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Space Marines "And they shall know no fear..."

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Old November 20th, 2004, 23:20   #1 (permalink)
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I just worked this out last night, for a bit of fun.

Chapter Traits: Cleanse & Purify, Die Standing

HQ

Captain w/ Plasma Pistol 75 pts
Apothecary w/ Plasma Pistol 25 pts
Standard Bearer w/ Plasma Pistol 25 pts
2x Command Squad Marines w/ Bolt Pistol & CCW x2, Plasma Gun x2 80 pts

[Same Again] 205 pts

ELITES

Sergeant w/ Terminator Hons, Plasma Pistol 43 pts
4x Veteran Squad Marines w/ Plasma Gun, Plasma Cannon 102 pts

[Same Again] 145 pts
[Same Again] 145 pts

TROOPS

Sergeant w/ Terminator Hons, Plasma Pistol 40 pts
4x Tactical Squad Marines w/ Plasma Guns x2 80 pts

[Same Again] 120 pts
[Same Again] 120 pts
[Same Again] 120 pts
[Same Again] 120 pts
[Same Again] 120 pts

FAST ATTACK

Sergeant w/ Terminator Hons, Plasma Pistol w/o Jump Pack 40 pts
4x Assault Squad Marines w/ Plasma Pistols x2 w/o Jump Pack 70 pts

[Same Again] 110 pts
[Same Again] 110 pts

HEAVY SUPPORT


Sergeant w/ Terminator Hons, Plasma Pistol 40 pts
4x Devestator Squad Marines w/ Plasma Cannons x4 200 pts

[Same Again] 240 pts
[Same Again] 240 pts

205 x 2 = 410
145 x 3 = 435
120 x 6 = 720
110 x 3 = 330
240 x 3 = 720
Total = 2615

The above army contains 71 Plasma weapons, the most possible in one detachment from the Standard Force Organisation chart. It's also the cheapest possible way to get that many weapons into an army, pointswise. Moneywise I think, suprisingly, that it comes out at less than £100. At least if you cast multiple weapons from Green Stuff it does. Obviously such an army would probably be easily chewed up, as it's not really strategically based, but for +21 points you can give all the Plasma Pistol armed characters a CCW. Also, I imagine if you added an extra five men into each squad, tweaked the characters' wargear, lost one HQ choice, added some vehicles and generally rounded it off it could become a very powerful force. But as it stands no, it was just a bit of fun, to see how many Plasma weapons one could cram in.

Edit: Some Quick Stats

Figures: 85
Points: 2615
Plasma Weapons: 71
Models per Plasma Weapon: 1.20
Points per Plasma Weapon: 36.83

Edit: Amended as Arkhan_Land noted.
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Old November 21st, 2004, 01:57   #2 (permalink)
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Impressive, but all of those possibilities of overheat are enough to make a commander hesitant. Also, it has alot of troop killing power but the lack of any 48 range weapons could make ot hard to compete with an army with lascannons.
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Old November 21st, 2004, 02:03   #3 (permalink)
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You can actually throw in four more plasma pistols by sticking an Apothecary and a Standard Bearer into each of the Command Squads, and maybe two more if you can tweak the Company Champion's wargear.
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Old November 21st, 2004, 03:16   #4 (permalink)
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ok 2 questions...the 1st...can you give us some fluff as to why you are using so much plasma(just for a read)
question of the 2nd. why so much plasma...you know they are dangerious and stuff like that. you know they are fairly short range compared to other guns and well...they are a death trap waiting to open! so why so much plasma
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Old November 21st, 2004, 03:35   #5 (permalink)
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I think the question "why so much plasma" is self explanatory. That is because plasma is just that cool. I mean why not so much plasma. Its like having a las army, or an army with missle launchers and grenade launchers. It just looks cool. Right?
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Old November 21st, 2004, 03:44   #6 (permalink)
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I always have bad luck with plasma weapons. My IG always end up killing themself. Oh and guess what happend today when I played my Blood Titans for the first time? My plasma gunner rapid fired and hit one and overheated on the other. The shot didn't wound (on a 1) and my SM failed his armor save ! I'm sure I would kill most of my own army if I had 67 plasma weapons.
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Old November 21st, 2004, 03:57   #7 (permalink)
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Quote:
Originally posted by Arkhan_Land+Nov 21 2004, 013--><div class='quotetop'>QUOTE(Arkhan_Land @ Nov 21 2004, 013)</div><div class='quotemain'>You can actually throw in four more plasma pistols by sticking an Apothecary and a Standard Bearer into each of the Command Squads, and maybe two more if you can tweak the Company Champion's wargear.
[snapback]254032[/snapback]
[/b]

Very good point! I shall amend the list.

<!--QuoteBegin-dunno
@Nov 21 2004, 02:16
ok 2 questions...the 1st...can you give us some fluff as to why you are using so much plasma(just for a read)
question of the 2nd. why so much plasma...you know they are dangerious and stuff like that. you know they are fairly short range compared to other guns and well...they are a death trap waiting to open! so why so much plasma
[snapback]254075[/snapback]
[/quote]
I think you're taking it a bit too seriously. I really have no intention of using such an army, I just wondered how much plasma you could squash in an army, after I realised Plasma Cannons weren't purely DA any more. Fluffwise, I guess they could be some kind of curator based force, gaurdians of munitions stores and stuff, with access to a lot of older weaponry, as plasma weapons are supposed to be old and rare and stuff...

And bloodinferno is right, plasma is cool.
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Old November 21st, 2004, 10:09   #8 (permalink)
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The chapter could be named the holy suicidals.

I think it would be amusing to field this just to see the look on your opponent's face, just the same way it would be amusing to use a 4000 point tzeech terminator squad.
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Old November 21st, 2004, 10:41   #9 (permalink)
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Ever thought of going against a land raider with this? Won't work... plasma is str 7, max. armor you defeat is 13...

And, as said in the above replies, lots of overheat, and relative short range. It wouldn't stand a chance against more varied armies...
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Old November 22nd, 2004, 06:02   #10 (permalink)
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possible, but improbibal (lol)

i like it
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