OK i'm am trying to figure out how GW will write the new codex. these are some ways that i think could get some of our originality back. I'm not going to post stat-lines because they changes won't be that different (mostly skills and options)
tactical squads:
Plasma skills: highly skilled with plasma weapons members of dark angels tactical squads know when a plasma weapon is going to overheat. marines with plasma weapons may re-roll any ones to hit.
Ravenwing assult squad (all our other fast attack is ravenwing)
32 points per model
2 attacks
Infilitrate: members of ravenwing assult squads pracitce infilitration religiously in order to better make use of their jump packs.
Plasma skills: highly skilled with their plasma pistols ravenwing assult marines know when a plasma pistol is going to over heat. any model with a plasma pistol mat re-roll ones to hit.
Raven eyes: members of ravenwing assult squads have very keen eyes and can spot which parts of dangerous terrain should be avoided and how to land safely. members of ravenwing assult squads may re-roll landing in difficult terrain.
Deathwing terminators: back to the way they originally were. being able to mix weapons from terminator assult squad.
interrogator-chaplain. like normal chaplain. blades of reason. each interrogator-chaplain has blades of reason. when the chaplain or his squad defeat a squad in close combat the blades of reason allow a d6 to be rolled for that many victory points for every five models killed.
OR
The blades of reason are attached to the wrist of the chaplain. they give the chaplain +1 attack in close combat.
SO what do you think? any thing you want to add or that should be changed mention it. maybe gamesworkshop will take notice:w00t:

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