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  1. #1
    LO Zealot Corianis's Avatar
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    Thoughts/Advice for an old army in 6th.

    I haven't played much since 4th, and not marines at all since then. About the same for those I'll be usually playing against. What follows was my preferred core in 1,000 point games. I'm hoping for some thoughts/advice on how they might fare under 6th edition. Input on lifting the force up to 1,250 would also be appreciated (edit: from the Also Available or some purchase).

    HQ
    Captain
    Power Sword, Bolt Pistol
    Artificer Armour

    EL
    Techmarine (Master of the Forge at times)
    Servo-Harness
    Power Axe, Bolter

    TR
    10 Tactical Marines
    Heavy Bolter and Plasmagun
    Sergeant has Combi-Plasma and Auspex

    10 Tactical Marines
    Missile Launcher and Meltagun
    Sergeant has Powerfist

    FA
    5 Assault Marines
    1 Plasma Pistol
    Sergeant has Powerfist

    Approximately 770 points.

    Also Available
    Chaplain (Old Cassius sans pack)
    Dreadnought with Assault Cannon and DNCCW
    Vindicator
    Predator Annihilator
    Rhino/Razorback(Heavy Bolter)
    Rhino/Razorback(Las Cannon +TL Plasmagun)
    A box of various tactical frames and a few assault frames


    I note from the FAQ that a rhino can carry combat squads from the same unit now and have checked out the differences between power weapons.

    My usual opponents will probably be using Eldar, Marines (either Salamanders or Scythe's of the Emperor, latter is higher # of scouts, few/no tanks) and Tyranids in 750 to 1,250 point (per player) (1 or 2) vs (1 or 2) friendlies.

    I hope you enjoy your day.
    __________
    I'm a repper.

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  3. #2
    Senior Member Intrepid's Avatar
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    Tactical Marines still make a good foundation. Give them transports and maybe fit in the Vindicator, and you'll have a strong 1k list.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Imperial Guard

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