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I ain't an Under Empire player myself, but with the coming of 8th edition, I might as well change this. I know that rumours are only incomplete facts, but with the coming of 8th edition at our door, I've been thinking a lot about how well will certain armies perform in the new editions *supposed* rules set.
Some armies will marginally benefit from the drastic changes (thinking about WoC and Dwarfs), while others (Elves of any kind) will take a major drop. But what about the Skaven ?
Skaven have never cough my eyes (at the exception of furnaces/bell, really good looking models, too bad I don't trust them on the battle field from paper), but with 8th edition they seem more and more appealing.
First reason : The magic phase
Warpstone tokens makes the ''unreliable cause totally random generating PD/DD magic phase'' just that much more reliable for us to transform a poor phase into a productive one.
With the speculated possibly of choosing our spells, some combination of spells and items could become quite reliable and powerful (thinking about wither + plague/warp scroll/catapult).
Second reason : Combat phase
With combats resolving in Initiative order, Skaven have an advantage over many armies, and draws against most elites. Yes, dropping the enemy as never been our main plan as to overwhelm it with SR, but slaves have now become the best spearmen of the whole game. I4 means they strike before Dwarfs, Man, Lizardmen, tie with Marauders, Undeads, Ogres and OnG. Hits on 4 against most, wounds on 4 against most, just like ordinary spearmen. The difference ? They cost 2.5 points a model, and with the strength in number rule, they could easily be at Ld 9 stubborn, if they, and they will, out-rank the enemy.
It's only sad that second and third ranks won't benefit from frenzy, because that would have made us AWESOME in CC.
Also, with all the Clan Pestilient's special attacks, and the mandatory core troop increase, we can assume that their poison will be more effective than ever.
Third reason : shooting phase
With the removal of partial hits, what's more to say ?
So, how do you expect Skaven to perform in 8th edition?
I will say that the new rules have definitely taken away from the previous "competitive" lists. Most of the competitive ones i have seen tend to spam plague furnace simply because of the unbreakable rule in conjunction with the potential quality spells of the plague priest, i.e. wither. Obviously the units that we are capable of spamming aren't exactly the best in their particular categories. I guess what we can look forward to seeing from skaven that hasn't really been heavily utilized in the past are more globadiers with their small templates. Even before the rules changes, the FAQ on skaven stated that there were no partials in any of the templates that they did lob down the table, but the reliability of globadiers simply couldn't measure to what a plague furnace could do, but bearing the 25% limit on the hero slot, i think we may see the shift of points in a list go from the furnaces to an option like globadiers, or jezzails even. About the only things i really look to stay the same in said competitive lists are probably Grey Seer/S.B. and Hell pit abominations. In spite of the fact that aboms can no longer take flanks for combat rez, i'm fairly confident in their cc abilities with the impact hits being factored in. And well, a grey seer is still just that, and even with the new and improved basic lores of magic, i still believe the skaven magic arsenal is still going to be very effective. About the only thing they may have to watch out for is that nasty lvl 1 WoC sorcerer with third eye of tzeentch gettin in their faces. All in all, their performance will still be adequate.
I wonder if there will be cake.....
2 things to note....
1. If you outnumber your opponent, you become stubborn on your basic leadership...which is 2
2. Skaven templates didn't have partials anyway.
Still playtesting the new rules, so I can't give an proper opinion as yet. So far, things are looking bad due to the lack of skill and increase in luck required.
OBSTACLES ARE THE THINGS YOU SEE WHEN YOU TAKE YOUR EYES OFF YOUR GOAL
As far as Skaven particularly, most the new rules benefit them greatly.
1) Fight in two ranks. As skaven are almost all infantry, this certainly helps, though not as much as elite infantry of other armies.
2) Army compostion by percent. This is a major plus for Skaven. Now the rats can afford three or four rares. 25% core shouldn't be a problem for any skaven army.
3) No longer having to guess range. Now those extra rae spots can be used by either warmachine, both of which got a boost by this.
There are probably other things I missed, but I think Skaven will be a dominant force in 8th.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
Skaven should come out near the top from 8th edition.
Steadfast will greatly improve cheap ranked units such as Slaves.
Percentage system will allow greater selection of heroes to scatter amongst the troops, while also allowing the packing of utility troops without having to make sacrifices.
BSB allowing re-rolling of all leadership based tests is quite handy for an army that can have leadership issues.
Increased General's leadership range if on a large target adds a nice draw to the Bell.
Scouting changes make Gutter Runners a front runner for most effective scouts.
Decent common magic items to allow for some nice supplements to a solid list.
It's Adventure Time!
2010 'Ardboyz Champion
You have the cheapest infantry in the game. Spear rats will be able to pump out alot of attacks, and have high initiative, that means you will strike first often. Skaven is the army that has the easiest time bringing ranks to disrupt our opponent's ranks.
Rat ogres will be alot more useful in 3x2 formations as flanking beatsticks.
Who will not go and try to cast the 13th spell not that you don't fumble on double ones?
It's looking finger lickin' good to me.
-no more guessing for the plague catapult or the lightning cannon, and with the new percentage rules you can have 5 catapults in a 2000pt game
these rares are often forgotten about, or not discussed in these threads, but i use them often and usually have great results and saving me points
I believe there is a limit on how many of the same rare unit you can have. Though I could be wrong.
duplicate of 2 rare.. unless 3k or more..