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Thread: salamander list

  1. #1
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    salamander list

    hey guys, I started playing 40k since the new edition of the rules has come out I have written this list up to be a fluffy salamander list i just want to know if this list is OK for a game of 1750 and if not want should I change though I do wanna keep to the salamander theme

    vulkan he'stan

    10 tactical marines
    flamer
    multi melta
    rhino
    melta bombs

    10 tactical marines
    flamer
    multi melta
    rhino
    melta bombs

    10 tactical marines
    flamer
    multi melta
    rhino
    melta bombs

    5 assualt terminators
    thunder hammers
    storm shields
    land raider redemer
    multi melta

    ironclad dreadnought
    melta gun
    heavy flamer
    drop pod

    dreadnought
    multimelta
    heavy flamer
    drop pod

    devastor squad
    4 missile launchers



    so guys and/or gals is it lacking in anything or am i over spending on things give me ur criticism


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  3. #2
    Member blood-god's Avatar
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    the only dreads u should be taking are
    dreadnought
    multi-melta
    Drop pod
    for salamanders or a
    dread with auto-canons on both arms

    in 6th ed scouts are a bit better for troops so i would take 2 10 man scouts with snipers and camo cloaks with locator beacons and 1 teck schuad with melta, multuimelta in rhino with power fist, i don't like melta bombs

    vindicators are king and the thunder-fire canon is so good now because it gets a cover save and has 2 wounds at toughness 7, wont get glanced off the table by a bolter

    i have been taking 10 man assault terminator squad with ss/th and droping them of near beacons (they can survive a turn of shutting) no problem

    these are just my 2 cents
    by Spook2k5
    Guardsman ethic is "We're normal and we fight crazy stuff."
    Witch Hunters ethic is "We're crazier then they are!
    "

  4. #3
    Night's whipser The Silent One's Avatar
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    Looks good, I'd swap the Devastator squad for 3 attack bikes with multi-meltas. They're much more survivable, you get even more use of Vulkan's cool rule and bikes are generally just awesome because all the rules they get. Or you could take out the Iron Clad and the Devastators and get a unit of Sternguard with combi-weapons as they are brilliant and are good for taking out or whittling down a unit you don't like the look of like an enemy Land Raider. If you need more points drop a Rhino because they don't all need one. You can just keep one back to look over a home objective if needs be.
    One shall stand, and one shall fall.

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    LO Zealot Col. Dracus's Avatar
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    I would agree with Thescilentone2608 on the Attack Bikes. I like Ironclad Dreads out of all of our dread options. And now with the changes to the Vehicle Damage chart and the ability to throw granades I think they are even better. The Seismic Hammer is AP2 thanks to it being a DCCW and it adds another +1 to the chart thanks to it's rule, so it's a +2 on the vehicle damage chart. AV13 is still a tough nut to crack.

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