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| UnderWater Ninja-Tiger .. ![]() Join Date: Jan 2008 Location: South Florida Age: 34
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I don't have a Witch Hunter Codex on me, but do you need some sort of Inquisitor HQ selection in order to include Grey Knight terminators? I'm not sure, but it is of interest to me also.
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| | #3 (permalink) |
| Mad Scientist Join Date: May 2009 Location: New York Age: 34
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I don't have the Daemonhunters codex on me so I'll leave the comments on the Grey Knights to somebody else. However, I do see a couple quick things on first glance. The Captain isn't a bad choice. I would give him a Relic blade at the least. I don't know if it's worth the points to put a lascannon on the Dreadnought, but I do think a plasmacannon goes well with a ML on them. I see you have a power weapon on one of your sergeants, but if possible, I would definitely try to get a powerfist on the other or both. The combi-flamer is not a bad option for some anti-horde, especially if you are advancing these guys up. Looking at your Scouts, if you haven't already done so I would give them sniper rifles and keep the heavy bolter. I've never used Telion, but I would probably use his points elsewhere. You could get a MM Attack bike at his cost, for example. For the Assault squad I'd either run them as a 10 marine unit or drop them completely and pick up some AT. The 145 pts you would save could get you a Vindicator or AC/LC Predator. I hope I've been helpful. Good luck and welcome!
__________________ "Into the fires of battle, unto the anvil of war" Salamanders - W8/D4/L0 Salamander pics, Drop pod WIP Last edited by Chirality; June 1st, 2009 at 22:17. |
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| | #4 (permalink) | ||||||
| The Orange Grey Knight ![]() Join Date: Feb 2005 Location: Lake Country, BC, Canada Age: 21
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I like the idea of a Pred, what would you suggest for load out? the AC/LCs brings lots of anti tank, but only if you don't move, TLLC+HBs gives versatility and mobility, but less power.... | ||||||
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| | #6 (permalink) | |||
| Mad Scientist Join Date: May 2009 Location: New York Age: 34
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I know what you mean by the TLLC for the Dreadnoughts. It's too bad they don't make a plastic sprue with a plasmacannon option. ![]() I converted one instead of buying the FW model. Quote:
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As far as movement goes I use mine as a static firing point, but every game is different and I do have to move it once in a while. ----------------------------------------------------------- Overall, it's a nice list. My only comment would be, if you can free up 35 points, would be to get the Ironclad a Drop pod for some first turn heavy flamer shots on infantry or a meltagun shot on a tank. Then, second turn, rampage through your opponents lines. ![]() Please let us know how it eventually performs for you. Good luck.
__________________ "Into the fires of battle, unto the anvil of war" Salamanders - W8/D4/L0 Salamander pics, Drop pod WIP Last edited by Chirality; June 2nd, 2009 at 14:12. | |||
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| | #7 (permalink) |
| Member Join Date: Oct 2008 Location: Oneida, Wisconsin Age: 30
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drop the hunter killers on the iron clad and you can stick him in a drop pod and really utilize his skill set
__________________ "All of the tainted shall fall before me". |
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| | #8 (permalink) |
| The Orange Grey Knight ![]() Join Date: Feb 2005 Location: Lake Country, BC, Canada Age: 21
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@ Chirality+Onibane: I see what your saying about the Drop Pod, but between not having easy acess to a Dread Drop Pod and I just don't like the idea of dropping it right in front of the enemy army, for a dread, its tough, but not I "ead Lascannons for Breakfast, Lunch and Dinner" tough, you know? Mike |
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| | #10 (permalink) |
| The Orange Grey Knight ![]() Join Date: Feb 2005 Location: Lake Country, BC, Canada Age: 21
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Well, made some revisions and got it to ehte point of where I was the list to end up, rather then just was I could easily get my hands on. Anyways heres the list; HQ Space Marine Captain -Relic Blade -Combi-Melta Total:140 the Captian will join the Razorback unit Eiltes Terminator Squad -Sergeant -4 Termintors --Cyclone Missile Launcher --1 Chain Fist Total:235 Dreadnought -Twin-Linked Lascannons -Missile Launcher -Extra Armor Total:160 Ironclad Dreadnought -Seismic Hammer -Dreadnought Close Combat Weapon -Ironclad Assault Launchers -1 Hunter Killer Missile Total:160 Troops Tactical Squad 1 -Sergeant --Power Weapon -9 Marines --Plasma Gun --Missile Launcher -Rhino --Extra Armor Total:245 Tactical Squad 1 -Sergeant --Combi-Falmer -9 Marines --Flamer --Missile Launcher -Razorback --Twin-Linked Assault Cannons --Extra Armor Total:285 Will split into Combat Sqauds, Missile and 4 bolters 1 squad, rest with the Captain in the Razorback. Scout Squad -Telion --Camo Cloak -9 Scouts --1 Heavy Bolter/Missile Launcher --4 Sniper Rifles --Camo Cloaks Total:220 Grey Knights Squad 1 -Justicar --Targeter -9 Grey Knights Total:276 Heavy Support Predator -Twin-Linked Lascannon -Lascannon Sponsons -Extra Armor Total: 180 GRAND TOTAL Total:1901 So, all round a decent list I think, Comments? Mike |
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