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I'm picking up the Island of blood skaven force, twice! This gives me 4 rat ogres, so I am planning to buy a box of the multi-part plastic rat ogres & giant rats so I've got 6 rat ogres. 5 of these will remain rat ogres, and 1 will be used to put the top half of my duplicate verminkin from Island of blood on it, and turn it into a warlord on rat ogre bonebreaker. I've been fiddeling around a lot with the options, as I want to have a killy guy. My dwarf lord from my dwarf army is an absolute tank, so it's time for something else. A bit of protection is nice though.
rat ogre bonebreaker
blade of corruption
world's edge armour
other tricksters shard ( everyone in basecontact must reroll wardsaves )
I was considering giving him the dragonbane gem ( 2+ ward against flaming attacks ) , seed of rebirth ( 6+ regeneration ) , talisman of protection ( 6+ ward ) or dawnstone ( reroll armoursaves ) . Should I bother with one of these? I'm thinking of dragonbane as it's really, reeeeally cheap, and handy. IIRC skulltaker has flaming attacks for example.
Anyway, I wanted to put this fellow in a unit of 5 rat ogres with 3 packmasters for 224 pts.
I am aware that the warlord does not have 'look out sir', because he is monstrous cavalry and the rat ogres monstrous infantry, so a cannonball might kill him in 1 shot. He has 4 wounds thanks to his mount though, and the world's edge armour will save him from any harm against the first wound cancelling his entire armoursave. Also I am hoping that because rat ogres and rat ogre bonebreakers appear to be almost the same creature, they give the impression of having a 'look out sir' even if he doesn't really have one.
His blade of corruption gives his attacks punch and can make quite adept at killing heroes, overkilling champions by a few miles, and murdering multiwound models like ogres.
The rest of the rat ogres is also going to be chucking out 15 attacks and some stomp attacks. Also it's not terribly cheesy, and there are propably a lot of good counters ( swordmasters would propably kill half of them before they hit ) to it, so no deathstar.
What do you think? I want to try and build a skaven army without a furnace and bell as center units, and this unit might be my killy unit. Is this terribly flawed?
Pretty sure Flaming attacks won;t be that popular, especially combat ones. Most Flaming attacks seem to be missile troops with the Banner to shut down Hydras and such, so the Gem is ho hum.
On the other hand, Dawnstone is great. You can't be Killing Blowed and a Warlord isn't really a good character killer, which means he will rarely need a Ward. So just pile up the CR and keep your wounds with the Dawnstone.
Blade of Corruption seems really bad to me, I guess it's unlikely to roll double 1's on 4 dice, but it happens more often than it seems. Maybe a Warlock Augmented Weapon or something less risky, for my taste.
If you don't use the Dawnstone, don't give him the World Edge Armor, I still might say ditch it. Warpstone Armor is far better, Skaven have many ways to deal with Cannons so don't let that drive you.
Personally, not a fan of the "Maybe they won't know he doesn't get LoS." That's borderline cheating to me, no offense.
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Ow now, if asked I won't deny he doesn't have LoS. I'll not be jumping and pointing "shoot at him!" though. If it is not asked, I don't have to say anything. It's more a form of player psychology ( like this: The Ogre Stronghold - Warhammer Ogre Kingdoms Fansite ) , which can often help influence your opponent's decisions. "Maybe the chieftain has somethingy shiney in his pocket.. maybe not....!" "O now, where did I put those 3 night goblin fanatics?" etc. It's no excuse for cheating however, but a little psychology across the table makes the game deeper and more interesting. If you think that hero in your opponents unit has a certain nasty item ( hortsmanns speculum, anyone? ) , than you might not charge them.
I considered the warpstone armour, 1 or 2 str4 hits seem a bit 'meh' compared to the 20 str5 hits the rat ogres deal, or the warlord's attacks and the stompattacks. Ignoring the first hit that ignores his armoursave can be pretty huge and save him for a round. Like when hit by heroic killing blow, or weapons that suddenly grant str 10 like siegebreaker or the mace of helsturm.
The warlock augmented weapon doesn't seem bad to me, although a sword of might does the same except for the +1 attack, and is a lot cheaper. And when playing Skaven, everything can possibly blow up in your face, so why not go for extra power ?
I guess I forgot to mention that it is not meant for only competitive play, but mostly for relatively friendly games in the local group. My regular opponents are empire, lizardmen and warriors of chaos. A couple of daemonplayers ( monokhorne and Slaanesh-Tzeentch ) often by swing , and a dark elf is popping up. Also being able to kill heroes left and right by doing 1 wound ( multiplied to 2 ) seems awefully appealing.
It's just a terrible shame that his items cost 75 pts, because if they were 70 I could've taken Skalm. He's a 4 wound model, so if he loses a couple of wounds ( due to his blade, for example ) he'll still be alive, and get back a load of wounds. If only... if only..
I am now considering putting Skweel with the rat ogres! Overkill? Perhaps I should drop the warlord on bonebreaker and instead take 6 regular rat ogres, and Skweel.
With Skweel in there, it would mean almost 650 points in one basket, maybe it's a bit too much. I like the idea and look of a warlord on bonebreaker though.
That said, skweel is just a cheap named character, nowhere near the caliber of Masque, skulltaker and the like. So he isn't so cheesy. I might just go with 6 ratogres, 2 packmasters & Skweel. 364 pts. Skweel also has a -no armoursaves allowed, 1 wound is 2- weapon.
It will require a bit of playtesting. I am positive I want 6 ogres & 3 packmasters though. Wether I want to glue a warlord onto one, or upgrade one into Skweel, that'll require some ironing out.