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So I was thinking about getting into Skaven, but it seems I am really only attracted to things that will get cheese called on you - The engineering side of the army: warlock engineers, weapons team, jezzails, scientific experiments to breed super rats, etc. I was wondering if people could give any helpful advice or rule of thumbs for what is an acceptable level of inclusion in a Skaven army before people refuse to play you. I am not the kinda person who is going to field 40 jezzails in an army nor do I want so much to even push the limits, but if I am going to invest in the army I would like to actually 1) get to play with it and 2) not go into the buy process blind.
Any comments would be helpful!
Mass Jezzails is not what it used to be, so don't worry. They lost the skirmishing rule which was a major factor in their extreme usefulness. They are still solid mind you.
I personally don't really see too many "cheese" build, ironically enough, for the Skaven. A lot of people have issues facing double Hellpit Abominations, or Doomwheels. I use the latter personally, as I find it way more cost effective. Furnaces are seen as pretty tough, but I find that the frenzy and generally large flank do help to even it out a bit.
I think if you were running something with double aboms/wheels, double furnace, you might get some off looks, but to be honest I really don't think you can do too much wrong with the new book, seeing as everything is pretty much balanced out.
It's Adventure Time!
2010 'Ardboyz Champion
Only double Hell Pit Abomination seems cheesy to me.
Anything as long as you have 100 Clanrats and Skavenslaves in total. I have 2 x 30 clanrats and 2 x 20 Skavenslaves. If you buy 2 battalions, Warplightning Cannon (mind you, it the star in my army) andd some kind of hero, like a chieftain (which is just the basic warlord because GW can't be stuffed making a separate chieftain model), you'll be pretty much set for anything that comes against you. Also, if you do buy two battalions, you end up with 6 spare bases. You should also have around about or more than 6 spare giant rats. Glue them on the bases and you have a pwning 18 giant rats.
Honestly two hell pit abominations are tough but who calls this cheesey, the guy with a bloodthrister(insert great deamon here), the guy with two hyrdras, the guy with two steam tanks, the guy with 3 engines of the gods, the guy with any dragon, the guy with any lord on flier. The skaven are still beatable with two hell pits, some decent shooting can sheer put them on their bum quickly. Big creatures are tough when they aren't poorly written, chaos giants and shaggy come to mind.
Isn't That Just Peachey