Welcome to Librarium Online!
I made my own special character, what do you guys think? Is he playable? Is he overpriced? Underpriced? Any C&C are welcome
Snatz the Treacherous = 125 pts
Snatz leads a band of Skaven mercenaries trough the tunnels of the Under-Empire. He sells the services of him and his in blue clad mercenaries for every reasonable price. But it is not rarely seen that Snatz is running away when he thinks the battle is lost. Not that this is a thing that is rare anyway in Skaven society. Although his Clanrats and Slaves are clad in blue, Snatz himself wears a near black coloured armour. Snatz had his left hand cut of in a battle with a chieftain that hired his services. He later replaced his left hand with an steel blade. They started the fight because of the fact that he turned tail and run and the chieftain got half his army slaughtered. After a long battle he finally killed the chieftain, and then enslaved the rest of the chieftain’s army. So it came that his raiding mercenaries grew in size. And their size is still growing since that day on. So if you need some more in your army, know that Snatz’ raiders are always up for the thing; just keep in mind, he hacks down your own units a quickly as those of the enemy’s…
m ws bs s t w i a ld
5 5 4 4 4 2 7 3 6
Scurry away! Strength in Numbers, Verminous Valour.
Good Luck lads!: When Snatz’ unit is broken in combat, or for any other reason, and they’re forced to flee, they move 2D6’’ to the nearest tableside. In this move takes them in contact with an unit (enemy or friendly) the unit immediately takes 2D6 S3 hits, (because of Snatz’ mercs slashing trough the ranks, desperately to reach safety) distributed as shooting. Unless the unit is totally wiped out, Snatz’ unit is removed from battle as a causality. If they’re not, on the other hand, they will move 2D6’’ to the nearest tableside. Repeat this until the unit is removed from the battle or the move take the unit of the table. Once broken, Snatz’ unit can’t be rallied. The unit breaks automatically if Snatz dies.
Snatz’ Mercs: Snatz must be placed in a unit before the battle begins, he may never leave this unit. No other characters may join the unit.The unit must roll on the table on the begin of the battle, they’ll keep this benefit for the rest of the battle.
1-2 Paid Enough!: Ignore the 'Good luck lads'-rule;
and use the normal rules voor
breaking etc. The unit must still
take a break test when Snatz dies.
3-4 New Gear: All attacks made by the unit (including
Snatz itself) are armour piercing.
5-6 Toxic Poisons:All attacks made by the unit (including
Snatz itself) are poisend attacks.
Armour of Doom: Snatz stole this armour from the dead chieftain, after the fight in which he lost his hand. The armour gives Snatz a 4+ save and for each successful armour save the armour inflicts a S4 hit to the model that struck the blow.
Snatz also wields two hand weapons and a tail weapon. (So a total attack count of 5)
So tell me what you guys think
Last edited by Mors; September 5th, 2010 at 18:50.
just nock his price up a little i think. The rule that allows armour piercing or poison attacks is verrry goood
Thanks for the reaction
But what price is better then? 150?
Or is that to much?
Tell me what you guys think plz,
look at other characters in the book and see how they stack up against him. that should gve you a rough idea
It looks very nice! But i think that he needs to be placed in a 'certain' unit like clanrats, slaves or stormvermin. Because right now u can put him everywhere. (plague monks with poison or armour piercing?) And i don't think he would belong there The rest is great maybe put the points to 140? Grave Gaurdian already gave the reason
he sounds great and yeah i agree with mereclar 140 sounds reasonable as agood 70% of games hes gonna be leggin it off the board but even when he does hes cuasing havoc