Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hey guys, I have a few general questions for you.
First is about the warlitter. I converted one (look good, btw...will post pics after the painting in done) and would love some specifics regarding rulings. I am assuming it is on the same base as the rat ogres, since it has 4 attacks (assuming to make up for the displaced rats in the second row). Other than that ,nothing really on the litter.
Next, the bell! I am putting together a 2000, 2250, and a 2500 for the group I play with weekly. In my honest opinion, the beel seems like a big point sink before 2500 points....so my 2500 is going to have it. What are your thoughts?
Last...all my slaves! I keep sending them in to act as tarpits, but it is a little annoying when they charge, lost 1 round on combat, and leave the board (corned rat rule). Is the corned rat rule optional? Lol. What other tactics other than hitting an enemy from flank that can keep them around longer?
I also generally only use clanrats and slaves....what about plague monks and gutterrunners??
First of all I think your right about the rat ogre base since in my mind its just 4 stormvermin standing next to each other holding him up and to be honest with a war litter it has no model of its own so just use whatever ou want I mean if you wanted you could have a warlord on a lizardmans palanquin or dwarf shield its whatever you decide. games workshop does not have any specific bases for any unit so if you really desired you could put it on a stegadon ( might be a bit over the top and look silly though )
makes me want to covert my own model now a plague priest on a stegadon with a cauldron on top to make a plague furnace
well in my experience to stop your slaves running in the first round is quite easy there are 2 setups I use but I guess im still quite new myself.
Anyway first is to run them in a horde of 50 which means they will need to kill 10 before they can start dropping your leadership from SiN this is my favourite since it seems to attract attention.
the other way is to run them 5 wide but about 6 ranks or more back so about 30 or 40 again a large amount this allows you have enough slaves to tarpit most units only thing is you might want more to make sure you outnumber the enemy to keep steadfast.
steadfast is the way to stop them running whilst keeping the general nearby slaves with steadfast leadership 10 are a real pain in the behind for the other player this also allows you to move your other units into flanks conbine this with your bsb and your slaves should never be running
The other bonus I have found about hording them is enemys love shooting everything at them in my experience just because they are a horde this lets smaller squads slip by which is exactly what they are great for I find this works best if you plce them slightly more forward than any other unit so the other player see's the small gap and feels threatened from the start about a charge from them but thats just me playing mind games.
I think people including myself fear the horde without realising it. quite often they will let tough things get through to shoot the horde whilst this causes high casualties and they may not even make it to combat im still jumping for joy inside because the slaves could do nothing to most units in my case.
The other thing I do try to use slaves for as well is a very basic shooting shield just place a true melee unit right behind them and let the slaves get shot away and die and that melee unit should get there pretty much intact.
and sadly the cornored rat rule isnt optional but only comes into effect after you have failed your panic test which you shouldnt and when you eventually do there should be very few left so it wouldnt matter so i love the rule its a bonus if the slaves are running they would be useless now anyway so extra attacks are just a bonus taken down many a knight with that rule
thats just a few of my ideas thats what I love about slaves expendable and have so many uses.
The best thing is that they are cheap ( obviously) this means that whatever they get in combat with and tie up for a few turns is worth much more than the slaves themselves so you should have an advantage on the rest of the field since you have more points free. I would say be very careful though to keep the slaves flanks covered because if they are flanked they will lose their steadfast and Leadership bonus
1 personal tip i have found with slaves that if they are against the enemys elite unit they will probably die quickly. This has been used against me before and made me so frustrated. Basically charged my abomonation into the combat at the flank thought it would be an easy win. until he attcked the slaves on mass making me lose combat. wouldnt be that bad normally but the slaves stayed with steadfast which was to be expected but the abomonation failed his stubborn leadership and ran off the board.
Now last words on slaves from my experience
if the enemys unit are killing machines shoot into combat yea loads of slaves will be hit but so will a few enemys :p
but if the enemys unit is standard and can only cause 3-5 wounds a turn flank them
once again im no pro just going from my experience of loss after loss started to win though :p
oh and on the bell I have no idea i love the grey seer but I spend too many points on heros already so I never got a bell :p always wanted one but never got the points spare
Gutter runners I have not used yet since Im quite flukey with my WLC. The main use for them is cannon hunting and maybe picking off sole characters. I find that the small squad makes them an easy target for fast cavalry shooting though but thats just my preference. and plague monks I love them combine them with the plague banner and they are quite deadly for 1 turn. I field them as 20 atm but only because I dont have the models I would recommend 30 is better for 5 across and dunno about hording them might make them to inflexible and a bit fo a target but still I think they normally earn back their points if given a chance I Would not run them into killing machines again though like chaos :p they get chewed up there but against normal units of average toughness they do good.
Anyway if anyone disagrees with anything I said tell me your opinion and dont take my word as gospel just another player who has made many mistakes and hopefully learning from them
Last edited by guitarist; March 24th, 2011 at 03:59. Reason: spelling sucks :p and I type too fast without thinking
Thanks for the slave idea....but you do know in the errata that was released from GW, it states that if you have to make an unmodified leadership test you CANNOT use Strength in Numbers (This includes if you lose combat and have to make the leadership test and are steadfast...so you have to make a LD of 2 if yourr general isn't around). This totally makes it hard to keep the slaves around. Can anyone back me up on this or verify it??
Last edited by jmp782; March 24th, 2011 at 05:40.
I am browsing through the errata at the moment but the only ything I have found is that with the generals leadership is that you can not use "his units" rank bonus does not discount your own. and if your talking about the steadfast rule then it was changed to "doesn’t apply the difference in combat result scores" in other words your bonuses count his negitives dont as i read it. and for slaves I recommend always having a general nearby I normally do this by having the gneral in a small unit behind 1 or 2 slaves next to each other simply for the Ld bonus
Please point out where (Not in the current errata)
Back to the original Q:
Me, personally I use clanrats instead of slaves - it's not that much more, but a lot of the pro players in my area use slaves, normally 5 wide and even 8 deep. They swear by them.
They're a tar pit to hold units, and shoot the bejeesus out of the opponents fighting unit.
I am a advocate of slings - you will not hit a barn door, but it gets them even more attention (or use in smaller units to flank the opponent / harass them)
Plague furnace / screaming bell
well, it depends on your army - it is a lot of points in smaller games, but if you're leaning towards a magic heavy army it can work wonders. They need to be attached to huge units though.
(plague monks / clanrats)
Plague monks - The use of them is : the front rank has 3 attacks (two hw and frenzy) and they have a T of 4.
Unfortunately, they have no armor. I take them when the mood takes me, i have them from battalions anyway.
Gutter runners? gold dust. absolute awsomesauce.
you can come in on the opponents board edge - hit those war machines / gun line. against Infantry blocks you're not big enough to cancel their ranks (normally)
give them poison slings
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065