Hey all,
I've recently been working on a unit of Ork Nob conversions, made from modified new Black Orc models. I love the squad and thought some special rules might be in order, based on fluff and the models. This is my first attempt and any help would be great.
Fluff: Da Color Guard are a group of nobz hand selected by my warboss as a body guard. Their armor is far superior to most ork protective gear, and is even better than the standard heavy armor worn by ard boyz and nobz. A host of meks attend to the armor after each battle, repairing and upgrading it constantly. Painboyz, in conjunction with meks, have linked the armor with the orks of the squad, infusing the armor and wearer in cyborg fashion.
The squad wields a deadly assortment of choppas, sharpened and attended to by the hardworking meks who care for their armor. Their armor suits have been modified to include sluggas mounted on the back of the armored gauntlets worn by the nobz. These guns are hardwired into the cyborg system of the nobz, allowing them to fire by flexing certain arm muscles. This also allows the nobz an extra free hand in battle, improving their already formidable combat prowess even further. Wielding dual choppas or big choppas, these ladz become a whirlwind of dead 'ard death on the battlefield.
These hardened nobz form a loyal bodyguard to the warboss, who is also outfitted in similar armor. They are fiercely loyal (primarily because the warboss would krump them if they ever defected!). Each suit of armor is painted a different color, thus giving the squad the name "Da Color Guard".
The squad counts as nobz but with the following special rules:
Follow Da Leader: The nobz must be deployed with a warboss, who cannot leave the unit. No other characters can join the unit, nor can a pain boy or ammo runt be taken (the nobz get jealous!).
Dead 'Ard 'Borg-Boyz: The unit's special armor gives them a 3+ save and a 6+ invulnerable save
Da Rainbow of Deff: The unit has rending attacks. Nobz may be equiped with slugga/choppa/big choppa but may not take any other weapons.`
I'm thinking an additional 13 points per model for a price increase, plus costs of any additional equipment they choose. This may seem low, and its open for debate, but when you consider certain key restrictions (no powerklaws, must be accompanied by a warboss, no painboy option), I'd say its fair.
Any comments, advice, criticisms, etc. are more than welcome, as this is a way to make my converted nobz fair and perhaps even a bit overpriced yet competitive and playable- thanks!
Oh- I'll be posting pics soon!
I've recently been working on a unit of Ork Nob conversions, made from modified new Black Orc models. I love the squad and thought some special rules might be in order, based on fluff and the models. This is my first attempt and any help would be great.
Fluff: Da Color Guard are a group of nobz hand selected by my warboss as a body guard. Their armor is far superior to most ork protective gear, and is even better than the standard heavy armor worn by ard boyz and nobz. A host of meks attend to the armor after each battle, repairing and upgrading it constantly. Painboyz, in conjunction with meks, have linked the armor with the orks of the squad, infusing the armor and wearer in cyborg fashion.
The squad wields a deadly assortment of choppas, sharpened and attended to by the hardworking meks who care for their armor. Their armor suits have been modified to include sluggas mounted on the back of the armored gauntlets worn by the nobz. These guns are hardwired into the cyborg system of the nobz, allowing them to fire by flexing certain arm muscles. This also allows the nobz an extra free hand in battle, improving their already formidable combat prowess even further. Wielding dual choppas or big choppas, these ladz become a whirlwind of dead 'ard death on the battlefield.
These hardened nobz form a loyal bodyguard to the warboss, who is also outfitted in similar armor. They are fiercely loyal (primarily because the warboss would krump them if they ever defected!). Each suit of armor is painted a different color, thus giving the squad the name "Da Color Guard".
The squad counts as nobz but with the following special rules:
Follow Da Leader: The nobz must be deployed with a warboss, who cannot leave the unit. No other characters can join the unit, nor can a pain boy or ammo runt be taken (the nobz get jealous!).
Dead 'Ard 'Borg-Boyz: The unit's special armor gives them a 3+ save and a 6+ invulnerable save
Da Rainbow of Deff: The unit has rending attacks. Nobz may be equiped with slugga/choppa/big choppa but may not take any other weapons.`
I'm thinking an additional 13 points per model for a price increase, plus costs of any additional equipment they choose. This may seem low, and its open for debate, but when you consider certain key restrictions (no powerklaws, must be accompanied by a warboss, no painboy option), I'd say its fair.
Any comments, advice, criticisms, etc. are more than welcome, as this is a way to make my converted nobz fair and perhaps even a bit overpriced yet competitive and playable- thanks!
Oh- I'll be posting pics soon!