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Old November 18th, 2008, 22:51   #11 (permalink)
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necrons guard marines tau eldar

Thanks a lot


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Old November 18th, 2008, 23:04   #12 (permalink)
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I will respect your wishes and not nock it till I try it. I am interested to see what kind of list Nox makes out of it though.
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Old November 18th, 2008, 23:27   #13 (permalink)
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yea i dont think that ravens take alot of bikes... but that was the first raven guard that I had made... I was actually thinking about dropping one of the bike squads for scouts... and I think that would still be a very competitive list


also after really thining about it, I think that khan and shrike were made to go together... I think they are very synergistic indeed...
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Old November 18th, 2008, 23:48   #14 (permalink)
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Let's see what the MarkIII has in mind to spice my puppies up for fifth edition. :o

- 1000 points of Space Wolves
- 2-3 units of scouts are a must. I swear by them. I have virtually every imaginable decked out infantry model you could make for Space Wolves.
- Furthermore, I dislike drop pods due to my incredibly bad luck rolling for reserves and tossing the scatter dice. I tend to sneak in some bikes, preds, dreads, speeders or rhino's on a regular basis. I'd like to not to for once, and field an completely infantry list against all comers for an upcoming tournament.

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Space Wolves 5th edition:
W13, L2, D2
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Old November 19th, 2008, 00:05   #15 (permalink)
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Zangetsu: 1850
First i built you a strong core of troops(the all important), of course threw shrike in there, then added the assault element that will be your main focus. The focus here is infantry/men. These are very important for all things.

HQ
Shrike

Captain, Relic Blade, Jump Pack, Melta Bombs --160

Troops
Tactical Squad x10, Flamer, Missile Launcher, Rhino --205

Tactical Squad x10, Flamer, Missile Launcher, Rhino --205

Tactical Squad x10, Flamer, Lascannon, Rhino --215

Tactical Squad x10, Melta Gun, Missile Launcher, Rhino --210

Fast Attack
Assault Squad x10, Power fist, Melta Bombs --220

Assault Squad x10, Power fist, Melta Bombs --220

Assault Squad x10, Power fist, Melta Bombs --220

If this is to many models(more than you own) let me know what you have and ill meet you half way.

Shrike and captain with assault squad infiltrate. Break them up during movement(ONLY if there is something for both to charge!), otherwise keep them together. They should target enemies in cover so that, should you massacre, you will have a cover save when its the enemies turn.

The rest of the army should move up 2 rhinos and an assault squad together. This keeps the assault squads safe until they are ready to charge.


bridle18: its comin man haha, soon as i get home.
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Old November 19th, 2008, 00:09   #16 (permalink)
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no problem bud, I appreciate it
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Old November 19th, 2008, 00:13   #17 (permalink)
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I really like Nox's Raven Guard list. I'll be sure to try out both and make personal modifications if neccicary. Thanks both of you for the lists. If you want I can tell you how the battles with these go.
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Old November 19th, 2008, 00:17   #18 (permalink)
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heh, the new list is definately WAY more raven guard than mine... lol, and yea if you have the models to field my list then I would love to hear how it goes if you give it a try.

ok ... going to work on the pups list (hehe) and then have to get some sleep and canpost it up either later tonight or early early in the morning
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Old November 19th, 2008, 01:54   #19 (permalink)
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Bridle: 1250
With Salamanders i think it is best to have many troops backed up by a few dreadnoughts. And as you want dreads in here... PERFECT!


HQ
Vulcan


Troops
Tactical squad x10, Flamer, Multi Melta, Power Weapon, Drop Pod --210

Tactical squad x10, Melta, Multi Melta, Drop Pod --210

Tactical squad x10, Melta, Multi Melta, Drop Pod --210


Elites
Dreadnought, Multi Melta, Drop Pod --140

Dreadnought, Multi Melta, Drop Pod --140

Dreadnought, Multi Melta, Drop Pod --140

Alright so i would throw Vulcan in the squad with power weapon. Drop in 2 tactical squads and a dread. You need to set up a hold first, this is the tactical squads. They have better staying power than the dreads so can hold out till the rest of the army comes. Drop Pods are a tricky army to play, if you have not yet i would read the tactica on thim on this forum.

So target the mean tanks first, combat squad if it is not annihilation. Flame all the troops you can. Deployment is key for this kind of army. Stay in a group abd use the pods to act as a wall against assault units and heavy weapons.


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Old November 19th, 2008, 01:55   #20 (permalink)
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Hi there.

Ive got a few models but unsure of what to do with them
These are all i can work with so what can you guys come up with.
The list will be between 1300 to 1700 depending on how much ungrade you give.
A winning list would be nice

Heres what ive got
Chaplain
25 assualt marines without jumppacks (with 4 special weapons and power fist sergeants)
Black Reach Boxed Set
Spare parts like power swords, meltas, power fists etc.

Thanks heaps.

Oh, and 2 heavy bolter marines, 1 extra missle launcher marine, 3 extra assualt marines without pack, sergeant with power fist/techmarine.
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Last edited by 1939away; November 19th, 2008 at 02:09.
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