Welcome to forums, please register on the red button below

Go Back   Librarium Online > Warhammer 40k > 40k Armies > Space Marines
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  
Register Blogs FAQ Calendar Mark Forums Read

Notices

Space Marines "And they shall know no fear..."

Reply
 
LinkBack Thread Tools Display Modes
Old May 19th, 2009, 18:20   #1 (permalink)
Shadow Captain
 
Lost Nemesis's Avatar
 
Join Date: Nov 2004
Location: Virginia, USA
Age: 20
Posts: 11,988
Thanks: 2
Thanked 1 Time in 1 Post
Rep Power: 147
Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.Lost Nemesis Relax. You have achieved enlightenment.
Default Topic of the Week: Drop Pod Assault

My apologies on the delay, folks. My computer died, so I have sporadic (at best) access to another one to get these threads up. Better late than never, right?

The topic this week is on a machine and tactic that is (codex wise, anyway) unique to the Adeptus Astartes, the Drop Pod and the Drop Pod Assault. Often a risky tactic, which can be extremely rewarding in the way that risks are, the Drop Pod Assault lets your army truly be the Angels of Death, striking down from the heavens and delivering upon the enemy the Emperor's judgment. There are a variety of ways that this tactic can be implemented in a Space Marines army list, and that is what we will be discussing.

Do you take Drop Pods? Do you like to put your entire army into these war machines, creating a true Drop Pod Assault, or do you prefer to only put a select few units in Drop Pods to supplement the rest of your force? What type of force, ranged or melee, excels in a Drop Pod list and why? What characters, if any, do you think add to a Drop Pod Assault list and which are detrimental to it?

Discuss!


Lost Nemesis is online now   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old May 19th, 2009, 19:37   #2 (permalink)
The Future
 
realitycheque's Avatar
 
Join Date: Apr 2009
Location: Bedford, UK
Age: 30
Posts: 1,811
Blog Entries: 1
Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 24
realitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grandrealitycheque is now officially grand
Default

I currently only have one droppod, but I plan to have at least 9 of them for when I get to unleash my whole Company onto the field

Turn 1, down come 5 drop pods bearing heroic Sternguard squads and righteous Dreadnaughts. Aside from anything else that should give my Terminator Librarian with Gate of Infinity plenty of locator beacons to prevent scatter when he's delivering squads to where they are needed
__________________
Thought begets Heresy. Heresy begets Retribution.
Furious Angels (Space Marines) - W15, D1, L6 :)
Pinched Nerve (High Elf Blood Bowl team) - W3, D0, L7 :(
realitycheque is offline   Reply With Quote
Old May 19th, 2009, 21:01   #3 (permalink)
Mad Scientist
 
Chirality's Avatar
 
Join Date: May 2009
Location: New York
Age: 34
Posts: 605
Thanks: 1
Thanked 0 Times in 0 Posts
Rep Power: 24
Chirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant futureChirality has a brilliant future
Default

I'm currently gearing up for a team tournament at 2500 points (1250 points each player).

My teammate is using Vulkan. I am using a Jump pack Chaplain with my Assault squad.

We are going for a Drop pod heavy list. He is using five Drop pods to my two Drop pods, Rhino and Razorback. Turn 1 we drop all four Dreadnoughts (3 x MM, 1 x PC; all Heavy flamers) onto our enemy to take down both armor and culling their infantry. I definitely think a Dreadnought heavy Drop army with flamers and MM exceeds well with Vulkan in the list.

Homing in on Locator beacons are the second wave of Tacticals and Sternguard for mopping up and objective grabbing. So far this strategy has worked very well in friendly 'test games'.

I haven't tried a full Drop army yet but I think a minimum of three is a good place to start when using one. Whether you should use Dreadnoughts or Sternguard is up to the player and has been discussed in other threads.

When using special characters attached to units in a Drop pod Lysander with Sternguard for Bolter Drill has good synergy. Pedro and Vulkan are also good for their Chapter tactics. Shrike and Khan are better suited outside of a Drop pod for their special rules, but their Chapter tactics work well with a Drop army as a whole.

I have no opinion on Calgar or the other C: SM special characters. Nor do I know about those from other chapters like SW or Blood Angels, for example, but I'd be interested in hearing their respective players opinions as I've never used them.

It's an interesting tactic and I am looking forward to others experience using it.
__________________
"Into the fires of battle, unto the anvil of war"
Salamanders - W8/D4/L0
Salamander pics, Drop pod WIP

Last edited by Chirality; May 19th, 2009 at 21:36.
Chirality is offline   Reply With Quote
Old May 20th, 2009, 04:01   #4 (permalink)
Promoter of beakie helms
 
DFA 2008's Avatar
 
Join Date: Mar 2008
Age: 18
Posts: 90
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 21
DFA 2008 is becoming decadent
Default yay!

My entire force is Drop Pod Assault. I think using this tactic makes the best use of the Space Marines rapid fire weaponry and it has just enough shock and awe to make the enemy doubt. I field three Tactical Squads, one Meltagun/Multimelta/Power Weapon SGT with meltabombs, and two with Plasma Guns and Missle Launchers with Powerfisted SGTS.

I usually bring Sicarius in on drop pod with Command Squad (as controversial as it is, I think the fluf/flair is worth the points) and it tends to do well with my Vanguard hunting down HQ and elite expensive infantry.

In any case, we are the Harbingers of His will, and we bring Death From Above.


ALL DAY EVERY DAY SUCKAS HAHA

sorry I'm just really enthusiastic about drop pods- haha

I've been curious to see if any Black Templars or Imperial or Crimson Fists players use drop pods, I'd like to see what thats like =)
__________________
Death From Above 2008
When the Emporer said, "Let there be light." Chuck Norris said, "Say please."
DFA 2008 is offline   Reply With Quote
Old May 20th, 2009, 04:17   #5 (permalink)
Senior Member
 
ThePorcupine's Avatar
 
Join Date: Aug 2005
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 58
ThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DL
Default

Have fun with your drop pods. My IG army runs a 32 point inquisitor with mystics to make me basically immune. Anything that drops gets pasted with plasma cannons before it can blink.
ThePorcupine is offline   Reply With Quote
Old May 20th, 2009, 04:53   #6 (permalink)
Lurker in the Dark
 
Squirrel_Fish's Avatar
 
Join Date: Jul 2008
Location: Minnesota, USA
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 19
Squirrel_Fish has got a couple and is starting to grow a thirdSquirrel_Fish has got a couple and is starting to grow a thirdSquirrel_Fish has got a couple and is starting to grow a third
Default

Quote:
Originally Posted by ThePorcupine View Post
Have fun with your drop pods. My IG army runs a 32 point inquisitor with mystics to make me basically immune. Anything that drops gets pasted with plasma cannons before it can blink.
I'm sorry, ironclads laugh at your plasma cannons and will light up any melta weapons within 12 inches of the drop. Now get back in your corner and let the big boys have a meaningful discussion.

Anywho, back on topic. If I decide to field any drop pods, I field everything in drop pods (usually ends up being 6-8 ). I find that being able to strike with excessive force right away is much more effective than having one or two pods + squads act as disruption units.

Short ranged shooters are probably best suited to drop pod; so tactical squads and especially Sternguard squads are spectacular at this, dropping within 12 inches and rapid firing for maximum effect. Dreadnoughts of any flavor are also great, but are most effective when equipped with multi-melta and upgrading the stormbolter to a heavy flamer. Ironclads with the Seismic Hammer and a heavy flamer are my current favorites to pod, the AV 13 being enough to shake off most shots and you can use the drop pod to provide a cover save to your rear armor.

The combination of Librarian (GoI) + Sternguard Veterans is pretty popular for good reason. Gate allows the sternguard to move to more effective/safer position to fire from. I usually run Vulkan in a list of these guys and equip the Sternies with an even mix of Combi-Flamers/Meltas.

Squirrel_Fish
__________________
"Darnath Lysander is the Samuel L. Jackson of the 40k universe."
-Quick

Last edited by Squirrel_Fish; May 20th, 2009 at 04:54. Reason: Unwanted Smilies :(
Squirrel_Fish is online now   Reply With Quote
Old May 20th, 2009, 06:36   #7 (permalink)
Bannana with a Santa Hat!
 
Cerrik's Avatar
 
Join Date: May 2008
Location: Houston, Tx
Age: 30
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 19
Cerrik is becoming decadent
Default

I run a Crimson Fist Drop Army. As small as it currently is.

Have 3 Tac Squads with Flamer/ML, PFisted Sgt., 1 Squad of 5 Sternguard, 3 Dreads, Termines, 2 Scout Squads of Snipers [or 1 squad of 10] w/ Telion And Pedro & Master of the Forge for my HQ.

It works out well for now, I'm going to be upping to 8 pods and gathering up enough Sternguard for 2 tens Possibly either 1 with Combimeltas and 1 with Combiplasma, or just 2 with the meltas. And plan on picking up a squad or two of Vanguard with packs for that nice Fast Assault punch. Possibly going to mod up my Dreads to be IronClads too.

The snipers are great for harrassment. I set em up in a swath of trees and watch my opponent lay shot after shot into them. Great fire catchers, Well worth the points.
Cerrik is offline   Reply With Quote
Old May 20th, 2009, 06:53   #8 (permalink)
Set Sail and Conquer!
 
Cadaver Junkie's Avatar
 
Join Date: Jun 2006
Location: Melbourne
Age: 27
Posts: 1,631
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 73
Cadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountainCadaver Junkie #2 is chasing his shadow up the mountain
Default

Hey good thread!

I must admit, my personal use of drop pods is via a couple in a very mixed/balanced list, and they always seem to add that extra touch of manouvreability that can be needed from time to time.



However, at the moment I am making a fairly mobile, mass infantry (vets and amoeba infantry) and tanks army list. Most stuff should be able to do damage on the move.

When, however, I go up against an all drop pod army list (or, perhaps, an all deepstriking deathwing list), or a daemon list, I plan on probably leaving my entire force in reserves.

The idea is to force my opponent to land 1/2 to 3/4 of his units on the table with nothing to shoot at, before all my tanks and infantry rock up/outflank and shart blasting away.

So my question, for people who field all drop pod army lists: What do you tend to do when your enemy hides his whole army off the table? How do/would you try and counter such a move? I'd like to know - just in case it comes up!
__________________
"Pickles, the drummer, doodily doo. (Ding-dong, doodily, doodily, doo.)"

Also, you should google "garfield minus garfield". Awesome.
Cadaver Junkie is offline   Reply With Quote
Old May 20th, 2009, 07:04   #9 (permalink)
Senior Member
 
ThePorcupine's Avatar
 
Join Date: Aug 2005
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 58
ThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DLThePorcupine has got a DL
Default

What better way (and insightful for you and me) to discuss drop pods than with someone who runs an opposing army? Army rivalry aside, I'm curious about drop pods since it's obviously a very popular choice for Marines.

I'm a little hazy on the rules here, but the Inquisitor mystics say that if a deep striking unit enters play within 4d6, you immediately take a free shot at them. These shots are taken before the enemy unit moves, as an exception to the normal turn sequence. Aside from this, normal shooting rules apply. And, of course, the Inquisitor may nominate any unit within 12 inches to take these free shots instead. So, if I understand correctly, IG gets to shoot first.

And yes, Ironclads are pretty resistant to plasma. But with the price hike of IG plasma, everyone is taking melta instead. Melta guns are everywhere. And lascannons, of course. Devildogs. Hydras. Basilisks. Medusas. Vanquisher. Demolisher. Lascannon Sentinnels. Twin-linked heavy weapons squad. Better yet, a single Vendetta will likely do the job.

I just recently saw the Ironclad stats. Must say I'm pretty impressed with the ability to deepstrike AV13. IG has answers to it, but not many. But deepstriking anything else into Inquisitor range appears to be suicide. If it even lands, seeing as how we can field up to 2 Officers of the Fleet. Though I doubt anyone will field more than 1. Tailoring your list specifically against another is poor sportsmanship.

Now mind you, I've never played against a drop pod Marine army. So if there's a special rule I'm missing, please fill me in. I'd like to learn more about Marine tactics to better myself. Feel free to ask me anything too, of course.

<edit> OH! Question. I know drop pods have their own weapons. They count as their own vehicles and can fire the turn they drop down?

Last edited by ThePorcupine; May 20th, 2009 at 07:07.
ThePorcupine is offline   Reply With Quote
Old May 20th, 2009, 07:20   #10 (permalink)
Bannana with a Santa Hat!
 
Cerrik's Avatar
 
Join Date: May 2008
Location: Houston, Tx
Age: 30
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 19
Cerrik is becoming decadent
Default

Quote:
Originally Posted by ThePorcupine View Post
I'm a little hazy on the rules here, but the Inquisitor mystics say that if a deep striking unit enters play within 4d6, you immediately take a free shot at them. These shots are taken before the enemy unit moves, as an exception to the normal turn sequence. Aside from this, normal shooting rules apply. And, of course, the Inquisitor may nominate any unit within 12 inches to take these free shots instead. So, if I understand correctly, IG gets to shoot first.
As far as I recall, the Dropped unit doesn't get to move outside of diembarking. Which counts as moveement, but isn't actually moving as per the rules of movement. So I dunno how that works. Probably is movement for the Inquisitor rule. Meh.

Quote:
<edit> OH! Question. I know drop pods have their own weapons. They count as their own vehicles and can fire the turn they drop down?
Yes, Pods are non-moving vehicles in all respects. And I do believe that they can fire the turn they drop. I've only had opponent dreads in DP range on a drop...not much a storm bolter is gonna do to that.
Cerrik is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
Topic of the Week Index Lost Nemesis Space Marines 1 August 13th, 2009 04:22
Topic of the Week: Allies Lost Nemesis Space Marines 23 April 25th, 2009 18:49
Topic of the Week: Advisors Cadaver Junkie Imperial Guard 22 September 5th, 2008 00:27
Topic of the Week: Assault Cadaver Junkie Imperial Guard 45 September 4th, 2008 00:53
Topic of the Week: Doctrines Cadaver Junkie Imperial Guard 13 July 11th, 2008 10:31


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 21:31.

Array [contact_us] - Librarium Online - Archive - Top
Warvault Webring

Join The Librarium Online Banner Exchange