<2000 2000 pt Mephiston List - Warhammer 40K Fantasy
 

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  1. #1
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    2000 pt Mephiston List

    Hey everyone, I'm new to Blood Angels and would like some feedback on my first list:

    HQ (390 pts)
    1x Mephiston, Lord of Death
    1x Librarian (Blood Lance, Unleash Rage)
    1x Infernus Pistol
    1x Jump Pack

    Elites (555 pts)
    1x Furioso Dreadnought (Blood Lance, Shield of Sanguinius)
    1x Furioso Librarian
    1x Furioso Dreadnought
    1x Blood Talons
    1x Extra Armour
    1x Magna Grapple
    3x Sanguinary Priest
    3x Jump Pack

    Troops (615 pts)
    1x Assault Squad
    5x Additional Troops
    1x Plasma Pistol & Power Weapon (SERGEANT)
    1x Assault Squad
    5x Additional Troops
    1x Plasma Pistol & Power Weapon (SERGEANT)
    1x Assault Squad
    5x Additional Troops
    1x Plasma Pistol & Power Weapon (SERGEANT)

    Fast Attack (375 pts)
    1x Baal Predator
    1x Hunter-Killer Missile
    1x Baal Predator
    1x Hunter-Killer Missile
    1x Baal Predator
    1x Hunter-Killer Missile

    Transport (60 pts)
    1x Drop Pod
    1x Drop Pod




    Points: 1,995 pts


    Feedback and criticisms are appreciated

    Last edited by paulofrosty; May 26th, 2012 at 20:43.

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  3. #2
    Senior Member crazedcucco's Avatar
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    Posting individual points costs are against the rules; you might want to fix that. Citation: http://www.librarium-online.com/foru...ing-rules.html (Army List Posting Rules)

    I'm not sure, but does Mephiston's power let him deep strike, since he has to activate it first, and can't do so while in reserves? My guess is you could find the answer in a FAQ, or answered somewhere in the marines forum.

    You also have quite a few psykers. If you play against anyone who's happened to bring along anti-psyker wargear, it could seriously hurt you. That probably depends on your common opponents though, and that's something you're much more familiar with than I am. Switching him out for a chaplain could work.

    Mind, I'm not a marine player. All I really know about Blood Angels is that they're red, like jump packs, and go craaaaazy before the battle.
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  4. #3
    Senior Member Intrepid's Avatar
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    Yes, do eliminate the wargear costs. We only need to see the total cost of the unit anyway.

    I'm not sure, but does Mephiston's power let him deep strike
    Mephiston cannot deepstrike because his unit type is not jump infantry, nor does he have any wargear that enables deepstriking. (Jump Pack, Terminator armor and so on.)

    If you play against anyone who's happened to bring along anti-psyker wargear, it could seriously hurt you.
    I've found the opposite to be true when playing multi-psyker Blood Angels. With enough psykers you can force things past the enemy's defenses; most players expect to see only one enemy sorcerer. The redundant psychic hoods is a considerable advantage as well. It's particularly fun to play against Grey Knights when their entire list is blanketed by your bubbles and they cannot break free by killing a single target.

    The list itself is pretty good. I have four comments. One, a third Pod is a really good idea. A one-Drop Pod Assault is a free kill in larger games. Unpacking one of the Assault squads is an easy way to include a third. Two, the Assault squads need powerfists and special weapons. They're the workhorses of this list and need as much firepower and versatility as they can manage. Dropping a Priest will free sufficient points. (I'm not opposed to using plasma pistols but they should be the last special weapons assigned, not the first. Unless you're aiming for a plasma/pw theme of some kind.)

    Three, ALWAYS give Wings to a Librarian Dreadnought. It's that useful. Shield is better than lance for his second power. Note carefully how the Libbie D cannot take extra armor and lacks the Furioso's powerful guns. That means he's typically doing defense until he can charge.

    And four, consider replacing the Baals with two Storm Ravens. The main reason is to help Mephiston cross the board. A secondary reason, almost as important, is defense & support. Storm Ravens make excellent gunships when used defensively. With your Pod/DoA offense, the enemy will have few opportunities to shoot them. You can combat squad a jump unit to provide passengers if needed.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Imperial Guard

  5. Thanks paulofrosty thanked for this post.

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