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| | #1 (permalink) |
| seņor brushman! ![]() Join Date: Mar 2005 Location: b-town
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Rep Power: 64 ![]() ![]() ![]() ![]() ![]() ![]() | Vanilla Space Marine [1500] Competetive HQ: Chapter Librarian -Space Marine Bike +Psychic Powers: Fear of Darkness =145 ELITE: Dreadnought -Twin-Linked Lascannon -Missile Launcher =135 Dreadnought -Twin-Linked Lascannon -Missile Launcher =135 TROOPS: Tactical Squad -7 Space Marines and 1 Sergeant -Bolt Pistol's; CCW's -Melta Gun -Sergeante: Terminator Honors, Powerfist, Bolt Pistol +Rhino: Smoke Launchers, Extra Armour =218 Tactical Squad -7 Space Marines and 1 Sergeant -Bolt Pistol's; CCW's -Melta Gun -Sergeante: Terminator Honors, Powerfist, Bolt Pistol +Rhino: Smoke Launchers, Extra Armour =218 Tactical Squad -5 Space Marines and 1 Sergeant -Bolters, CCW's -Heavy Bolter, Plasma Gun -Sergeante: Terminator Honors, Powerfist, Bolt Pistol +Razorback: Smoke Launchers, Extra Armour =228 Tactical Squad -5 Space Marines and 1 Sergeant -Bolters, CCW's -Heavy Bolter, Plasma Gun -Sergeante: Terminator Honors, Powerfist, Bolt Pistol +Razorback: Smoke Launchers, Extra Armour =228 HEAVY SUPPORT: Whirlwind -Vengeance Missiles =85 Whirlwind -Castellan Missiles =85 TOTAL: 1477 Thoughts? Ben |
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| Senior Member ![]() Join Date: Aug 2006 Location: Canada Age: 15
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Hey nice list =P, i like the in your face squads with the rhino's. But the 2 last tac squads since they have heavy bolters and a plasma im thinking they are going to stay back and shoot, and i find its a waste of 2 powerfist, i think your better of with a sarge with a bolter or if you think your gonig to get assaulted a cc and bp would be nice but a waste of 15 points if your not getting assaulted. Depending on the army you play (well if youre going to use this army) you might consider frag grenades especially against higher initative models when u attack (you go at the same time ] . Is this a trait army, because i can help more.Hope I helped Tim |
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| | #3 (permalink) | ||||
| seņor brushman! ![]() Join Date: Mar 2005 Location: b-town
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Ben | ||||
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| | #4 (permalink) |
| Senior Member ![]() Join Date: Aug 2006 Location: Canada Age: 15
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Yay i helped =P, the powerfist are fine just that incase you need to drop something you know what to drop. If your considering traits i would choose suffer not the alien to live for 1 point a model u hit on 3's or better no matter what the weapon skill is of the opposing model. When combined with krak grenades, its crazy =P hit on 3's krak grenades instead of 6's, no armor save and sterngth six. And any minor drawbacks. Those are the traits i use, especially whne im against big things like carnefexes and other big things. Hope i helped again Tim |
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| | #6 (permalink) | |||||
| Ghost of LO ![]() Join Date: Sep 2005 Location: Portland, Oregon Age: 23
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I would infiltrate these. - either get a trait, or make them veterans. Quote:
The razor backs + rihnos cost you 240 points, thats the cost of 3 landspeeders, or something else which would be much better then transport vehicels. Quote:
Anyway, use one or the other, dont have both types, as the mines only work in mass, and the ordances is unreliable, so having a backup is a good idea. | |||||
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| | #7 (permalink) | |
| Shadow of shadows ![]() Join Date: Sep 2004 Location: NJ, U.S. Age: 21
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__________________ Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me. "The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar Member of the Fluff Masters Clan | |
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| | #8 (permalink) | |
| Senior Member ![]() Join Date: Jan 2006 Location: Spokane Washington
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In addition, instead of having 2 whirlwinds, I would recommend a devastator squad. They have better staying power. For those points you could have a 10 man dev squad (with ML of course), but of course you really only need 8. Also, I would drop some rhinos and and drop pods. Doing that would give you more points and you could put a few more marines in your tac squads which can make ALL the difference in the world... One more thing, I would make one of the dreadnoughts venerable. It can really make it live a lot longer.
__________________ Once a Marine, always a Marine. | |
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| | #9 (permalink) |
| Senior Member Join Date: Nov 2005
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Well, I've never been a fan of Rhino's, figure drop pods are better since you don't have to worry about your squad getting blown up getting to the target, but the only real problem I might have is with the 5 man powerfist squads. If your expecting or want to make use of a fist(which I am a big fan of), you want a good deal of cushion wound wise for your hidden powerfist and only 5 marines doesn't really cut it. Having at least 2 more per squad if you can find the points somehow will add a round or so to your time in melee, letting you get in more fist swings and really helps to make up for some points. Just my 2 cents.
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