
Originally Posted by
Brother Captain Tom
I read this forum the whole way through, and drop pods seem amazing. I was looking at mobalizing my Ultramarines into a half DP army. I did my homework and noticed people are starting to catch on about how to count our drop pods. In the rules its required that half of the drop pods drop on turn one (or is it turn two im not 100% sorry) anyways alot of people are reserving almost their entire armies, so my question is how do we space marines counter that? I have seen whole drop pod armies get slaughtered in battle reports where the enemy reserves and overruns! I know we can just drop pod into safer areas, but with a skimmer army or a fast moving army (maybe even a horde army) those guys would get overrun and it defeats the purpose of the drop pod. Also not sure how much they cost points wise but would they still be worth it if all of this happened? Well they are my thoughts on all of that any info/advice would be greatful