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would it be a good idea to have an all cav (evil) army I like the idea of a horde of warg riders with morgul knights on thier flanks and gothomog and sharku leading the charge would it be a winning army
it would definately be a good army to play-post a list and you will get feedback.
wargs are great as they are str4 and i like the idea of gothmog leading them-i would use sharku to as he has 3 might for not many points
Right now I see a considerable lack in numbers and bows. Though I wonder if the lack of numbers would be offset by the wargs charging and potentially knocking down models. The good thing is that you get a possible second wound where the mount dies before the rider. Has real potential against a lot of armies save Rohan, though in an Evil vs Evil battle, you might be in for a stiff fight.
Somehow I think Shelob could find her way into this list, but that's just plain out insanity!
Create flames for a galaxy and it will be warm. Put a galaxy in flames and it will be warm for the rest of it's existence.
the only good army that can go PURE calvary is harad and rohan. With Mordor you can use morgal knights but with their point value you will need some ground troops, if you didnt know they are the same thing as Dol Amroth but they cause terror.
harad can be a good army if you play them right. Harad bows on horses, serpent riders, and camels can make a pretty good force. Then you can take Sulladan and then your low breaking point is balanced out by his 12" stand fast. But rohan is better, in most cases. Dol Amroth can be good alone, ive seen it first hand, lances are a beast and the 12" banner from the Dol Amroth hero is pretty dang good too.
Whoops! I had a miscommunication with the word good. I took it to mean Good vs Evil type good. In that case Harad is decent as they do have flexibility.
I still think pure Dol Amroth is a bit of a one trick pony. All they have is the lances. They are awesome at what they do, but have nothing else to take on things like a mumakil without getting squashed in the process.
right, but it is possible to run it, it does well against non-monstrous-mounts but their evil counter parts, the Black Numenoreans, would have no problem at all dispatching a mumakil, actually i take that back, they wont kill it, the Dark Marshal will compel it and have ot stomp all over the other army. Go Magic!
An all Cavalry Evil force is actually pretty good. I have plans for one relatively soon after my Isengard force is done.
Off the top of my head here's what I think could work well in an all Cavalry force: Warg Riders (Duh), Morgul Knights (Consider these the elite cavalry), Shelob, Gothmog, Sharku, The 9 Ringwraiths (Either mounted on horseback or Fell Beast), Orc Captain, Orc Shaman, Mouth of Sauron (I believe so, might be restricted by list picks), etc.
Since we are Evil, we don't have to play fair. Hence the inclusion of Cavalry movement monsters like Shelob and a Fell Beast. Shelob works perfectly along a Cavalry army, since she can pounce, and knocks cavalry over as well as troops. Her speed allows her to keep up with the army and she deals massive damage in hand to hand. Another benefit is she's a big f'in Spider, meaning most of the bow warriors from your opponent will target her more often than your main army.
I really consider either Gothmog or Sharku (Or both) as essential for a Cavalry list, both from a theme purpose and gameplay wise. Gothmog is a monster, and combined with his amazing special rule it puts him over the top. Mounted atop a Warg Gothmog can easily get into a position to take advantage of his rule, thereby granting your force free Heroic actions, which when it's a primarily Warg army is very, very dangerous.
Sharku is just cheap as hell and comes with 3 might, what else do you have to say?
Shamans are a great supporting hero for your main baddie, as both Fury and Transfix can find many uses in this force. I'd always try to fit him in if you can.
Warg Riders are the essential unit of this list, and are the "Meat" upon the "Bones" allowing a strong foundation. Point for Point I believe that Warg Riders are some of the best Cavalry in the game, at least every game my Wargs break the enemy Cavalry. Also the mental image of the Warg wrapping it's mouth around any goodie two shoe is great.
They will also be pretty much your only source for bows in this list, so max out your limit and spend the rest on Shields or Spear & Shields. Don't be afraid to charge in with the bow armed riders either, the Wargs alone can provide many kills.
I haven't honestly had much experience with the Morgul Knights (Yet...) but on paper they look like our version of the elite Cavalry. Many people (Including their creator) see's them as foils for the Dol Amroth Knights, which are tough nuts to crack. Morgul Knights are identical to them, PLUS have the benefit of Terror, one of the best rules to have on a Cavalry side. The enemy looks numberless? Think you might lose despite having superior skill? Terror those suckers and watch them run right off the table, thus decreasing the number of models you have to kill. Followed up by a charge.....yeah, I need to buy these guys soon.
Lastly the Ringwraiths would be excellent leader or support pieces for this army, either on horseback (Or in larger games) The mighty Fell Beast. Easily the best piece to use would be "The Shadow Lord" for his constant ability, any Warg Riders (Or Morgul Knights) Accompanying him can't be shot at, providing safe passage across the battlefield to set up that glorious charge. Next would be "The Black Marshal" his banner effect and superior fighting skill would be a great asset to this force, also he can take an armoured horse. From there any of the others would be great, I like how "The Tainted" works, since his special ability could potentially kill enemies around him every turn.
Here is a sample list that could work reasonably well in a 500 point pitch game:
The Shadow Lord: Horse- 130 Pts.
Shelob: X Pts.
Orc Captain: Warg, Shield- 55 pts.
5x Warg Riders: Shields, - 65 Pts.
6x Warg Riders: Shields- 78 Pts.
6x Warg Riders: Orc Bows, 4x Shields- 82 Pts.
Army Total: 500 Points.
Total model count: 20.
Main List: Cirith Ungol.
Allied List: The Nazgul.
I forgot if Throwing Weapons counted as bows or not, so to be safe I took the four off of the 5x Riders and placed four shields on the Bow Wargs.
I took the safe route with this army list, thus the inclusion of the Shadow Lord, I don't want my small, elite army getting shot up as I move in. His magical powers and high Fight skill should make him viable in any circumstance. Shelob is a real "Beast" (Har har) in close combat, and is rather cheap for what she does. Just make sure you don't have to make too many Courage rolls. She will also attract a bunch of fire, keeping it off the Warg Riders. I have no idea if she can benefit from the Shadow Lord's effect, but it would be very cool if she could.
The Captain is there as the leader of the list, and his Might should prove useful in the list.
Of course the real army comes in the various Warg Riders. With their speed and numbers (Sorta) they should make it across the battlefield and eat up anything in their path. Lay down some fire with the bow armed Wargs and have a good time.
500 Points is semi-limiting to an army like this though, I believe this kind of force really excels at 750 to 1K, but at 500 they can hold their own and provide a good battle. You could easily replace the Shadow Lord with a mounted Gothmog if you so wish, or any of one of his Mazgul pals.
Hope this helps, I've been wanting to do an army like this for a LONG time, and I almost have all the pieces to make it perfect.
Last edited by Stunted_Merc; September 11th, 2008 at 06:07.