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Old November 7th, 2009, 19:30   #11 (permalink)
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This list is based on Stelek's "Best Of" Space Wolves only with some superfluous crap thrown in, crap that, generally speaking, it doesn't need. I don't think the BroCap or the Canoness are necessarily superfluous though, because they're both cheap and provide the list with a few little bonuses it might not otherwise have.

Quote:
Originally Posted by jy2 View Post
Ok, Frank, hope you don't mind if I be as brutally honest about this alternative list as you were to mine.

This list will get trashed literally by any good guard player. 5+ cover saves, stubborn and a psychic hood don't mean crap to 5-6 battle cannon or executioner shots.
What are the Battlecannons shooting at? The Huntards/ Long Fangs sitting in trees with a 4+ cover save (which becomes 3+ for the Huntards if I send them to ground), the Wolves that get rerolls on their Ld8 Morale checks, or the Thunderwolves that take a single wound unless it's an S10 hit and are getting a 4+ cover save from the Wolves in front of them?

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You've only got 2 scoring units (but have enough points for a 3rd or even 4th one).
Min-maxing is the name of the game with Beasts & Cav lists.

The two scoring units will be enough. Want to shoot at them? You do that. Meanwhile, back at the Bat Cave, here's Wolves with 45 S4 attacks a pop at I5 that are going to eat your infantry and Shake the bejeezus out of your rear AV10 vehicles, Long Fangs that are going to cut down your mans, and TWC units that are going to smash anything I point them at.

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Unfortunately, with the lack of transports, they're not going anywhere fast. That's ok with C&C or KP missions but you'd be at a heavy disadvantage in Seize Ground.
No I'm not. I have 5 units that can assault (note: not "move", like Bikes, but ASSAULT) between 19-24", 6 if you count Canis seperately (which would be worth doing because he's a beast on his own), any one of which is capable of routing most scoring units you'd care to name with or without vehicles.

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Fenrisian wolves are a distraction at best but will die as quickly as orks to rapid fire.
Unlike Orks, they're not the only thing in the list.

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Apart from 3 ML & 1 LL, you have no ranged AT.
But loads of S5 Rending attacks and 3 S10 Thunder Hammers. I don't need it.

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The most dangerous is Canis and your TWC that's for sure, but they won't stand up to massed fire.
S4 needs a 5 to wound them. S3 needs a 6. S6 needs a 3. The Wolves provide 4+ cover saves against anything that has to fire directly. They'll be fine.

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They not as tough as ork nobz nor as survivable as TH/SS assault termies.
Not as difficult to kill as Nobz but they're far more capable of doing a number on you because of all the Rending attacks they get. Canis especially; if you want cheese, Canis provides it in spades. Look at the size of the base he comes with and have a flick through his special rules; base contact with 12 Orks, eh? Not anymore, because now they're dead.

Quote:
They're not better than 5 rhinos and 3 squads. They're different that's for sure, but this build won't go far in tourneys. You're lacking focus. The focus should be on your TWC's. Forget the cannoness and GKBC. If you want psychic defense, drop the RP as well and get Njal,
Njal needs to be within 24" of stuff to negate it on a 3+. Do I want to run 270pts of T4 ID-able model across the board, knowing he'll be out of touch with my Cavalry the first time they charge, or waste 35pts on a Rhino that will likewise be out of touch? Or do I want an unlimited range Hood whose owner can sit with another squad and use his Relic Blade to make people think twice about charging them?

Quote:
attache a squad of GH's to him and put them in a rhino. That's a 24" radius measured from the hull of the transport that nullifies psychic powers on a 3+. Put every other troop choice in rhinos as well. With your TWC's charging towards the enemies, they'll momentarily forget about your rhinos.
All of these things cost points. Every point I spend on something that isn't a Thunderwolf, a Fenrisian Wolf, or a support unit is a point I'm not focusing. I see what you mean about focusing on the TWC and Wolves, but I don't see how dropping points on vehicles I don't need and an expensive-ass psyker is supposed to achieve that.

Njal is a monster, don't get me wrong, I love him to death, but he doesn't fit in a Beasts & Cav list and cannot be made to. That said, you need Psyker defences, otherwise you're quite likely to get Doomed and Fortuned away. The cheapest, nastiest psyker defence option is the BroCap because he comes with The Shrouding, Ld10 (meaning my squads are harder to break with shooting), and a free Relic Blade (which is a disnicentive to assault whatever unit he's standing with).

The Canoness is a walking Book; her only role is to make the Long Fangs Stubborn Ld10 so anything that does charge them is going to have to wipe them out or be stuck there for a while. You could give her a Jump Pack and Mantle so she can run around and keep the Beasts & Cav at Ld10, but she suffers from the same problem as Njal in that she'll probably lose touch with everything the first time it charges.


EDIT: Drop whatever you need to to make sure each of those squads has a Stregth 10 Thunder Hammer. Powerfists suck.


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