Oh, this is nasty under 6th edition rules. With power weapons being AP3, and cover being (mostly) 5+, the tactical terminator is back! And with deathwing being able to mix'n'match... I have decided to drop my venerable dreddies from my deathwing. Vennie status does nothing to keep you from being glanced to death, and standard dreddies are weak sauce to begin with. Land raiders, though, with the anticipated reduction in melta weaponry, the further nerfing (other than the stripping of a hull point) of glances, having a bonus HP, retaining assault vehicle status when vehicles without that rule are completely useless as transports...I could go on, but LRs are fantastic. So here's the list, to be used in a local tournament:
HQ:
Belial (APO upgrade and claws)
Libby with divination
Troops:
DW1: AC/PF, TH/SS (SGT), TH/SS, TLC, SB/PF
DW2: AC/PF, TH/SS (SGT), TH/SS, TLC, SB/PF
DW3: AC/PF, PS/SB (SGT), PF/SB (apo), 2xSB/PF
DW4: CML/TH/SS, TLC (SGT), 3xSB/PF
Heavy:
Land Raider Crusader
1500 on the nose. Squad one is Belial's. He can get away with claws (bonus attack at I5/WS5 with rerolls to wound) because the sergeant is a TH/SS model. In a challenge, if the enemy character(s) has (have) AP2 melee weapons and/or TDA, the sergeant accepts (or issues) the challenge while belial shreds the enemy squad. Conversely, an enemy character in power armor with nothing better than AP3...having two TDA characters in a squad mounted in an assault vehicle, one with TH/SS, and the other with claws...it's the homing missile of challenge swiss army knives. Similar story with the librarian's sergeant (squad two). The force stave is...interesting. Facing a power-armored opponent with nothing better than a power weapon, the librarian should win easily, since he'll wound on 2+, not AP, but ID, versus the opponent wounding on 4+ and not APing....but really, why would he accept or issue the challenge in place of the sergeant? Where the force stave is definitely awesome is against bugs... with that S and AP and concussion... the force stave was made for knocking nids on the noggin... I'd rather he had the force axe, but they're modeled the way they're modeled, and he's there for a purpose other than melee!
I'm thinking belial in the crusader and the other three squads staying within range of the libby while trying to hold down the objectives on 1/4 to 1/3 of the board. I don't think termies need to mob up quite as much as they did in 5th, the nerfing of power weapons should make them more survivable when they strike out "alone and unafraid" to sieze an objective solo... but it shouldn't be hard to win by owning 1/3 of the board while sticking the crusaderload of pain in the enemy's heart. I'm not really accustomed to playing anything but 1750 and 1850 games, but this 1500 list feels stronger in 6th than 1850 was in 5th.
WSY?


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