<2000 Need some help with fixing this 1500pt Space Wolves list for 6th edition - Warhammer 40K Fantasy
 

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  1. #1
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    Need some help with fixing this 1500pt Space Wolves list for 6th edition

    Need some help adjusting this 1500 pt space wolves list. My main opponents will be chaos space marines, orks, and tau most likely in that order. Should I find a way to work in plasma guns or leave the meltas?

    HQ
    Rune Priest -150pts
    w/ Divination powers + master of runes
    Rune Priest w/Chooser of the slain -110pts
    w/ Jaws of the World Wolf, Living Lightning

    Elites
    3 Wolf Guard -129pts
    3 combi-plasma
    3 Power fists

    2 Lone Wolf on foot with terminator armor, Storm Shields/power fists -160pts

    Troops
    Grey Hunters x9 -150pts
    Melta Gun, Wolf Standard
    Rhino -35pts

    Grey Hunters x8 -135pts
    Melta Gun, Wolf Standard
    Rhino -35pts

    Grey Hunters x8 -135pts
    Melta Gun, Wolf Standard
    Rhino -35pts

    Heavy Support

    Long Fangs x 6 -140pts
    5 Missile Launchers

    Long Fangs x 6 -140pts
    5 Missile Launchers

    Long Fangs x 6 -140pts
    5 Missile Launchers

    Total 1494

    Priests go with each long Long Fangs unit
    Three Wolf Guard, one to each GH unit
    2 LW hold up units and can challenge

    Suggestions for the last 5 pts, maybe a wolf tail talisman or something else? Thanks again!

    Last edited by Haven; July 22nd, 2012 at 20:26.

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  3. #2
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    Drop Logan and the termies. This gives space for mor long fangs, another rune priests, and more grey hunters. Also, I am not sure if those razorbacks are worth it compared to more long fangs

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    Made some significant changes to the original post
    Last edited by Haven; July 19th, 2012 at 21:50.

  5. #4
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    I'm working on a very similar list and I too would like to know what the Wolf experts have to say about your list.

  6. #5
    Senior Member TheComedian's Avatar
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    Looks like a very sturdy space pups list to me. Just a question before I Annalise: can the LF sergeant have a ML as well???

    HQ: looks very good, my bro who plays SW uses 2 rune priests in about half of his lists and they are really good. Especially your second one with JoWW and LL which will usually make his points back.

    ELITE: WG look good to me. Your Lone Wolvestake up a lot of points for just two guys. Your points would be and should be spent better somewhere else. One of them is good but for a unit that doesn't make a huge impact on the game, can easily be taken down by one squad rapid firing it to death or charging and are the most expensive people in your list. Bit if they work for you, good. At least cutdown there cost a bit, and add an extra man to the LF squad, and 2 GH squads.

    TROOPS: you can never go wrong with GH, really never. There probably the best troop choice in the game.

    HEAVY: Strong, I hate LF whenever I play them, especially missile spam like your list. Absolutely brutal, look to get the third squad a 6th man so you can have 5 ML.

    Otherwise looks like a proper SW list: Impossible to deal with LF, annoying as hell counterattack on theGH, and rune priests. Have fun

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    Oops, you're right! I mistyped the quantity of the last LF squad, they're all now 6 w/ 5 MLs.

    I'm glad to hear the list is at least decent. Regarding the Lone Wolves, my initial intention was to put them in challenge really tough characters that I have little chance of beating but could tie up for a turn, maybe two. I agree they're a lot of points, the thought was that the shield would help them live longer and the fist might take off a wound or two to soften them up. Does that make sense? Maybe still too expensive for this purpose?

    I'll look at alternatives now just to see if dropping a Lone Wolf gives me much like:
    1 extra GH in the 8 man squads
    1 wulven in each GH squad
    And 11 points left to look at maybe putting plasma guns in instead of melta guns in the GH squads?

    I really, really appreciate the feedback. Thanks for helping a new guy.
    Last edited by Haven; July 22nd, 2012 at 20:53.

  8. #7
    Senior Member TheComedian's Avatar
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    Haha sure, and your list isn't 'decent', it's pretty good. In fact it's hard to find a SW list that is just average. The problem with LW is:
    - they give a kill point away if they are alive at the end of the game
    - but if they die the enemy doesn't get a victory point. Maybe making them more survivable is hurting you in a way.

    Regarding your intentions:
    - he can refuse the challenge and the rest of his squad should still be able to deal with you. You could just be shot off the board easily before getting into combat. So yes they are quite expensive for my taste, but you should try them out, it isn't hard to proxy a model for them.

  9. #8
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    Quote Originally Posted by TheComedian View Post
    Haha sure, and your list isn't 'decent', it's pretty good. In fact it's hard to find a SW list that is just average. The problem with LW is:
    - they give a kill point away if they are alive at the end of the game
    - but if they die the enemy doesn't get a victory point. Maybe making them more survivable is hurting you in a way.

    Regarding your intentions:
    - he can refuse the challenge and the rest of his squad should still be able to deal with you. You could just be shot off the board easily before getting into combat. So yes they are quite expensive for my taste, but you should try them out, it isn't hard to proxy a model for them.
    Makes total sense now. I've updated the list one more time to remove the two LW, add another squad of 8 GH, upgrade two meltaguns in the GH to plasma guns, and exchange the last GH squad's meltagun with a flamer for a touch more balance for all comers. Any other thoughts or does this just about wrap it up?

    HQ
    Rune Priest -150pts
    w/ Divination powers + Master of Runes
    Rune Priest w/Chooser of the slain -110pts
    w/ Jaws of the World Wolf, Living Lightning

    Elites
    3 Wolf Guard -129pts
    3 combi-melta
    3 Power fists

    Troops
    Grey Hunters x8 -140pts
    Plasma Gun, Wolf Standard
    Rhino -35pts

    Grey Hunters x8 -140pts
    Plasma Gun, Wolf Standard
    Rhino -35pts

    Grey Hunters x8 -140pts
    Plasma Gun, Wolf Standard
    Rhino -35pts

    Grey Hunters x8 -130pts
    Flamer, Wolf Standard
    Rhino -35pts

    Heavy Support
    Long Fangs x 6 -140pts
    5 Missile Launchers

    Long Fangs x 6 -140pts
    5 Missile Launchers

    Long Fangs x 6 -140pts
    5 Missile Launchers

    Total 1499

    Priests go with each long Long Fangs unit
    Three Wolf Guard, one to each GH unit. One pack by themselves.

    Is the list I have above considered cheesy because there's too many Long Fangs?

    Should I drop the last 6 long fang to:
    -add two to the last GH group for a total of ten to get another plasma
    -add MoTW to each GH group
    -do something with the remaining 51 points or so?
    Last edited by Haven; July 25th, 2012 at 04:39.

  10. #9
    Member Genoraptor's Avatar
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    Im giving you the same advice i just game someone else, run the agis defense line to protect those fangs for just 50pts maybe even drop in a skyfire turret your been stupid not to take it. while i a appreciate you get an extra attack from the wolf guard vs a hunter with a power fist your much better off with maxing out 3 hunter units getting the most out of two special weapons (one been free) and murdering in the shooting phase, we will kill more men from 3 more plasma guns and the three extra attacks you getting in cc. combine two sunguns with the deviation power to let you fire overwatch at full bs and no one in there right mind is wanting to assault your hunters and suffer another rapid fire from them! i would then be dedicating one unit of wolf guard to be a hammer unit in cc and play sweeper with this unit putting them in the toughest area of the battle.

    solid list mate just needs a wee tweak. if not wolf guard a unit of thunder wolf would do the same job up to you really but 4 units of hunters is a bit excessive even if they are the best troop unit about.

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