sorry if i shoudlnt repost my army list with changes.
The comments by ezekiel (sozz if spelling is wrong) are very helpful but anything else would be appreciated.
This army has evovled into a strong shooty support element with a strong assault element employed in drop pods, deep strike and jump packs. Thanks for any help
HQ
Reclusiarch
Bolt Pistol, jump pack, frag grenades
107
He will join the assault squad and try and get into combat ASAP.
I would liuke to give him a teleport homer for the terminators, but which model in the army would it have the most effectiveness with???
Elites
5 Terminators
2 Assault cannons, Chainfist
245
Deep Strike in as one of my serious shock troops.
Drednought
Assault Cannon, Extra Armour, Drop Pod
140
Extra armour so it makes it to combat.
Troops
7 Marines
Lascannon, plasma gun, 5 bolters
130
6 Marines
Missile Launcher, Plasma Gun, 5 Bolters
110
6 Marines
Plasma Cannon, Plasma Gun
120
Fire Support Squads
7 Scouts
6 Sniper Rifles, 1 Heavy Bolter
126
I was worried about hordish armies and i thought that these would be good against eldar and against light infantry.
Fast Attack
10 Assault Marines
2 Plasma pistols, Vet. Sarg. with powerfist
260
Chaplin lead Squad, will shoot around and get into the fight quickly.
Land Speeder
Multi Melta
65
To go tank hunting and im wondering if it should be turned into a Land Speeder Tornado with assault cannon and heavy bolter.
Heavy Support
8 Devastator Marines
4 Missile Launchers
200
awesome fire support and multi purpose. I dropped my Vindicator because this is no longer a sit and wait force and i dont need a fire magnet to protect my otehr squads, as the Vindi wont be so much of a problem for armies facing this.
So this army has a lot of shooting but also a quick moving assault force, any omments would be great, also tactics on how to best use the units would also be great.
turner

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