Unnamed2000 Pts - Dark Elves Army
1 Liandrin - Seer of Clar Karond (Sorceress) @ 175 Pts
Magic Level 2; Lore of Dark Arts
Darkstar Cloak
Seal of Ghrond
1 Ordeith of Karond Kar (Highborn) @ 240 Pts
General; Heavy Armour; Sea Dragon Cloak
Shield of Ghrond
Sword of Might
Deathmask
21 Ordeith's Raiders (Corsairs) @ 270 Pts
2ndWeapon; Light Armour; Sea Dragon Cloak; Standard; Musician
War Banner
1 Reaver
5 Wolves of Karond Kar (Dark Riders) @ 97 Pts
Spear; Light Armour; Musician
5 Dark Steed
20 Eagle-Eyes of Karond Kar (Warriors) @ 255 Pts
Repeating Crossbow; Light Armour; Shield; Standard; Musician
19 Dark-Spears of Karond Kar (Warriors) @ 185 Pts
Spear; Light Armour; Shield; Standard; Musician
1 Lordling
12 Black Ark Raiders (Corsairs) @ 140 Pts
2ndWeapon; Light Armour; Sea Dragon Cloak
1 Reaver
9 Dreadmist Chargers of Karond Kar (Cold One Knights) @ 335 Pts
Lance; Heavy Armour; Shield; Standard; Musician
1 Dread Knight
10 Cold One
5 Hawks of Karond Kar (Dark Riders) @ 97 Pts
Spear; Light Armour; Musician
5 Dark Steed
2 Karond Kar Dread Reapers (Reaper Bolt Thrower) @
4 Crew
Light Armour
Casting Pool: 5
Dispel Pool: 4
Models in Army: 103
Total Army Cost: 1994
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As the title of the thread so aptly suggests, this is an army I raised to fight in a friendly tournament between friends (let's see how many will still be after Ordeith has had his will with his new slaves-to-be). The idea for the tournament is to pick a 2000 pt army list and then choose parts of it for smaller battles for territories and the like. The minor skirmishes will then inevitably lead to large-scale confrontations between (the hitherto unmentioned, I notice) 2000 pt armies.
The opponents will be shooty and heavily armoured (as opposed to great weapon-wielding) Dwarves, shooty Wood Elves with (probably) a very low number of rank-granting close combat units, and magic-heavy (for they are, after all High Elves.
Enough said. My reason for posting here is to get a second, third, and possibly forth opinion on my choice of troops and tactics.
Starting out with characters... I see Ld 10 as a must in any battle of 2000 pts or higher, so a highborn was the natural choice for me, even though I would have liked a High Sorceress. Too little points to go around - the usual dilemma. I have given him terror for that wonderful auto-break in close combat. The weapon combination he is given is subject to change if there are better suggestions.
For magic defence, a scroll-carrying first-level sorceress might have a higher potential, but hopefully, she will manage to pull off the odd spell. Also, she will be the general and sole character of all battles below 2000 pts - which will be, with all probability, all but one or two of the battles.
Now, for the core troops of the army. Corsairs, with their additional protection from missiles and their multiple attacks will do well against a shooty, light-armoured army of Wood Elves. Against Dwarves, their high initiative will give them the first strike, and they will retain all of their attacks on a charge - as opposed to spearmen. One unit of Corsairs is of a smaller unit size and will assist a larger block unit to add the element of a flank charge.
Spearmen are not bad, but I prefer to charge, rather than being charged; thus, I favor Corsairs. Due to a lack of models, these will have to come anyway. In the very real event of a charge coming their way, the spearmen will live to retaliate, at least.
Repeater Crossbowmen fielded in a large unit with a standard and musician as opposed to a number of smaller ones is how I prefer to play it. The crossbowmen will follow the main force, shoot, move and shoot if they have to, and fight in close combat with their 4+ save in close combat as a block, adding the weight of ranks and numbers.
Dark Riders, I keep telling me, get the models. Now! Well, it never happened, but I will field them anyway, borrowing models if I have to. Two units of five without repeater crossbows, used mainly for flanking enemy units as they are tied up with my main blocks of troops. The idea is for each of the units to march beside the unit they will be assisting in close combat.
The only special choice in the Dark Host, a unit of Cold One Knights speak for themselves. A charge of these will hopefully be able to auto-break units - at least if assisted by, say, a unit of Dark Riders for flanking?
Finally, two Reaper (I almost wrote Repair >_<; Bolt Throwers. Even if these fine warmachines should not cause casualities enough to please bloodthirsty Khaine, they will no doubt disuade parts of enemy movement by their mere presence on the battlefield.
So, to sum it up, I have four blocks of troops, Cold One Knights included, and three smaller flanking units to assist the four smaller ones. I have Cold One Knights causing fear and the highborn general in the large Corsair unit causing terror. A win with any of these in close combat will prove a pleasant experience. Reaper Bolt Throwers will fire away at what they can, and Repeater Crossbowmen will whittle away the odd number of enemy models before finally engaging in close combat themselves. The sorceress will stay within five inches of the main bulk in order to give support where it will most probably be needed.
Constructive criticism much appreciated, for it will lead to the betterment of all Druchii-kind!
Keep in mind, however, that Ordeith will have to select from the troops available in his 2000 pt army list for the minor battles as well! (I have army lists of 500, 1000, and 1,500 pts based on this list, just to make sure that the smaller armies are possible to field as well as being well-balanced).
EDIT: Some point totals removed. Please be careful about posting totals that can reveal the per model / item cost. Thanks. ~DavidVC04
1 Liandrin - Seer of Clar Karond (Sorceress) @ 175 Pts
Magic Level 2; Lore of Dark Arts
Darkstar Cloak
Seal of Ghrond
1 Ordeith of Karond Kar (Highborn) @ 240 Pts
General; Heavy Armour; Sea Dragon Cloak
Shield of Ghrond
Sword of Might
Deathmask
21 Ordeith's Raiders (Corsairs) @ 270 Pts
2ndWeapon; Light Armour; Sea Dragon Cloak; Standard; Musician
War Banner
1 Reaver
5 Wolves of Karond Kar (Dark Riders) @ 97 Pts
Spear; Light Armour; Musician
5 Dark Steed
20 Eagle-Eyes of Karond Kar (Warriors) @ 255 Pts
Repeating Crossbow; Light Armour; Shield; Standard; Musician
19 Dark-Spears of Karond Kar (Warriors) @ 185 Pts
Spear; Light Armour; Shield; Standard; Musician
1 Lordling
12 Black Ark Raiders (Corsairs) @ 140 Pts
2ndWeapon; Light Armour; Sea Dragon Cloak
1 Reaver
9 Dreadmist Chargers of Karond Kar (Cold One Knights) @ 335 Pts
Lance; Heavy Armour; Shield; Standard; Musician
1 Dread Knight
10 Cold One
5 Hawks of Karond Kar (Dark Riders) @ 97 Pts
Spear; Light Armour; Musician
5 Dark Steed
2 Karond Kar Dread Reapers (Reaper Bolt Thrower) @
4 Crew
Light Armour
Casting Pool: 5
Dispel Pool: 4
Models in Army: 103
Total Army Cost: 1994
-------------------------------
-------------------------------
As the title of the thread so aptly suggests, this is an army I raised to fight in a friendly tournament between friends (let's see how many will still be after Ordeith has had his will with his new slaves-to-be). The idea for the tournament is to pick a 2000 pt army list and then choose parts of it for smaller battles for territories and the like. The minor skirmishes will then inevitably lead to large-scale confrontations between (the hitherto unmentioned, I notice) 2000 pt armies.
The opponents will be shooty and heavily armoured (as opposed to great weapon-wielding) Dwarves, shooty Wood Elves with (probably) a very low number of rank-granting close combat units, and magic-heavy (for they are, after all High Elves.
Enough said. My reason for posting here is to get a second, third, and possibly forth opinion on my choice of troops and tactics.
Starting out with characters... I see Ld 10 as a must in any battle of 2000 pts or higher, so a highborn was the natural choice for me, even though I would have liked a High Sorceress. Too little points to go around - the usual dilemma. I have given him terror for that wonderful auto-break in close combat. The weapon combination he is given is subject to change if there are better suggestions.
For magic defence, a scroll-carrying first-level sorceress might have a higher potential, but hopefully, she will manage to pull off the odd spell. Also, she will be the general and sole character of all battles below 2000 pts - which will be, with all probability, all but one or two of the battles.
Now, for the core troops of the army. Corsairs, with their additional protection from missiles and their multiple attacks will do well against a shooty, light-armoured army of Wood Elves. Against Dwarves, their high initiative will give them the first strike, and they will retain all of their attacks on a charge - as opposed to spearmen. One unit of Corsairs is of a smaller unit size and will assist a larger block unit to add the element of a flank charge.
Spearmen are not bad, but I prefer to charge, rather than being charged; thus, I favor Corsairs. Due to a lack of models, these will have to come anyway. In the very real event of a charge coming their way, the spearmen will live to retaliate, at least.
Repeater Crossbowmen fielded in a large unit with a standard and musician as opposed to a number of smaller ones is how I prefer to play it. The crossbowmen will follow the main force, shoot, move and shoot if they have to, and fight in close combat with their 4+ save in close combat as a block, adding the weight of ranks and numbers.
Dark Riders, I keep telling me, get the models. Now! Well, it never happened, but I will field them anyway, borrowing models if I have to. Two units of five without repeater crossbows, used mainly for flanking enemy units as they are tied up with my main blocks of troops. The idea is for each of the units to march beside the unit they will be assisting in close combat.
The only special choice in the Dark Host, a unit of Cold One Knights speak for themselves. A charge of these will hopefully be able to auto-break units - at least if assisted by, say, a unit of Dark Riders for flanking?
Finally, two Reaper (I almost wrote Repair >_<; Bolt Throwers. Even if these fine warmachines should not cause casualities enough to please bloodthirsty Khaine, they will no doubt disuade parts of enemy movement by their mere presence on the battlefield.
So, to sum it up, I have four blocks of troops, Cold One Knights included, and three smaller flanking units to assist the four smaller ones. I have Cold One Knights causing fear and the highborn general in the large Corsair unit causing terror. A win with any of these in close combat will prove a pleasant experience. Reaper Bolt Throwers will fire away at what they can, and Repeater Crossbowmen will whittle away the odd number of enemy models before finally engaging in close combat themselves. The sorceress will stay within five inches of the main bulk in order to give support where it will most probably be needed.
Constructive criticism much appreciated, for it will lead to the betterment of all Druchii-kind!
Keep in mind, however, that Ordeith will have to select from the troops available in his 2000 pt army list for the minor battles as well! (I have army lists of 500, 1000, and 1,500 pts based on this list, just to make sure that the smaller armies are possible to field as well as being well-balanced).
EDIT: Some point totals removed. Please be careful about posting totals that can reveal the per model / item cost. Thanks. ~DavidVC04