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| Senior Member Join Date: Aug 2009 Location: England
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Rep Power: 8 ![]() ![]() ![]() | ![]() All C&C welcomed HQ - 115 points - 1 Kill Point 1x Rune Priest 1x Wolf Tail Talismen 1x Chooser of The Slain (Rides with Land Raider Blood Claws Pack 1) ----- Spell ----- Jaws Of The World Wolf Living Lighting 115 points Elites - 300 points - 4 Kill Points 1x Dreadnought 1x Multi-melta 1x Heavy Flamer ----- Transport ----- 1x Drop Pod 150 points 1x Dreadnought 1x Multi-melta 1x Heavy Flamer ----- Transport ----- 1x Drop Pod 150 points Troops - 655 points - 8 Kill Points Grey Hunter Pack 1 5x Grey Hunter 1x Flamer ----- Transport ----- 1x Razorback 1x Twin-Linked Lascannon 150 points Grey Hunter Pack 2 5x Grey Hunter 1x Flamer ----- Transport ----- 1x Razorback 1x Twin-Linked Lascannon 150 points Blood Claws pack 1 8x Blood Claw 1x Flamer 1x Power Fist ----- Transport ----- 1x Drop Pod ( Not using drop pod they are in Land Raider ) 190 points Blood Claws pack 2 7x Blood Claw 1x Flamer 1x Power Fist ----- Transport ----- 1x Rhino 165 points Heavy Support - 430 points - 3 Kill Points 1x Whirlwind xx points 1x Whirlwind xx points 1x Land Raider 1x Multi-Melta 260 points Tactics. Land Raider shoots for a turn and then moves up and the 2 dreads will pod in and use pods to block pathways and the 3rd empty pod is just used to block pathways and contest objectives but i don't count on the 3rd pod to win games. thanks antique_nova
__________________ http://www.librarium-online.com/foru...&uniqueid=1168 Last edited by antique_nova; November 6th, 2009 at 22:35. |
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| | #2 (permalink) |
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no comment?
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| | #3 (permalink) |
| Truths are deceiving Join Date: Oct 2007 Location: montreal,canada Age: 28
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Unfortunately i don't have access to the space wolf codex , so i don't think i could give valuable advise. Also I'm not to familiar with common GT lists, so how your list would fair in that environment is not something i could comment on. What variant of Land raider will you be taking?
__________________ "The things that appear are a vision of the unseen" -Anaxagoras of Clazomenae Last edited by seismic; November 6th, 2009 at 05:10. |
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| | #4 (permalink) |
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just land raider, sorry if i am sounding erm rude, but people put a land raider and the type if they are taking a LR varient. if not then they just say land raider. thanks antique_nova
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| Truths are deceiving Join Date: Oct 2007 Location: montreal,canada Age: 28
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No problem. Its a silly but I've never noticed it before, even though use the variant names when needed. I guess it's been a while since I've seen anyone with a regular land raider, the two others seem to me more often played. I must've figured you simply forgot to mention the type. But overall I'd say your list has lots of armor, a good amount of troops and i assume a decent HQ. The number of templates is good and you have enough ways to deal with Vehicles at a distance. Looks good to me.
__________________ "The things that appear are a vision of the unseen" -Anaxagoras of Clazomenae |
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| | #6 (permalink) |
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that lifts up my spirit! except i am still kicking myself for not being able to organise myself well enough and get the money to get to the UK GT. lol. ow well, we can't have everything.thanks antique_nova
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| | #7 (permalink) | ||||||
| Hive Fleet Pandora Join Date: Dec 2008 Location: San Jose
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Rep Power: 42 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
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| | #8 (permalink) |
| 3 Getrudes Join Date: Feb 2009 Location: Liverpool Age: 27
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It's not good. Here is why: - So the Rune Priest is inside the Land Raider, which is shooting for a turn and then moving forward. What does your Rune Priest do during that time apart from "nothing"? Ignore the fact that a Rune Priest leading Blood Claws is an abject waste of a Rune Priest and also Blood Claws; he has a Chooser, two shooting powers he can't use from inside the Land Raider, one of which doesn't roll to hit, the other of which has infinite range but will have to be used on whatever the Blood Claws are going to charge unless you disembark them seperately (in which case why bother putting them together at all?), and basically doesn't make very much sense at all. - The Dreadpods are wasteful. 280pts to inflict 2 damage results on vehicles which likely cost less than half of a single Dreadpod? I wouldn't bother. - Most of your list consists of expensive-ass Rhinos. This is bad because said expensive-ass Rhinos are going to be bringing down the majority of your shooting. Except they're not, because they're going to either die or get glanced into uselessness in short order. - Blood Claws in a Rhino? Really? You do realise that Blood Claws can't fire any weapons at all within 6" of an enemy model unless they have a character leading them, right? Which means that Flamer is useless. Unless you put the Rune Priest in there, which might be an idea. A better idea would be going back to the drawing board. - There's a basic lack of focus in the list and not much duality. Horde infantry will run forward and smash this list into the dirt without much caring about how many Lascannons you have, whereas stuff like Melta-Bikers and slow mech will be able to pick you off with ease without much caring about the Lascannons or Dreadpods. Fast Mech will probably immobilise you in your deployment zone. - Last but not least, this is a list you could easily do with the vanilla Smurf Codex, only they'd do it better. Why bother with the Space Wolves at all? EDIT: Whirlwinds suck.
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| | #9 (permalink) | |
| Senior Member Join Date: Aug 2009 Location: England
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Rep Power: 8 ![]() ![]() ![]() | jy2: There should be a purpose for everything on your list. The extra drop pod is a waste. Instead use it to get 2 more BC's (or something like that). Much better investment. This the 3rd drop pod that is to get me to the 3 pod total that i need. to drop 2 dread pods first turn. No good. You need to get Grey Hunters in this case. They can take 2 meltas (or other special weapons) each in a squad of 10 whereas BC's only get 1. Also, Pfists on BC's or GH's are fail. Their base attack is only 1. If you want PF's, put them on wolfguards. Otherwise, give your BC's and GH's power weapons or MotW instead. the flamer is back up anti-horde. and the power fist is always 2 attacks base. why? because he has an extra close combat weapon. MM is not really a great investment for your LR considering they're going to be firing from a distance. Remember if you're close enough to use your MM, so is your opponent and you stand more to lose when they blow up your LR than if you blow up their vehicle. Instead I'd use the extra points to get Extra Armor. Many times have my LR's been stunned (and honestly, it does happen with all the melta weaponry nowadays), not be able to move, and then get assaulted by melta bombs or S9 furious charge power klaws. When you can move, it makes it that much harder to hit you (as well as you can still move to claim/contest objectives). thought about that, but the machine spirit covers that. as says in the word for word codex text below. Quote:
Frank Fugger: - So the Rune Priest is inside the Land Raider, which is shooting for a turn and then moving forward. What does your Rune Priest do during that time apart from "nothing"? Ignore the fact that a Rune Priest leading Blood Claws is an abject waste of a Rune Priest and also Blood Claws; he has a Chooser, two shooting powers he can't use from inside the Land Raider, one of which doesn't roll to hit, the other of which has infinite range but will have to be used on whatever the Blood Claws are going to charge unless you disembark them seperately (in which case why bother putting them together at all?), and basically doesn't make very much sense at all. either nothing, or he is outside with blood claws and using LL. your expecting too much from each unit to do something every turn. - The Dreadpods are wasteful. 280pts to inflict 2 damage results on vehicles which likely cost less than half of a single Dreadpod? I wouldn't bother. it's 300 points and they have heavy flamers and mm. those two damage results will most likely be penetrate should they hit. because they will msot likely be within the half range when they pod. so that's almost 2 guaranteed kills. - Most of your list consists of expensive-ass Rhinos. This is bad because said expensive-ass Rhinos are going to be bringing down the majority of your shooting. Except they're not, because they're going to either die or get glanced into uselessness in short order. so you would shoot the razorbacks. just two. over the pods. dreadasnoughts, rhino and land raider? which are more of an immenent threat. - Blood Claws in a Rhino? Really? You do realise that Blood Claws can't fire any weapons at all within 6" of an enemy model unless they have a character leading them, right? Which means that Flamer is useless. Unless you put the Rune Priest in there, which might be an idea. A better idea would be going back to the drawing board. the flamer is back up anti-horde or to kill stealers and marbo like etc. they mop up. and yes they can fire weapons. they just must charge. and because BC have bolt pistols. that isn't a problem for me at all. - There's a basic lack of focus in the list and not much duality. Horde infantry will run forward and smash this list into the dirt without much caring about how many Lascannons you have, whereas stuff like Melta-Bikers and slow mech will be able to pick you off with ease without much caring about the Lascannons or Dreadpods. Fast Mech will probably immobilise you in your deployment zone. you making this list sound like a guaranteed fail, the list isn't focused liek 2x raider lists with terminators or TWC listws which get owned by most mech armies. the list is spreading out it's anti-tank and it's anti-horde to every unit possbily and making the list as well rounded as the marines themselves while being competitive as possible. melta bikers, and there aren't many, will get pumuled by Jottw and the other lascannon and dreads alike and horde will be swarmed with flamers, whilrwinds and dreads. - Last but not least, this is a list you could easily do with the vanilla Smurf Codex, only they'd do it better. Why bother with the Space Wolves at all? hope i wasn't being too negative towards your comments. the list does feel vanilla like. but they can't do it better than what i have already. they don't have the ferocity or the BC and jottw. which gives the edge against hordes and MC. EDIT: Whirlwinds suck. You sound as if you don't use them properly.
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| | #10 (permalink) | ||||||
| Hive Fleet Pandora Join Date: Dec 2008 Location: San Jose
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If you want a truly GT army, then nothing can be wasted. Every point counts. I'd get a cheap 5-man squad with that drop pod and give him a meltagun. This unit will be sacrificial. That's why it's got to be cheap. Either drop him behind enemy armor and blow up a tank, and then you've made your points back, or drop them late on objectives to claim/contest. Besides, you will never go wrong by having more scoring units (unless, of course, you're playing Kill Points). Either that or get 3 wolf guards and give them 3 combi-meltas or combi-flamers in that drop pod (don't mix special weapons though). Quote: Quote:
Then get a 10-man squad w/2 flamers if you want anti-horde. Extra cc-weapon with PF doesn't give you +1A. Only another PF will (see BRB p. 42 - A Normal and a Special Weapon). Quote:
Yeah, PotMS is great. I use it all the time with my triple-LR grey knights army. Move 6", fire 1 TLLC and then use PotMS to fire the other one. Still, the only upgrade worth it on a transport is Extra Armor. Forget the HKM. Quote:
I'd have to agree with Frank here. The dreads need support in the form of more deepstrikers or pods. In your list, they won't be getting any. One time an opponent dropped 2 ven dreads on my guards. All they did was manage to stun/shake 2 vehicles with their MM's before my meltavets blew them up. Another time, another opponent dropped 2 ironclads on me. They stunned one of my tanks whereas I immobilised 1 and blew off the MM's on both. However, this time the opponent had help. Next turn 3 more units dropped within locator beacon range and did some serious damage. Basically, nothing is guaranteed. They have about only 1/6 for each melta shot to wreck a vehicle. Quote:
Your list is not as bad as Frank says. It's not great, but it's competitive enough. Suggest you give it a few practice games and tweak it as needed.
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