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| Junior Member Join Date: Dec 2005 Location: Seattle Age: 21
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Rep Power: 48 ![]() | -Jimmy 1500 Point Signifigant Divergence Space Marine Army Detachment I: Points: 1500 Models: 40 Vehicles: 8 Trait Advantage: Cleanse and Purify Trait Advantage: Trust Your Battle Brothers Major Drawback: Aspire to Glory Minor Drawback: Have Pride In Your Colors Headquarters [101pts, 6.7%] Chaplain: Reclusiarch [101] Bolt Pistol and Terminator Honors Elites [163, 10.9%] Dreadnought [163] Lasercannon, Venerable, Tank Hunter, Extra Armor and Smoke Launchers Troops [958pts, 63.9%] Tactical Squad I (Close Combat) [275] 6 Space Marines with True Grit, Bolters and Close Combat Weapons 2 Space Marine with Meltaguns 1 Space Marine Sergeant with Terminator Honors, Power Fist and Bolt Pistol Transport: Rhino: Pattern A Extra Armor and Smoke Launchers Tactical Squad II (Close Combat) [293] 7 Space Marines with True Grit, Bolters and Close Combat Weapons 2 Space Marines with Meltaguns 1 Space Marine Sergeant with Terminator Honors, Power Fist and Bolt Pistol Transport: Rhino: Pattern A Tactical Squad III (Fire Support) [195] 2 Space Marines with Bolters 1 Space Marine with Lasercannon 1 Space Marine with Plasma Gun 1 Space Marine Sergeant with Bolter Transport: Razorback: Pattern B Twin-Linked Lasercannon and Extra Armor Tactical Squad IV (Fire Support) [195] 2 Space Marines with Bolters 1 Space Marine with Lasercannon 1 Space Marine with Plasma Gun 1 Space Marine Sergeant with Bolter Transport: Razorback: Pattern B Fast Attack [160pts, 10.7%] Land Speeder Tornado I [80] Land Speeder Tornado II [80] Heavy Support [118pts, 7.9%] Predator Destructor [118] Heavy Bolters, Extra Armor and Smoke Launchers
__________________ "For God so loved the world that he gave his only Son, so that everyone who believes in him will not perish but have eternal life." John 3:16 NLT |
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| Member Join Date: Jan 2006 Location: Australia, the crowded bit. Age: 36
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Looks good mate. Quick question though, what will you chappie be doing? everyone else has a ride, and he will be walking across the field trying to catch up. Give him a jump pack, or a command squad so he can get in the rhino too. I like your sig. RoV
__________________ Beware the Agapanthers! Codex Astartes: More a guideline than a rule... Romans 8:38 |
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| | #3 (permalink) |
| Junior Member Join Date: Dec 2005 Location: Seattle Age: 21
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Hehe, I guess I shouldv'e explained it a little bit. The first tactical squad only has 9 men in it for a reason, so the chappy can join in. I could have just made a command squad but I would then be tempted to add in a company champion and I do not think they are worth it. I did it this way to keep my point count down. Thanks for the sig comment and he can start with the first tactical squad right? If not it does not change anything except transfer the first squad to a command squad. -Jimmy
__________________ "For God so loved the world that he gave his only Son, so that everyone who believes in him will not perish but have eternal life." John 3:16 NLT |
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| | #4 (permalink) |
| Member Join Date: Jan 2006 Location: Australia, the crowded bit. Age: 36
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Yeah, he can start with them, but he is deployed seperately. I don't know if he can be deployed in the rhino with them. Hmmm... In any case he will go well with that squad. I guess the advantage of a command squad is you can give them Bolt pistol/CCW which is great for an assault squad. You want to get the most out of the chappies re-rolling ability. RoV
__________________ Beware the Agapanthers! Codex Astartes: More a guideline than a rule... Romans 8:38 |
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