Hey there, Veterans of the Emperor!
(First of all: sorry for my English. I am not a native speaker and mistakes may be common.)
I have been introduced to Warhammer 40.000 tabletop by two friends of mine and am now planning on collecting my own army. Of course, finances are always on the short, so I would like to initiately buy only those miniatures I will definitely use in an army that can hold its stand against both a Necron and a Chaos Marine army.
Of course I already have a Codex: Space Marines and have read through the rulebook. Also I am not completely new to tabletops, already having played one or the other game of Necromunda gang fights. Nonetheless I lack knowledge and experience and therefore call for your help with my forces. Thank you very much in advance!
This is what I will probably be facing:
Chaos Space Marines (1 Khorne General, about 10 Khorne Berzerkers and 10 Chaos Space Marines, 5 Terminators, 4 Chaos Space Marine Bikes, 1 Predator [Annihilator in the all-laser configuration, most surely])
OR
Necrons (1 Necron Lord, 20 Necron Warriors, 1 Tomb Spider, 3 Destructors and either a Monolith, or 5 Pariahs and a heavy Destructor)
Sorry, this information is vague at best and does not take into account any special equipment or abilities. Forgive me: my Scouts are still in training and recon is not perfect - yet.
This is what I was intending to field:
HQ:
Master of Sanctity on Space Marine bike with plasma pistol and melta bombs (15
Troops:
TacSquad Red: Sergeant and 4 Marines, laser cannon and plasma gun (10
TacSquad Blue: Sergeant and 4 Marines, laser cannon and plasma gun (10
TacSquad Green: Sergeant and 4 Marines, laser cannon and plasma gun (10
TacSquad Gold: Sergeant and 4 Marines, plasma cannon and plasma gun (105)
Scout Squad: Sergeant and 4 Scouts, missile launcher and 4 sniper rifles (95)
Elite:
-
Fast Attack:
Bike Squadron: Veteran Sergeant with plasma pistol, power weapon and combat shield, 4 Space Marine bikers, two melta guns, attack bike (27
Landspeeder Tornado: heavy bolter and assault cannon (8
Heavy Support:
-
Let me explain my intentions: Since the Necron seem to be most effective over medium distances and the Khorne army will rely on close combat, I have decided to put emphasis on stationary, long-range forces and combine them with powerful, fast units to make lightning quick hit-and-run counter attacks.
The infantry will set up in the farthest corner I can find that still gives good overview and leaves many lines of sight (our battle-field fortunately seems to provide little cover) while the fast attack forces will deploy more to the middle of the contrary end of my set-up zone. The Chaplain is supposed to lead the bikers from cover to cover in an attempt to outflank the opponent (or at least keep a handful of his units busy, only to buy more time for my fire-base) while the main force will take out support units (the Predator or Monolith / Destructors) first and then blast at every target stupid enough to present itself. The landspeeder is more of a libero to speed from hot-spot to hot-spot and give support fire where needed.
I have chosen to include that many heavy and armor piercing weapons because I am facing foes that have a 3+ armor save minimum and a Monolith is not an easy target to destroy while in case of the Predator I want to be reasonably sure to be able to harm it in my first shooting phase, keeping its evil laser cannons from blasting my poor soldiers (or speeders or bikes). The Khorne infantry must never be able to assault my troopers, therefore the many plasma weapons.
Originally I was planning to field a Devastator squad with four plasma cannons instead of a forth tactical squad, and instead leave the tactical squads with heavy weapons only instead of the special ones, but it turned out to be too much of a risk and too much of a cost. This way I have lots of protection for my vital weapons (many troopers can fall before I lose the ones that matter) and spare points to be spent on further units.
I know this list seems very unusual. It looks strange even to me as a newbie. But for all I know it is not as stupid as it might look, and now it is up to you to show me, where I am wrong or better off otherwise.
Before I leave this post to your evaluation, I may as well bring forth another suggestion: Since I read about Assassins yesterday I was wondering if it weren't useful to forget about one of my laser-cannon-tactical-squads and the useless combat shield on my Veteran Sergeant (those enemies, Necron Lord and Pariahs, that ignore armor saves, ignore invulnerable ones too) and instead buy a Vindicare Assassin who could then easily take out the Khorne General even if he joined with the Berzerkers. That would eliminate a big threat (the initiative 5 problem disposed my Chaplain-lead biker squad could easily cope with the Berzerker unit) and would surely not be the only target the Assassin would be useful against. Given his stealth suit and his long-range weapon it is not too risky a thing to deploy him, either.
I hope you're not too tired from all the text. Now let's hear what you think! Thank you a lot.
Edit: some typos corrected.

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. Secondly, cover saves are the way to go. Technically you should be playing with 25% cover, thats the accepted (and fair) ammount. Each oponent should be allowed to place half the terrain pieces. So, if your playing on a 4'x4' board, you should have 1'x1' of terrain. say thats 4 pieces of equal size, you get to place 2 of them and your oponent gets to place 2 of them. This will let you get a good cover save bonus when needed. Placing these terrains in your deployment zone and using your first turn to move a squad into each can really save your ass. Gives you an invulnerable save against shooting, and when those khorne go to assault you, you will go first unless the have frags, in witch case you go at the same time. As I believe khorne has many units possesed of Furious charge that can be an increidble bonus as otherwise they would be going before you.