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Old December 18th, 2007, 13:35   #1 (permalink)
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Default Vanilla 1000pt Returning Space Marine Army List

Hi, I'm back into 40K, and I was hoping I could get several opinions on this army list.

I previously played Dark Angels but I haven't been bothered to get the new Codex so I'm sticking with SMurfs (by the sound of it, you can tell it's gonna be a shooty army)

HQ

Master of Sancity (Chaplain)
Bolt pistol, Crozius Arcanum, Rosarius, Jump Pack, Frag Grenades

122 points

Elites

Dreadnought
Twin-linked lascannon, Close combat weapon, heavy flamer, extra armour

140 points
Troops

Tactical Squad 1
Sargeant and 7 marines with bolters, 1 with heavy bolter, 1 with plasma gun

165 points

Tactical Squad 2
Sargeant and 3 marines with bolters, 1 with missile launcher

85 points

Tactical Squad 3
Sargeant and 3 marines with bolters, 1 with missile launcher

Fast Attack

Assault Squad
Veteran Sargeant with powerfist, 6 marines with bolt pistol and close combat weapons, 2 marines with plasma pistols and close combat weapons, all with frag grenades

238 points

Land Speeder Tornado
Heavy bolter, assault cannon

80 points

Heavy Support

Whirlwind

85 points.

and that adds up to 1000 pts.

As you can probably see, I plan to attach my Chaplain to the assault squad. I am still undecided on whether to create a proper dark angels army since I did enjoy them before.

More than welcome to post any comments and opinions. Thanks in advance.


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Old December 19th, 2007, 16:42   #2 (permalink)
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Quote:
Master of Sancity (Chaplain)
Bolt pistol, Crozius Arcanum, Rosarius, Jump Pack, Frag Grenades

122 points
Looks good.

Quote:
Dreadnought
Twin-linked lascannon, Close combat weapon, heavy flamer, extra armour

140 points
What is this guy going to do? The las cannon makes him look like a long range tank hunter, but the CCW and heavy flamer makes him look like a close range troop killer. Splitting him up like this might look good on paper and appear to be versatile, but in reality it just makes him less effective at either role. You should either drop the CCW/flamer and give him a missile launcher, or drop the las cannon and give him an assault cannon.

Quote:
Tactical Squad 1
Sargeant and 7 marines with bolters, 1 with heavy bolter, 1 with plasma gun

165 points

Tactical Squad 2
Sargeant and 3 marines with bolters, 1 with missile launcher

85 points

Tactical Squad 3
Sargeant and 3 marines with bolters, 1 with missile launcher
These guys seem pretty good. Make sure you deploy the smaller squads in cover and with good firing lanes. The larger squad is probably going to attract a lot of fire.

Quote:
Assault Squad
Veteran Sargeant with powerfist, 6 marines with bolt pistol and close combat weapons, 2 marines with plasma pistols and close combat weapons, all with frag grenades

238 points

Land Speeder Tornado
Heavy bolter, assault cannon

80 points
Again, these look good. I assume the Chaplain is going with the assault squad. Use cover as much as possible. Same thing with the Land Speeder.

Quote:
Whirlwind
I've never used one of these so I can't really say.

Overall it is a solid list. Play a few games, see what works and what doesn't, and modify it from there.
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Old December 20th, 2007, 00:52   #3 (permalink)
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Originally Posted by xbanditsx View Post
Looks good.

What is this guy going to do? The las cannon makes him look like a long range tank hunter, but the CCW and heavy flamer makes him look like a close range troop killer. Splitting him up like this might look good on paper and appear to be versatile, but in reality it just makes him less effective at either role. You should either drop the CCW/flamer and give him a missile launcher, or drop the las cannon and give him an assault cannon.
To be totally honest, that's kind of what I wanted him to do. Walk forward and shoot any vehicles on the way, then flame infantry and charge into assault. I never leave home without a lascannon, just my preference, don't know how I could include it, since it is rather ineffective inserting a lascannon into a tactical squad.
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