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Old January 6th, 2006, 12:58   #1 (permalink)
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ultra 01 is becoming decadent
Default 1500 Dark Angels: competitive and assaulty

1500 Dark Angels force


HQ

Reclusiarch
Terminator Honours
Deathwing
Jump Pack
Bolt pistol
Frag Grenades
127

Troops

9 Scouts
Veteran Sergeant
Deathwing
Powerfist
Frag Grenades
159

9 Scouts
Veteran Sergeant
Deathwing
Powerfist
Frag Grenades
159

5 Scouts
Heavy Bolter
70

6 Marines
Plasma Cannon
Plasma Gun
120

6 Marines
Plasma Cannon
Plasma Gun
120

6 Marines
Plasma Cannon
Plasma Gun
120

Fast

10 Assault Marines
Veteran Sergeant
Deathwing
Powerfist
2 Plasma Pistols
Frag Grenades
265

Ravenwing Land Speeder
Assault cannon & Heavy Bolter
80

Ravenwing Land Speeder
Assault cannon & Heavy Bolter
80

Heavy

8 Devastator Marines
4 Missle Launchers
200

Total : 1500

Any help would be appreciated.


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Old January 6th, 2006, 14:19   #2 (permalink)
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Pretty nice list.
personally I think you could do with a couple of Lascannons minimum.
I'd try dropping one of the CC scout units and the small shooty scout unit and replacing them with Las/plas squads for that added anti-tank, this will still leave you with two hard hitting counter charge units.
The scouts you have are good but even with my BA's (furious charge) where they excell I only take one squad, two can be overkill against a lot of CC orientated armies. Also I think your scouts should be 168 as frags cost 1pts per model unless DA scouts get them for free?
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Old January 6th, 2006, 14:33   #3 (permalink)
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Das arent a very good assaulty list.. beisdes that, youve got to many scouts.
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Old January 7th, 2006, 23:13   #4 (permalink)
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Personally, I think DA is as good at close combat as any Codex army. The only real difference is the morale rules. My main concern though, is that when your scouts engage the enemy in CC, you won't be able to fire at them. Be wary of isolation, you are best off deploying the scouts together. A lascannon or two in the tactical squads would help as well... and you can save 5 pts by removing the Stubborn from your Assault Sergeant, he is already fearless due to the Chaplain.
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Old January 8th, 2006, 05:00   #5 (permalink)
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I think the list is almost perfect as it is.

BTW, if you read the new Q&A's on the GW bulletin, Pete Haines says that DA chaplains don't have to pay for stubborn because they are already fearless.

So the chaplain costs 122 pts rather than 127.

I would use those 5 points to upgrade the scout heavy bolter to a missile launcher.

Quote:
Originally Posted by Viktor
and you can save 5 pts by removing the Stubborn from your Assault Sergeant, he is already fearless due to the Chaplain.
Yeah, that too. If you're not playing in a GW tournament, just stick to this.

Quote:
and you can save 5 pts by removing the Stubborn from your Assault Sergeant, he is already fearless due to the Chaplain.
Yeah, I would replace 2 plasma cannons with lascannons.

You should have 15 pts leftover, enough to throw a multi-melta on a speeder or add another scout to the missile (heavy bolter) squad.

Quote:
Das arent a very good assaulty list.. beisdes that, youve got to many scouts.
With cup of retribution, book of salvation, SoS and hunting the fallen rule, it is a good idea to give DA some assault power that they also excel at it.

BTW, DA have potential for the most devastating unit in CC (though it's not a great idea in <3,000 pt games).

Basically, you need 2 FOCs
Chaplain with termiantor armour
A librarian with book of salvation (I used Ezekiel)
7 man Deathwing terminator squad, furious charge and lightning claws
A Chaplain on bike with cup of retribution

You run up the Lightning claw termies and chaplain in a LRC, and boost up the biker chaplain (artificer armour, 2+ invul boost save). One of the chaplains should have a telehomer, to teleport in a Librarian (book of salvation).

When it's all together (not hard for me as it was a 4,500 pt game), charge the Lightning claw termies and chaplains. Use Librarian and biker chaplains to reveal their holy relics. The Lightning claw termies will get 6 S5 power weapon attacks that re-roll to hit and wound each. So that's 42 Lightning claw attacks.

When I successfully did this against Necrons (who blew up the crusader but everyone else was alive), I wiped out exactly 800 points of warriors plus the Nightbringer. It was well worth it, and executed perfectly.

Just wanted to share a DA assault experience...

Cheers,
Ezekiel1990
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Old January 8th, 2006, 10:36   #6 (permalink)
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In 1500pts, u need more AT firepower than 4 MLs and 2 LSTs. U need to be able to bust AV13 and 14 with regularity so lascannons plz.
And in my experience 1.5k lists generally have units which can murder scouts in 1 turn of shooting(e.g. Necron Immortals, IG Heavy Bolter support squads, Marine LSTs lol:w00t: )...i recommend not more than 1 squad of CC scouts. Tac squads are more survivable and pack more punch.
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