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Old June 1st, 2004, 23:26   #1 (permalink)
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Wow, In didn't expect THAT much information. The whole site is packed with info and fluff about everything. For example, Mannfred isb'r going anywhere, sylvania is being invaded by crom's horde which has partially crossed the mountains.

I also found this.

c5600 to -c4500
Chaos Erupts from the Polar Warp-Gates
In the mists of the ancient past, interdimensional portals created by the enigmatic Old Ones collapse, allowing Chaos energy to rage out of control from the polar warp gates. The Slann, servants of the Old Ones, bend every effort toward containing the damage wrought by the destruction of the gates, but the Slann are few in number. From that time on, Chaos exists in the world and slowly grows in power with every passing year. (Warhammer Armies: Hordes of Chaos, Warhammer Armies: Lizardmen)

Many thousands of years pass.
Be'lakor Becomes the First Daemon Prince
The first mortal made immortal, Be'lakor rules supreme as a Daemon Prince for centuries. However, his pride becomes his undoing, angers Tzeentch, and incurs the wrath of the Changer of Ways. Be'lakor is cursed to become the true spirit of Chaos and takes the mantle of the Harbinger, he who crowns conquerors. (Warhammer Armies: Hordes of Chaos)

The First Favoured Warlord of Chaos, Morkar the Uniter, Is Crowned by Be'lakor
The first Champion of Chaos crowned by Be'lakor is known as Morkar the Uniter. Morkar begins a massive war from the Chaos Wastes and is defeated only with great effort by the elder races. Be'lakor's enforced servitude fans the flames of jealousy and frustration in his heart, causing his downward spiral into madness. (Warhammer Armies: Hordes of Chaos)

A long time passes (approximately 1,500 years).
c1999 –to c2,000 Be'lakor Rules Mordheim as the Shadowlord
Be'lakor briefly manages to escape his curse by assuming the form of the Shadowlord in the blighted city of Mordheim. There, he possesses the body of the next favoured warlord, Khaardun the Gloried, but finds himself trapped, sustained by the warpstone permeating Mordheim's ruins and unable to escape. Eventually, consumed by rage and hate, his corporeal form is destroyed. Be'lakor returns to his tormented existence and slowly loses his grip on sanity. (UK WD 26

300 years pass
2301-2302 The Great War Against Chaos
Asavar Kul is another chosen Champion of Chaos crowned by Be'lakor. Kul nearly destroys the Empire with his invasion but is slain by Magnus the Pious in an act that united the fractious peoples of the Empire for centuries afterward. Be'lakor's mind is snapped by the defeat, and his powers are bent on securing the Crown of Domination for himself. (UK WD 27
2??? An unknown Templar of Sigmar reads the Prophecies of Necrodomo the Insane.
Going insane with betrayal, he swears allegiance to the Dark Gods and vows the destruction of the Empire.

Over 200 years pass.
2502 Karl Franz Becomes Emperor (Warhammer Armies: Empire)
c2504 Valten Is Born
Grimgor Battles the Skaven of Karak Ungor
Always seeking more battles and more strong enemies to fight, Black Orc Warboss Grimgor Ironhide fights his way past Karak Kadrin, into Kislev, and through the Worlds Edge Mountains. Under the ancient Dwarf hold of Karak Ungor, Grimgor slaughters thousands of Skaven while wandering through the tunnels. The Black Orc grows weary of lesser foes and begins to consider taking his axe elsewhere. (UK WD 251 )

Luthor Huss Becomes a Warrior Priest of Sigmar
In the early years of Karl Franz's reign, a young boy appears at a Sigmarite monastery and pleads to be allowed into the ranks of the warrior monks. His burning desire to fight Chaos is clear to all, and the young man's name is Luthor Huss. Huss becomes a strong and formidable Warrior Priest of Sigmar, preaching the word of his deity in combat against Beastmen and other foul minions of the Dark Gods. In addition, Luthor Huss focuses his efforts on cleansing the Sigmarite church from corrupt and slothful priests. Ready to do battle with faith and hammer, this holy man wanders the Empire and seems to appear wherever Sigmar's people are threatened by evil. (UK WD 252 )

2518 Elector Count Boris Todbringer and Khazrak One-Eye Begin Their Feud
Many Beastmen herds roam the dark depths of Drakwald forest. One such herd is led by Khazrak, a cunning Beastlord often reckoned among the most dangerous chieftains of his kind. Elector Count Boris Todbringer of Middenheim leads many attempts to slay Khazrak and, once, manages to cut out the Beastlord's eye with his Runefang sword, the birthright of every Elector Count in the Empire. Khazrak's wound never fully heals, encouraging the Beastlord to greater degrees of both ferocity and wariness. Khazrak comes up with a plan of ambushes that lures the Elector Count into a vulnerable position where Khazrak puts out Boris Todbringer's eye in revenge. Both leaders continue the vendetta. (Warhammer Armies: Beasts of Chaos)

Grimgor Battles the Kurgan of the Dark Lands
Grimgor battles the Skaven through their subterranean tunnels until he defeats the Rat Ogres of Clan Moulder single-handedly. Tiring of slaughtering Skaven, the Black Orc Warboss sets his sights on a stronger foe: the Chaos Warriors of the Kurgan tribes. Grimgor's position at the heart of the eastern steppes actually protects the Empire from Kurgan attacks. (UK WD 267)

2520-2521 Be'lakor, in His New Guise as the Dark Master, Seeks to Escape His Curse Once Again
Be'lakor regains his sanity for a brief time, as a new chosen warlord of Chaos, Archaon, approaches. Before the rising warlord is ready to fulfill his destiny, Be'lakor makes one more attempt to escape his curse. Be'lakor senses the awesome power of Albion's Ogham Stones and realizes that, with these sources of magic, he could finally claim the Crown of Domination for himself and break Tzeentch's curse. Be'lakor corrupts some of the Truthsayers, protectors of the Ogham Stones, and sends them out as Dark Emissaries to gather the Ogham Stones' power for himself. Truthsayers and Dark Emissaries both seek allies and escalate the conflict. Ultimately, Be'lakor's bid for power is thwarted, but he absorbs just enough magic from his attempt to stave off his madness. His mind now focuses on revenge. (UK WD 26

Rise of Archaon - Lord of the End Times
A former Templar of Sigmar, the man who would become Lord of the End Times ends the quest he began over a century ago. Archaon wrests the six Treasures of Chaos from their guardians and proves himself worthy to become the Everchosen, Champion of Chaos. Archaon faces further tests to retrieve the final Treasure, the Crown of Domination, and bests each challenge the Chaos Gods issued. Finally, Be'lakor is forced to crown Archaon as Lord of the End Times. Archaon thirsts for revenge against the Empire, and so, his first command rang out to his followers. Archaon ordered them to gather their strength before heading south and taking war to Archaon's homelands. (UK WD 271 )

Archaon Gathers the Four

Haargroth, a goat herd in one of the Norscan tribes, finds an ancient axe belonging to a Beastmen raider. Taking the axe, Haargroth kills its previous owner and begins a career of bloodshed and violence. Touched by Khorne, Haargroth grows in power to become a great Champion of Chaos and eventually challenges Archaon to single combat. Defeated, Haargroth joins Archaon and leads one of his armies. (UK WD 271)

Feytor, a young farm boy, watches his fellow villagers die of the plague. Mysteriously, he is spared the plague's effects, as is his family, once he pleads for aid from any source. Symptoms of the disease mark Feytor and his relatives, but they remain alive where others do not. Eventually, Feytor's family is driven out of the village and then slain by witch hunters. Feytor takes his revenge on the witch hunters and then wanders into Norsca, where he becomes a great Champion of Chaos. Touched by Nurgle, Feytor sees the sign of the twin-tailed comet and follows visions toward the mountains, where he joins Archaon's forces to lead one of his armies. (UK WD 272)

Styrkaar, the son of a Norscan chieftain, is visited by an unearthly voice from birth. Guided by this voice, Styrkaar learns how to influence other people and kills his own father for leadership of the tribe. Styrkaar leads the tribe to victory after victory in the name of Slaanesh, attracting the attention of Archaon. The two warlords meet and form an alliance on the spot, as Styrkaar pledges to lead one of Archaon's armies. (UK WD 273)

Melekh, son of a Norscan tribe's blacksmith, fathers a mutant child of his own. The child's name is Cyspeth, and he is hideously malformed, bearing the shape of a bird's head in place of his own. Melekh is charged by the tribe's shaman to learn the true name of a Greater Daemon of Tzeentch. After many trials, Melekh is successful and returns to his tribe only to face the shaman in battle. Cyspeth betrays the shaman and kills him, fulfilling an ancient prophecy as father and son unite. Archaon watches the battle and rides down to offer leadership of one of his armies to the duo. (UK WD 274)

Grand Theogonist Volkmar Dies in Battle Against Archaon
Seeking to end Archaon's threat before the Everchosen can amass an unstoppable army, Grand Theogonist Volkmar gathers a force and utters a challenge to Archaon. The Everchosen accepts, but Volkmar miscalculates his opponent's power. Archaon triumphs, slaying the Grand Theogonist and leaving his broken body behind on the bloody battlefield. (UK WD 271)

A New Grand Theogonist Is Chosen; Luthor Huss Meets Valten
With Volkmar dead, a new Grand Theogonist is chosen to take his place. Johann Esmer, however, is nothing like his predecessor and angers some members of the Sigmarite church with his secular interests. Luthor Huss is particularly enraged by Esmer's policies and is eventually denounced by the Grand Theogonist for speaking out against him. Huss wanders for some time before encountering rumours of a blacksmith who fought off a Beastmen attack. This blacksmith turns out to be Valten, a young man with the sign of the comet as a birthmark on his chest. Luthor Huss believes he has found Sigmar reborn in Valten and finds his faith renewed and stronger than ever. (UK WD 281)

2522 The Conclave of Light
Karl Franz hosts a grand Conclave of Light at his capital of Altdorf and invites heads of state from across the Old World to a conference where he explains the situation of Archaon's invasion and asks for aid. The Dwarfs and High Elves pledge to assist the Empire in its time of need, as do many others, such as the Tzarina of Kislev. At this Conclave of Light, plans for the defence of the Empire are laid out, and ancient alliances are renewed. (UK WD 280 )

Crom the Conqueror Arrives in the East as the Herald of Archaon
Vardek Crom, the self-titled Herald of Archaon, leads a massive army of marauders out of the Dark Lands toward the Empire, only to find his path halted by Grimgor Ironhide and his Black Orc army. The two forces clash in an epic conflict, ending in defeat for the Orcs. Grimgor and Crom duel in single combat, stopping only once Grimgor's army has fled. Grimgor abandons the battlefield to Crom, vowing revenge and leaving the way open for the Chaos Marauders to pass through the mountains and fall upon the Empire. Now, only the Dwarfs of Karak Kadrin can blunt Crom's advance. (UK WD 282)

Valten and Karl Franz Meet
Threatened by the appearance Valten, who Huss and many others believe to be the living reincarnation of Sigmar, Karl Franz has a difficult decision to make. To spurn the young man would be to invite disaster from those who believed. To accept him would be to splinter the Empire when strong leadership was needed most. The Emperor comes up with a compromise that satisfies all parties and gives the hammer of Ghal Maraz to the young blacksmith without surrendering control of the Empire. United, the two leaders now turn their attention toward the threat of Archaon. (UK WD 288 )

Archaon's Forces Make a Deal with Throt the Unclean
A marauder tribe that displeased Archaon is given to Throt the Unclean as test subjects for the Skaven's unclean experiments in creating new and foul forms of life. In return, Archaon's forces are bolstered by some of Throt's creations. From this unholy pact, the Flayerkin join the Chaos hordes. (UK WD 29

Morathi Reaffirms Her Ancient Pact with Slaanesh
Seeking power and a way to dominate the Druchii nation of Naggaroth, Morathi travels far to the north accompanied by many of her favoured Sorceresses. In the Chaos Wastes, Morathi reaffirms her ancient pact with Slaanesh, and with the power of her Daemonic patron, takes over a tribe of marauders known as the Hung. Morathi takes her forces (including her allies from the Chaos hordes) south toward Lustria, seeking ancient artifacts of power from the temples of the Old Ones. (UK WD 293 )

Be'lakor Resurrects the Dead Grand Theogonist Volkmar
Marching at the head of a legion of Daemons, Be'lakor pauses on the battlefield where Archaon killed Volkmar. Sensing a means to assert his superiority over Archaon, Be'lakor draws forth his most ancient magics and drags the Theogonist's soul back into his body. Returned from death, Volkmar is chained to Be'lakor's battle standard, where the priests screams will unnerve the enemies of Chaos (Warhammer Armies: Storm of Chaos)


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Goblin kroozade of revengyness: win:19 draw:10 loss:9
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Old June 2nd, 2004, 11:51   #2 (permalink)
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Thanks for that although it could have been easily seen by going to the site Now here's a few questions for you all..

Now that we can see the map and what's happening with which races, what are you plans for your army? Do you plan to follow Archaon into Middenhiem? or Are you up for some smashing of walls of the smaller cities? Where do you plan to try and stop his advance? Will you decide to try to hold the four main bastions or leave them and protect the smaller defences?

I plan to either lead my dwarves into the Mountains and help the dwarves of Karak a Kadrin or lead them down and try to head off Grimgor or any chaos forces attempting to encircle the Empire forces from the right.

I think holding Wolfenburg will be a big thing, as it was already destroyed (or almost) I think holding it will be a moral boost to the Light forces. But also it will stop the hordes from gaining any bonuses, tho I do think it'll be good too keep a strong defense around any of smaller settlements and keeps.
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Old June 2nd, 2004, 13:44   #3 (permalink)
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Personally I am taking my goblins and marching to middenheim, we're off to show that there Archaon who's boss. I will co-ordinate my victories with all of portents empire players, as their co-ordinator is the owner of the store I play at.
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Goblin kroozade of revengyness: win:19 draw:10 loss:9
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Old June 2nd, 2004, 16:12   #4 (permalink)
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I plan to march with Archon and burn everything to the ground (Always fun)
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Old June 2nd, 2004, 16:25   #5 (permalink)
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Right. After extensive checking I've discovered that the northern Europe war room is down, whil all others are functioning normally.
The only thing i don't like about the campaign is the sense of it being rigged. For example: On the map it says that more battle sites will open as chaos lays waste to all the cities. Thus implying that ii is impossible for the empire to hold onto cities, they will all be destroyed.
Also I don't like the fact that the UK get's so damn many deciding special events.
Maybe Ill stop moaning now.
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I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel allright. I kill two dwarves in time of peace, and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.

Goblin kroozade of revengyness: win:19 draw:10 loss:9
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Old June 2nd, 2004, 19:19   #6 (permalink)
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my general Kharock will be leading his Norscan tribe the Wolves of Karnath against Wolfenburg alongside the other Khornate warriors. Then on to castle Lenkster, then ever onwards until we reach Middenheim and we will not stop until the walls of Middenheim lie in ruins and the bones of it's defenders have been ground into the earth under our iron heels.
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Old June 2nd, 2004, 20:42   #7 (permalink)
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I will play goblins, and they won't stop until i've got massacred 15 times in a row. Then i'll remake my list.
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Old June 2nd, 2004, 22:23   #8 (permalink)
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My four thousand point Relief Force lead by Valten and maybe Luthor(My Imperial Guard have not seen action in quite a long time as I have been prepping for this campaign). I will be battling Archaon's main army driving from the north. I will not hide behind walls. I will bring the battle to him.
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Old June 2nd, 2004, 23:09   #9 (permalink)
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Good to hear that someone is going to be proactive ^_^

Quote:
Colonel_Kraken Posted on Jun 2 2004, 16:25
The only thing i don't like about the campaign is the sense of it being rigged. For example: On the map it says that more battle sites will open as chaos lays waste to all the cities. Thus implying that ii is impossible for the empire to hold onto cities, they will all be destroyed.
Also I don't like the fact that the UK get's so damn many deciding special events.
Maybe Ill stop moaning now
Erm.. I think this means IF chaos wins at these points THEN they will open up more battlegrounds as the imperial forces retreat. But I don't think it's scripted, I think GW got so much flakk from the EOT campaign that they might just actually let the posts and wins count for themselves.

And as for the UK getting more games... WHOOO!! About time we got something before everyone else, the rest of the world seems to get the stuff before we do (I prove this by the SoC book came out in Norway last week, it comes out properly here on Saturday) Also I think you'll find that lots of other countries will get lots of special events too, but we have more because well we have more player than most countries and GW has it's home here.

Quote:
WiCkEdRock Posted on Jun 2 2004, 20:42
I will play goblins, and they won't stop until i've got massacred 15 times in a row. Then i'll remake my list.
Yu want to get slaughtered 15 times in a row? Well I suppose it's to be expected you don't really expect to have any brave Gobbos... wait brave and gobbos in the same sentance :huh:
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Old June 3rd, 2004, 07:06   #10 (permalink)
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Quote:
Originally posted by King Ulrik Flamebeard@Jun 2 2004, 179
I think GW got so much flakk from the EOT campaign that they might just actually let the posts and wins count for themselves.
I was never quite clear on this, was it because the imperium won more battles yet the forces of disorder were winning?
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