| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Tactical Avante-Gard ![]() Join Date: Feb 2006 Location: Yeppoon, QLD, Australia Age: 22
Posts: 2,086
Blog Entries: 3 Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 61 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | No special unique units, just a sprinkles army. HQ Librarian - Magus (Codicier), MoH, Twin swords, Artificer Armour, Combat Shield, Familiar, T Hon. Sergeant - Power fist, T Hon. Champion - T Hon Apocethary Marine - Meltagun 6 Marines - Bolter Furious Charge, True Grit, Counter-attack. 456pts Terminator Chaplain Master of Sanctity - Storm Bolter, Bionics. 135pts Elites Terminator Sergeant - Storm Bolter, Thunder Hammer. Terminator - Thunder Hammer, Storm Shield 4 Terminators - Lightning Claws Furious Charge. 263pts Vet Sergeant - Power Sword, T Hon. Marine - Meltagun, T Hon Marine - Lightning Claws 5 Marines - Bolter Furious Charge, True Grit, Counter-attack, Frags. 251pts. Vet Sergeant - Power Sword, T Hon. Marine - Meltagun, T Hon Marine - Lightning Claws 5 Marines - Bolter Furious Charge, True Grit, Counter-attack, Frags. 251pts. Troops Sergeant- Bolter, Terminator Honours, Powerfist. Marine- Melta. 8 Marines- Bolter. True Grit, Counter-attack, Frags. 230pts. Sergeant- Bolter, Terminator Honours, Powerfist. Marine- Melta. 8 Marines- Bolter. True Grit, Counter-attack, Frags. 230pts. Heavy Support Venerable Dreadnaught with Furious Charge, Storm Bolter, Assault Cannon, and Extra Armour. 140pts Total = 1,999pts. What do you all think of this? 5 furious chargers, 5 Counter-attackers. Feel free to eat up this foot-slogging list.
__________________ Post your army lists in the ARMY LIST section! Not that hard! 48W/7D/11L |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) |
| Member Join Date: Feb 2006 Location: Westminster, CO Age: 27
Posts: 165
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 46 ![]() |
One of the problems I see is a lack of ability to deal with hardened targets from long range (no Lascannons, Missile Launchers). Because it's pretty much geared for Footslogging or Stand-and-shoot, the big problem I see is that a turtly army is going to be lots of trouble for you. If I were to run this... 2x Tactical Squad - 6x Marines, Lascannon, Plasmagun 2x Devastator Squad - 8x Marines, 4x Missile Launchers Dreadnought - Lascannon, Extra Armor Whirlwind This would give you a lot of trouble by itself, and that's only 840 points of my build. If I build the rest of my army with counter charge (Bolter Screens with PF Sergeant and True Grit/CA, Assault Squads w/ PF Sergeant and Plasma Pistols), I wouldn't be too worried. It's going to take you about 4 turns to get across the board and each turn, you'll be taking 3 Lascannon, 8 Missile Launcher Shots, and the Ordinance fire from the Whirlwind. Without taking into account deaths from the Whirlwind, this will (on average) kill 6 marines a turn or 24 marines before the Assault charge. This means that half your army is dead before you get to touch me from Lascannon/Missile Launcher fire alone. With Bolter Fire, you're looking at 3 turns of 3 deaths (plus the rapid fire turn adding another 3) and the Plasma Guns will add another death per turn for 3 turns (with rapid fire on the last turn for another death marine). This will make it 40 dead before the assault, leaving you with 15 guys to have to deal with my 2 Counter Attacking Tactical Squads w/ PF Sergeants, 2 Assault Squads w/ PF Sergeants and Plasma Pistols, and whatever is leading them (in my case a Codicier attached to one of my Tactical Squads). Because the list lacks the ability to close quickly and it does not force the enemy to want to close, on a tactical level, this would be pretty tough. With True Grit/Counter Attack, I've determined that the only way to make it really successful is to give the enemy a reason to come and assault me while I shoot at them. When I do receive the charge, they eat it as hard as I do but they will have to endure all that shooting first, making it easier for me to survive the assault. This list lacks that aspect as all weaponry is pretty much geared towards close combat or close quarters shooting, thus giving me no reason to come after you. If I were to pick a trait for a footslogging list I don't think I'd go with Trust You Battle Brothers, but would instead go with Infiltrate, making the footslogging phase less scary and shorter. In this case, you'd only be looking at 2 rounds of shooting (resulting on average in 21 deaths instead of 4 . I know that terrain will make footslogging easier for casualties, but it will also take you longer to get into combat because you'll to navigate through/around it, leaving your guys walking instead of killing for an extra turn. Just my opinion. Last edited by relasine; June 15th, 2006 at 17:28. |
| | |
![]() |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 500 Assaulty Army | GenericGuy | Space Marine Army Lists | 19 | March 4th, 2006 03:50 |
| Assaulty Army gone shooty? | Jhagadurn | Space Marines | 17 | March 1st, 2006 20:28 |
| [list] Dwarf Normal List/slayers 2000pts | ungrim ironfist | Dwarfs | 3 | December 18th, 2004 02:36 |
| [list] Dwarf List Revised 2000pts | ungrim ironfist | Dwarfs | 21 | November 25th, 2004 01:29 |
| Assaulty Guard Army | sithjack | 40k Armies | 13 | July 24th, 2003 02:47 |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |