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| | #21 (permalink) | |
| Son of LO ![]() Join Date: Oct 2004 Location: England. Age: 21
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Plus as long as your opponent spreads his units out 7" or more then you can't massacre into them. Plus you really want to beat them in thier turn so you can consolidate, move and charge. Against most armies you wont be able to do that.
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| | #22 (permalink) |
| Tyranid Warrior Fanatic ![]() Join Date: Apr 2005 Location: Canada Age: 22
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4 wing + shrike= 22 attacks with re-roll wounds and stuff. Only a large squad could survive that. And as for I 5 nids, that makes the broods expensive. Shooty warriors tend to have I 4, st, and a gun. No problem. I 5 gaunt squads can be a problem, and same with leaping warriors, but you would target leapering warriors and stealers first. Fexes would die to the sheer amount of attacks (probably...), gaunts that charge will be people not going at your lines to allow you more shooting at MCs, if the leaping warriors stay back then the gaunts will have less synapse if they charge you. HT can be a problem, but generally I think they would have I 5, not 6. The I 6 upgrade is pretty expensive, and a flying tyrant would be better served charging your lines, not Shrike and his team. If the enemy wants to kill Shrike and his wing, they would have to use several times their number in nids, or bring in a tyrant. Thats 2 less guns shooting you. Also, unless they deploy on the long board edge, nid squads will be fairly close together because of their size. Pretty much the assault is made to delay the nids to get more shooting or to make them come more waves so they are easier to handle. This is probably only a good tactic in 1500+, though, and taking out the stealers and leapers 1st turn is the main priority. Shrike and his squad can clean up the guants and shooty warriors no problem.
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| | #23 (permalink) |
| Senior Member ![]() Join Date: Mar 2005 Location: The Big Smoke, Australia
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I have a new idea of a way to use Shrike but Shrike alone not Shrike acompanyed by a wing. He may also be useful by taking out enemy vechiles by using his melta grenades which act the same way as melta bombs. Take a Landraider for example he could destroy and then use it as cover.Instantly earing his points back plus more.Then using the tank as cover he cant be shot at for that turn.Then the folowing turn he could charge any in range squads. Now this tactic may not be the best one in the world and it wont work all the time but i think it would be pretty effective. |
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| | #24 (permalink) | |
| Senior Member ![]() Join Date: Mar 2005 Location: I live where I live. Age: 25
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That leaves way too much to circumstance and luck for my tastes. We still have the more-than-likely result of Shrike falling to a unit costing as little as 115 points (Tactical Squad) or an armored unit costing 125 points (Basilisk w/indirect fire). I'll take a non-infiltrating Assault Squad with a custom Master/Chaplain/Librarian, thank you very much. Victorus aut mortis, -Archetype
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| | #25 (permalink) |
| Tyranid Warrior Fanatic ![]() Join Date: Apr 2005 Location: Canada Age: 22
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The only real problem with Shrike alone is that he's so expensive and without an iron halo. If he had a halo then he'd probably be worth the points in most situations. As he is without it, though, he's too fragile compared to other commanders.
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| | #26 (permalink) | |
| Senior Member ![]() Join Date: Mar 2005 Location: The Big Smoke, Australia
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The enemies assault troops?Well obviously your not going to infiltrate him right near your enemies best assault troops. He could also be very useful at taking out enemy heavy weapon squads. And yes things do involve risk.The whole game revolves around a dice.Its based on luck and risk. | |
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| | #27 (permalink) | |
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| | #29 (permalink) |
| Senior Member Join Date: Apr 2005 Location: Daytona Beach, FL (yay college!) Age: 21
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I'm not really a Raven Guard player, but couldn't you max out his squad and get them into cc and then deepstrike 2 maxed out assault squads in as soon as possible as support? It would be costly (points wise) and risky having Shrike their alone for pretty much 2 turns, but if you do it right, you could grind the enemy against your normal marines and have them in a deadlock where Shrike could be more effective.
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__________________ signature pending Last edited by Archetype-; July 10th, 2005 at 05:06. | |||||||
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