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Like most people I initially thought LOTR was a shallow and dumb game GW made to cash in on the works of Tolkien. Though the last part is right, the former isn't. I give every game a chance, and my friend wanted to do a Harad force pretty bad. Another pal of ours had a full army of Elves, and others were grabbing some forces.
I was hesitant going in, but after my first game I was pretty hooked on the system. It was so simple and complicated at the same time, and I could see so many strategies to use. After an initial dealing with Goblins, I decided to go for Isengard and the fighting Uruk-Hai, since I like wounding on occasion.
So far we've done multiple team games, Isengard and Harad against Elves and Minas Tirith (With Dwarves every now and then). Evil is ahead with a 3-1 ratio.
This is the list I hope to build soon:
Host of the White Hand (500 Points)
Vrasku, Uruk-Hai Scout Captain.
Ugluk, Uruk-Hai Captain.
1x Uruk-Hai w/ Banner- 39 Pts.
6x Uruk-Hai w/ Shields- 60 Pts.
7x Uruk-Hai w/ Pikes- 70 Pts.
8x Uruk-Hai Scouts w/ Orc Bows- 72 Pts.
8x Uruk-Hai Scouts w/ Shields- 72 Pts.
3x Uruk-Hai Berzerkers- 45 pts.
2x Uruk-Hai Crossbowmen- 22 Pts.
Total: 500 Pts.
I don't know for sure if this follows the 33.33% rule, if it doesn't though I will drop a few and include the Warg Riders I plan to buy next week.
I plan to build this army in blocks. 500 first, then 750, then finally 1000.
I also plan to have every unit available to me for mixing it up and because everything does have it's place. Dunlendings look great and they fill a nice hole in my army, so I plan to get a few of them plus a king. Orcs are dirt cheap and can help me trap, so I plan on at least one unit of them. Isengard troll, Siege Ballista, and everything else will soon follow.
So far I have had solid games with this force, besting Elves, Dwarves and men in hand to hand. My only complaint is not a truely fighty hero, as Boromir of the White Tower was besting me at every turn. I plan to solves this with the troll and some allies from the new book. Another solution would be an Uruk-Hai Shaman with transfix to deal with him.
I don't see a lot of tactics and strategies on this forum, so once I get more experienced I'll try to write some up.
Last edited by Stunted_Merc; May 28th, 2008 at 21:57.
Best I can tell you are following the 33% bows rule just fine. I agree with you that I first thought LoTR was a dumb game, but when I actually looked through the rules I saw how complex and tactical it could really be. A 1000 point army is quite large for LoTR as those games will take you quite a bit of time. Don't worry too much about Boromir, good may have better heroes, but evil has better troops. Take a troll and things will be quite different.
Cool don't have to change a thing. Other than Sauron and Gorbag I hope evil gets a few more fighty heroes soon, I have high expectations for the Black Marshal and friends in the new Mordor supplement.
Does the list in itself look good? Only thing I really lack is speed, but Uruk-Hai are tough chaps and I hardly have a problem getting them across the battlefield.
Yeah Uruk-Hai! LotR is a great game, good for a small skrmish ype scenario. Stick to 1K or less and youll be fine.
Also, personally i prefer it a lot if you stick to using models which actually appeared in the film. No so the scenarios can be played necessarily, but im just not a fan of the fact they're releasing all this stuff which is only in the books, basically new models with the same rules etc, and you just cant relate to them (without having read the books i guess)
From what i can remember, its est just to have one hero per 500pts, and id say go with Lurtz, best UK hero there is, from what i remember.
The Shield warriors are solid and can take a lot of punishment, and the Berserkers are awesome.
My only problem with Lurtz is he is the same points as Vrasku and Ugluk, same stats, but no special rule. It doesn't even state if he can fight with a shield anymore. So far the Uruk-Hai characters have dumbfounded me.
Alright from as far as I can tell the basic profile of a an Uruk-Hai hero is D4, this is helped by the Shaman who is naked. Now with armour you get +1 I believe, so it would now be D5. Vrasku only has armour as his protection, so this makes sense.
After this though things get dumb. Ugluk has heavy armour and a hand weapon, I assume heavy armour is a +2, but Ugluk only has D5.
Lurtz is equipped with armour and a Shield, so he should be D6 like Ugluk, but is only D5. Also in the new rulebook his special rule is missing, so the shield seems a waste now.
Another thing that helps support my claim is the new Uruk-Hai Captain, who equipped with armour as standard has D5. He can further get Heavy Armour and a Shield, which should bring him up to D7. Why does a lowly no named hero have a better defense than my named one's?
I haven't read the books, but I have read much of the fluff associated with LOTR. I enjoy most of the new models and units being released, like the upcoming Black Numeroens or however you spell it.
Last edited by Stunted_Merc; May 26th, 2008 at 21:04.
Ahh ok, yea unfortunately my LotR knowlegde is a bit off, havent looked at the rulebook in a LONG time... i really should. May repaint some of my models over Summer.
Would be cool Phoenix, once I figure out what I'm doing confidently in this game I'll start buzzing some interest, writing actual tactica's (Probably just evil), and getting some other stuff up.
Alright I guess I can use this as a project page as well.
Yesterday I shelled out some cash and nabbed the Saruman and Grima blister, along with a box of Warg Riders.
Tomorrow I finally can get my Vrasku and Ugluk blister along with either the Ballista or a box of Orcs (Probably the latter). I placed orders for another box of Warg Riders as well as the Isengard Troll.
This should give me enough to be flexible and do a 1000 pts., though I plan to get another box of Fighting Uruk-Hai for some more models.
Currently my Captain and the six Shield Uruk-Hai are painted, just need basing. Tonight I plan to work on the Crossbowmen and Scouts.
Finally, Saturday we are playing a sizable game. A friend of mine purchased the Dwarf battalion, Balin and Guard, and two of the Shield w.e's. The other gamer has a big force of Minas Tirith, at least enough to do 750 by himself.
After this I plan to use my new Legions book to purchase some allies. My army is working of the Scout list for Isengard, as it's the most flexible in different lists. I'm particularly interested in Dol Gurdor, since I wanted the Castellens for so long. Other useful things would be the bat swarms from Moria.
Has anyone here had experience playing around with the Wizards? I was wondering how I should use them, they seem to be complicated, since you need to be close enough to cast but not close enough to be charged and killed, although Saruman can fight (Only one attack though).
Wizards tend to be pretty tough (iirc D5 for saruman?) So he can often hold of average enemies, and when they back away after combat incase they do get in trouble, just make sure he has some support.
Also you can make use of other modls control zones. Say have 6 friendly models surrounding him at a distance, the enemy cant get get to him as they would have to pass through other control zones. or, if youre just attacking to the front, 3 will do, as charges must be direct.
Thanks for the info, I'll keep that in mind. His defense is indeed 5, and his fight value as well, so he can hold himself if forced into a fighting situation.
I like Saruman a lot, sure he isn't Gandalf the White (Or any of the other overpowered heroes good seems to have), but his small group of powers are devestating used right. The Palantir is just icing on the cake, and will be beneficial on turns that I need to break through.
A few tactics have cropped up with Saruman so far. Since only one of our opponent's fields any sort of wizard, Will is hardly used for my friends Harad. One idea we had was using Suladan the Serpent Lord's willl and cast Terrifying Aura on him. If mounted on horseback and leading a charge with Serpent Riders, this tactic could prove devestating done right.
Last edited by Stunted_Merc; May 29th, 2008 at 01:04.