Welcome to forums, please register on the red button below

Go Back   Librarium Online > Warhammer 40k > 40k Armies > Space Marines > Space Marine Army Lists
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  
Register Blogs FAQ Calendar Mark Forums Read

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old March 22nd, 2006, 02:52   #1 (permalink)
Junior Member
 
Join Date: Jan 2006
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 48
Valdearg is getting kicks on route LXVI
Default Please help new space marine player with anti IG army

This list is to play against my friend who uses IG. 1500 point max.

Be Swift as the Wind
Blessed be the warriors
Aspire to Glory
Have Faith in Suspicion

HQ
Master of Sanctitiy+Jump pack+ plasma pistol (unsure if the Arcanum is single handed or not)

Troop
Bike Squad
1xSergeant
2xBikes + Melta guns
2xBikes

Bike Squad
1xSergeant
2xBikes + Melta guns
2xBikes

Bike Squad
1xSergeant
2xBikes + Melta guns
1xBikes
1xAttack Bike

Elite
Assault Squad
1xSergeant
2xMarines + Plasma Pistol
5xMarines
All furious assault

Assault Squad
1xSergeant
2xMarines + Plasma Pistol
5xMarines
All furious assault

Assault Squad
1xSergeant
2xMarines + Plasma Pistol
5xMarines
All furious assault

Fast Attack
1x Land Speeder Tornado + Assault Cannon

1x Land Speeder Tornado + Assault Cannon


Okay this army is really noob. I just started space marines and one of my friends uses IG. The purpose of this army is to deploy straight out at the begining. The bike will rush forward. The one with the attack bike will go after a group of infantry most likely and tie them up while the other two groups go after tanks and vehicles. While this is going on, my assault groups and LST's will be zooming up. The LST's will probably be going at their flanks while the assault squads rush their front. This will hopefully draw out and separate their fire until I get into close combat and tear them apart. The LST can also be used as light anti tank/transport. So pretty much I am going for speed on this one. Please help me out with any comments you can think of.



Last edited by Valdearg; March 22nd, 2006 at 03:28.
Valdearg is offline   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old March 22nd, 2006, 03:24   #2 (permalink)
Senior Member
 
Join Date: Sep 2004
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 63
HeadCheese is becoming decadent
Default

You should post in the army list area,

But I can see this would be fun and tooo damn bad you cant infiltrate those assualt squads.

BTW, you do mean assault cannons on those LS dont ya?
HeadCheese is offline   Reply With Quote
Old March 22nd, 2006, 03:25   #3 (permalink)
Junior Member
 
Join Date: Jan 2006
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 48
Valdearg is getting kicks on route LXVI
Default You're right

Lol...yah I do mean assault cannon. As for the infiltrate.....the jump packs help with the movement.
Valdearg is offline   Reply With Quote
Old March 22nd, 2006, 10:25   #4 (permalink)
Member
 
rat of vengence's Avatar
 
Join Date: Jan 2006
Location: Australia, the crowded bit.
Age: 36
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 47
rat of vengence has found LV
Default

Ok, so with guard you are facing tanks which are tough, and troops which are woosy. You have the bike melta squads to bust tanks, which is good. If the squad with the Attack bike is for anti troop, then give the 2 bikes flamers.

Your assault troops should be anti troop as well. You want to get them into combat and safe from template death. Ensure they have cover saves!
I would use flamers on them instead of plasma since the guard will most likely be in cover. No cover saves to flamers! TOAST! Other than that you won't melt a 27 point marine with an over heat that way. Better still lose the special weapons on the assault squads and give one sergeant Terminator Honours and a power fist. That squad will be able to take anyone and anything.

RoV
__________________
Beware the Agapanthers!

Codex Astartes: More a guideline than a rule...

Romans 8:38
rat of vengence is offline   Reply With Quote
Old March 22nd, 2006, 10:56   #5 (permalink)
Member
 
Join Date: Oct 2003
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 75
thomory is riding on a pony to the stars
Default

Actually, I wouldn't put flamers on your bikes. I don't even think I would use your bikes twin-bolters or assault squads boltpistols before charging in.. The reason to this is you don't want to kill his squad in your own turn but so he can sit back and fire away on your expensive bikers.. You want to hurt him in your own turn and kill him off in his turn so your squads are protected during his turn of shooting by beeing locked in combat..

Another thing, I would drop the chaplains plasmapistol, no need for that, also since furious assault is overkill against guard I would make one of your assault squads fast attack.. That would free up enough points to get more meltaguns on your bikers, which I think are much more needed.. Also don't forget to assault the tanks you've been shooting at, even if you can't hurt them it keeps your squad safe from ordinace and other guns if you position them carefully..
thomory is offline   Reply With Quote
Old March 22nd, 2006, 11:37   #6 (permalink)
Member
 
rat of vengence's Avatar
 
Join Date: Jan 2006
Location: Australia, the crowded bit.
Age: 36
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 47
rat of vengence has found LV
Default

Good points, but the flamers are great to guarantee that at least one squad will not be a threat. The bikers will not be safe assaulting a vehicle, as they do not count as locked and can be gunned down in the Guard turn, even if the tank stays in base to base.
But yes, you dont want the enemy to run away leaving you in front of his guns.

RoV
__________________
Beware the Agapanthers!

Codex Astartes: More a guideline than a rule...

Romans 8:38
rat of vengence is offline   Reply With Quote
Old March 22nd, 2006, 14:08   #7 (permalink)
Member
 
Join Date: Oct 2003
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 75
thomory is riding on a pony to the stars
Default

They won't be locked in combat but no one would put a pieplate that close to their own vehicle..
thomory is offline   Reply With Quote
Old March 22nd, 2006, 15:17   #8 (permalink)
Son of LO
 
Silver Wings's Avatar
 
Join Date: Oct 2004
Location: England.
Age: 21
Posts: 2,112
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 73
Silver Wings has got DCCL (or is three quarters of a way to being grand)Silver Wings has got DCCL (or is three quarters of a way to being grand)Silver Wings has got DCCL (or is three quarters of a way to being grand)Silver Wings has got DCCL (or is three quarters of a way to being grand)Silver Wings has got DCCL (or is three quarters of a way to being grand)Silver Wings has got DCCL (or is three quarters of a way to being grand)Silver Wings has got DCCL (or is three quarters of a way to being grand)
Default

I would keep the Melta guns. Basic Bikers will maul IG and Tanks are the main threat (though Plasma is bad too.)

The Crozius is a single handed weapon. Think of it as a power weapon with a differen't name.

3 Squads of Assault Marines, using cover should go through a Guard army with few, if any problems.

3 Squads of Bikers can turbo turn 1 and blast 3 Russes turn 2. Good choices.

So thats most of the IG stuff dealt with. The LST's can deal with more annoying aspects such as Stormtroopers, maybe veterans if they're well deployed to avoid combat etc.

Overall a nice list to beat IG with. You can deal with 4 Squads of Guardsman on the Charge (Assault Marnes+Chaplain.) Bikers with melta's are death to tanks of the IG variety. LST's are great all around. Well concieved and executed.

I am surprised to here you call yourself a newbie, this is a great first time list.
__________________
Every time you read this sig: a fairie dies!
Silver Wings is offline   Reply With Quote
Old March 22nd, 2006, 17:16   #9 (permalink)
Senior Member
 
DominionWeaponsGroup's Avatar
 
Join Date: May 2005
Location: Indiana
Age: 22
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0
DominionWeaponsGroup is not welcome in these parts
Default

i would remove the furious assault from the assault marines. I realize that cuts down on the # of speeders you can bring, but its just wasted points against guard (who you go before and wound on 3's anyways). that and dropping the PP from the chappy gives you about 85pts, which should go to giving the chaplain terminator honors, swapping some of the assault marine PP for flamers, and perhaps a second attack bike. there are just better things to do than buy furious assault for the AM's.
__________________
Take life seriously, its lethal.
DominionWeaponsGroup is offline   Reply With Quote
Old March 22nd, 2006, 20:53   #10 (permalink)
Ghost of LO
 
ForgedInTheFurnaceOfWar's Avatar
 
Join Date: Sep 2005
Location: Portland, Oregon
Age: 23
Posts: 3,834
Blog Entries: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 77
ForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant futureForgedInTheFurnaceOfWar has a brilliant future
Default

Quote:
Master of Sanctitiy+Jump pack+ plasma pistol (unsure if the Arcanum is single handed or not)
Add terminator honors.

Quote:
Troop
Bike Squad
1xSergeant
2xBikes + Melta guns
2xBikes

Bike Squad
1xSergeant
2xBikes + Melta guns
2xBikes

Bike Squad
1xSergeant
2xBikes + Melta guns
1xBikes
1xAttack Bike
Against IG these are ok, but anything else you need the powerfisted sgt.

Quote:
Elite
Assault Squad
1xSergeant
2xMarines + Plasma Pistol
5xMarines
All furious assault

Assault Squad
1xSergeant
2xMarines + Plasma Pistol
5xMarines
All furious assault

Assault Squad
1xSergeant
2xMarines + Plasma Pistol
5xMarines
All furious assault
I like these.

Quote:
Fast Attack
1x Land Speeder Tornado + Assault Cannon

1x Land Speeder Tornado + Assault Cannon
nice

Anyway, id change up your HQ.

Id make him a librarian on bike give him two wounds, and fear of the darkness. Then unleash him on the enemy, ull be sending the IG infantry flying off the board. Peace
ForgedInTheFurnaceOfWar is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
Anti Space Marine Tau meek61 40k Armies 11 October 22nd, 2009 03:13
Anti Space Marine Units And Tactics Burn the Herectic Imperial Guard 16 June 24th, 2009 15:00
Anti Space Marine DE Army $w!ft Dark Eldar 3 September 2nd, 2005 08:51
[1500] Necron {anti-Space Marine} thedrifter777 Necron Army Lists 4 July 18th, 2005 01:31
Anti Space Marine Ulthwe 1000 Points frankie2oo3 40k Armies 3 October 8th, 2003 20:45


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 07:58.

Array [contact_us] - Librarium Online - Archive - Top
Warvault Webring

Join The Librarium Online Banner Exchange