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Old June 1st, 2009, 20:17   #1 (permalink)
The Orange Grey Knight
 
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Old June 1st, 2009, 21:15   #2 (permalink)
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I don't have a Witch Hunter Codex on me, but do you need some sort of Inquisitor HQ selection in order to include Grey Knight terminators? I'm not sure, but it is of interest to me also.
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Old June 1st, 2009, 22:02   #3 (permalink)
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I don't have the Daemonhunters codex on me so I'll leave the comments on the Grey Knights to somebody else.

However, I do see a couple quick things on first glance. The Captain isn't a bad choice. I would give him a Relic blade at the least.

I don't know if it's worth the points to put a lascannon on the Dreadnought, but I do think a plasmacannon goes well with a ML on them.

I see you have a power weapon on one of your sergeants, but if possible, I would definitely try to get a powerfist on the other or both. The combi-flamer is not a bad option for some anti-horde, especially if you are advancing these guys up.

Looking at your Scouts, if you haven't already done so I would give them sniper rifles and keep the heavy bolter. I've never used Telion, but I would probably use his points elsewhere. You could get a MM Attack bike at his cost, for example.

For the Assault squad I'd either run them as a 10 marine unit or drop them completely and pick up some AT. The 145 pts you would save could get you a Vindicator or AC/LC Predator.

I hope I've been helpful. Good luck and welcome!
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Old June 2nd, 2009, 05:36   #4 (permalink)
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Quote:
Originally Posted by Xpyre35 View Post
I don't have a Witch Hunter Codex on me, but do you need some sort of Inquisitor HQ selection in order to include Grey Knight terminators? I'm not sure, but it is of interest to me also.
Nope, only need a GK HQ selection to get the GK Heavy Support options, which are a moot point considering I can't allie HS choices.

Quote:
Originally Posted by Chirality View Post
However, I do see a couple quick things on first glance. The Captain isn't a bad choice. I would give him a Relic blade at the least.
At double the cost of a power weapon I'm always iffy on stuff like this, ut after checking the rules it seems liek it'll be worth it, be wasn't going to get any bonus attacks from extra CCW anyways...

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Originally Posted by Chirality View Post
I don't know if it's worth the points to put a lascannon on the Dreadnought, but I do think a plasmacannon goes well with a ML on them.
Bu ti have TLLC handy and no Plasma......

Quote:
Originally Posted by Chirality View Post
I see you have a power weapon on one of your sergeants, but if possible, I would definitely try to get a powerfist on the other or both. The combi-flamer is not a bad option for some anti-horde, especially if you are advancing these guys up.
I've never like Pfists in Squads, for 2 of them I could just get a MM Attack Bike that will kill a Pfist's main targets Prior to them getting to your squad.

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Originally Posted by Chirality View Post
Looking at your Scouts, if you haven't already done so I would give them sniper rifles and keep the heavy bolter. I've never used Telion, but I would probably use his points elsewhere. You could get a MM Attack bike at his cost, for example.
Well, like I said, eventual plan is to include sniper scouts and a HB/ML(based on oppoant if possible) and Combat Squad'em. this(minus Telion) is just what I got on hand atm.

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For the Assault squad I'd either run them as a 10 marine unit or drop them completely and pick up some AT. The 145 pts you would save could get you a Vindicator or AC/LC Predator.
Yeah, i wish i could know what I was thinking when I bought that box, but that was at least 6+ months ago....

I like the idea of a Pred, what would you suggest for load out? the AC/LCs brings lots of anti tank, but only if you don't move, TLLC+HBs gives versatility and mobility, but less power....
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Old June 2nd, 2009, 07:55   #5 (permalink)
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Old June 2nd, 2009, 14:06   #6 (permalink)
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At double the cost of a power weapon I'm always iffy on stuff like this, ut after checking the rules it seems liek it'll be worth it, be wasn't going to get any bonus attacks from extra CCW anyways...
Hasn't let me down yet.

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Bu ti have TLLC handy and no Plasma......
I know what you mean by the TLLC for the Dreadnoughts. It's too bad they don't make a plastic sprue with a plasmacannon option.

I converted one instead of buying the FW model.

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I've never like Pfists in Squads, for 2 of them I could just get a MM Attack Bike that will kill a Pfist's main targets Prior to them getting to your squad.
Fair enough.

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Originally Posted by MiketehFox View Post
I like the idea of a Pred, what would you suggest for load out? the AC/LCs brings lots of anti tank, but only if you don't move, TLLC+HBs gives versatility and mobility, but less power....
I usually prefer to specialize mine as the AC/HB variant for anti-troop, however, since you're looking for anti-tank the AC/LC variant is decent and it's cheaper than the all lascannon one. It's true, you get more shots with the TLLC/HB version, but it's not as good for taking down tanks and MC's. Two S7 and two S9 shots are better than one S9 and six S5 in my opinion.

As far as movement goes I use mine as a static firing point, but every game is different and I do have to move it once in a while.

-----------------------------------------------------------

Overall, it's a nice list.

My only comment would be, if you can free up 35 points, would be to get the Ironclad a Drop pod for some first turn heavy flamer shots on infantry or a meltagun shot on a tank. Then, second turn, rampage through your opponents lines.

Please let us know how it eventually performs for you. Good luck.
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Old June 2nd, 2009, 16:12   #7 (permalink)
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drop the hunter killers on the iron clad and you can stick him in a drop pod and really utilize his skill set
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Old June 2nd, 2009, 18:00   #8 (permalink)
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@ Chirality+Onibane: I see what your saying about the Drop Pod, but between not having easy acess to a Dread Drop Pod and I just don't like the idea of dropping it right in front of the enemy army, for a dread, its tough, but not I "ead Lascannons for Breakfast, Lunch and Dinner" tough, you know?

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Old June 3rd, 2009, 16:38   #9 (permalink)
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without the pod i recommend a venerable dreadnought kitted for range.
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Old June 4th, 2009, 01:07   #10 (permalink)
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Well, made some revisions and got it to ehte point of where I was the list to end up, rather then just was I could easily get my hands on.

Anyways heres the list;

HQ

Space Marine Captain
-Relic Blade
-Combi-Melta
Total:140

the Captian will join the Razorback unit

Eiltes

Terminator Squad
-Sergeant
-4 Termintors
--Cyclone Missile Launcher
--1 Chain Fist
Total:235

Dreadnought
-Twin-Linked Lascannons
-Missile Launcher
-Extra Armor
Total:160

Ironclad Dreadnought
-Seismic Hammer
-Dreadnought Close Combat Weapon
-Ironclad Assault Launchers
-1 Hunter Killer Missile
Total:160

Troops

Tactical Squad 1
-Sergeant
--Power Weapon
-9 Marines
--Plasma Gun
--Missile Launcher
-Rhino
--Extra Armor
Total:245

Tactical Squad 1
-Sergeant
--Combi-Falmer
-9 Marines
--Flamer
--Missile Launcher
-Razorback
--Twin-Linked Assault Cannons
--Extra Armor
Total:285

Will split into Combat Sqauds, Missile and 4 bolters 1 squad, rest with the Captain in the Razorback.

Scout Squad
-Telion
--Camo Cloak
-9 Scouts
--1 Heavy Bolter/Missile Launcher
--4 Sniper Rifles
--Camo Cloaks
Total:220

Grey Knights Squad 1
-Justicar
--Targeter
-9 Grey Knights
Total:276

Heavy Support

Predator
-Twin-Linked Lascannon
-Lascannon Sponsons
-Extra Armor
Total: 180

GRAND TOTAL
Total:1901

So, all round a decent list I think, Comments?

Mike
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