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Old November 19th, 2008, 04:23   #21 (permalink)
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thanks so much bud. I'll test er out as soon as i get back home from school over christmas. I've got all the models for this army, so I'm stoked on not needing to convert or paint anything new.

As for the tactics, I've been using pods for years, and decimate at larger games, but just couldn't get it right in small games. it completely vexed me.

Cheers, and thanks again


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Old November 20th, 2008, 02:47   #22 (permalink)
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1000pt Space Puppy army

Wolf Priest Melta-Bombs, Frag Grenades, Auspex 93
6x Wolf Scouts 2x Plasma Pistol, 2x Power Weapon, Melta-Gun 134
6x Wolf Scouts 1x Plasma Pistol, 2x Power Weapon, Melta-Gun 124

10x Grey Hunters 2x Power Fist, Plasma Gun, Bolters 221
12x Blood Claws 2x Power Fist, Melta Gun 200

4x Longfangs, 1x PackLeader 2x Missle, 2x Las 218


[1000]

Alright Wulfsbane, here ya go
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Old November 20th, 2008, 03:29   #23 (permalink)
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1500 pts list please
I have the contents of 2 AOBR boxes so if you can use as much of that as possible.
Many thanks in advance.
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Old November 20th, 2008, 06:04   #24 (permalink)
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1. 1500
2. Salamanders type army led by Vulkan taking advantage of his chapter tactics
3. defensive with counter attack capabilities
4. Space Marines but again in line with salamander fluff

thanks again in advance i appreciate it
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Old November 20th, 2008, 06:17   #25 (permalink)
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alright 1939,

Chaplain Cassius 125

5x Tact squad sergeant w/ power weapon 105
5x Tact squad sergeant w/ Power fist 115

5x Devastators 2x HB & 2x Missile 150

Dreadnought Multi-Melta, Heavy Flamer, Extra Armour 130
5x Termies 200

10x Vanguards 2x power weapon, 2x power fist 305
5x Assault Marines No JP's Sergeant w/ Lightning Claws & Melta Bombs 135
5x Assault Marines No JP's Sergeant w/ Lightning Claws & Melta Bombs 135

[1400]

Alright so here ya go, I would recommend getting some more basic bolt gun guys, so for now just the two five man troops will be what you can go with, then let the dev's sit back and deal with any light armour, while the dread goes after heavier armoured things.

Then your assault marines can jsut run around doing whatever they want, also feel free to combat sqaud the Van's just remember that the sergeant also comes with a power weapon so you will have 3 PW's and 2 Power fists.
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Old November 20th, 2008, 07:37   #26 (permalink)
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alright sir stompalot, I dont know if you have any thing other than the black reach boxes so if not then I can make some changes.

Captain Power Weapon 115

7x Termies 380
Land Raider Crusader w/ Extra Armour 265

Dreadnought Heavy Flamer, Extra Armour 130
Dreadnought Heavy Flamer, Extra Armour 130

10x Tact. Squad Flamer, Missile Launcher, Sarge w/ Power Weapon 185
10x Tact. Squad Flamer, Missile Launcher, Sarge w/ Power Weapon 185

Attack Bike w/ Multi-Melta 50
Attack Bike w/ Multi-Melta 50

[1500]

Ok, so you are wanting to go armoured spear head here, with you land raider hauling your term's and captain to the front, with the Dread's walking behind it yet at an angle so that they have LoS. Combat squad your two troops unless it is annihilation and send the flamer and sarge in behind the raider and dread's. Then Simply have the two attack bikes split down the sides to perform a nice little flank action and deal with any armour that they have.
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Old November 20th, 2008, 08:01   #27 (permalink)
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Here ya go DMAlessi, 1500pts of salamanders for ya,

Vulkan He'Stan 190

10xTact. Squad Flamer, Multi-Melta 170
10x Tact. Squad Melta-Gun, Multi-Melta 175
10x Tact. Squad Melta-Gun, Multi-Melta 175
10x Tact. Squad Melta-Gun, Multi-Melta 175

2x Attack Bikes 2x Multi-Melta 100
2x Attack Bikes 2x Multi-Melta 100

5x Dev's 4x Multi-Melta 150
5x Dev's 4x Multi-Melta 150
Vindicator 115

[1500]

Combat squad all the tact. squads and run forward with the halves that don't have multi-melta's, send vulcan up joined to one of the squads, make sure however that all of the sqauds stay close together so that if the one with vulcan in it gets town up you can simply join him to another. At the same time you should be moving the Vindy in the direction of the greatest clump of units dropping pie plates on them the entire time. Send the attack bikes blistering around whichever flank has armour on it (or an anti tank squad) keep your other squads back in cover and keep an option open in case you have to withdraw your troops back to your main line.
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Old November 20th, 2008, 09:20   #28 (permalink)
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1. 1750-1850
2. Going for a drop pod army with Pedro/Sternguards, no bikes/speeders/scouts if possible
3. If possible please gear it for against Orkz horde
4. Codex: Space Marines

I'm still a relatively new player so if Drop Pods are suicidal against Orkz then please tell me and change it to something else...thanks again!
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Old November 20th, 2008, 10:13   #29 (permalink)
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1750 Dark angels Deathwing.
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Old November 20th, 2008, 11:57   #30 (permalink)
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Thread stickied. Best of luck to you gentlemen.

Papa K


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1750 Dark angels Deathwing.
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