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I might want some in my harad/easterling army. They seem pretty sick with two attacks, high fight value and descent defence. But are they worth their points. Especially the raiders, their impalers seem nice but i cant decide if i want to take them. Its kind of risky since they only have one wound and they re a lot of points.
Also haradrim raiders, are they worth their points? Should I give them bows or spears. Do they suffer from the move and shoot rule. sorry i need brushing up on lotr. Also does a spear jsut give them plus one strength.
Im concerned that if i take too many mahud models, my enemy might shoot my weaker haradrim and focus on them to get me down to half of my original number and since mahud only have courage one i would be pretty hopeless.
Looking for anyone with experince to give some input Thanks!
I haven't used Mahud as I don't have the funds to buy any models right now.
Looking over the profiles. I think it would be a good buy to give the foot troops all the poisoned blowpipes. Though the range is poor, you might be able to thin the ranks of opposing troops. The Warrior Pride allows them to automatically pass Courage tests if they are within 12" of their Tribemaster or King. Banners help too but the additional heroes can tip the scales and holding your troops in place. The trick will be not to lose the Heroes.
I think the Haradrim Raiders are pretty good. They're cheap as for cavalry and they come with bows, with which they can shoot with if they move up to half of their normal move (ie up to 5"), The spears function as lances, so on the charge a Haradrim Raider with spear gets +1 on his to wound rolls (if he wins the fight).
As for the Mahud, man, if only I could afford to get them. I've always liked S4 (and F4), but 2 Attacks! Stick him on a camel and you have the hitting power of mostmounted Good Captains, and more on the charge, with an automatic S4 hit. Yes, they have only 1 wound, but then so do most things, so shielding them with others or terrain will help them to be able to run down the foe.
Last edited by onewhois; September 25th, 2008 at 01:46.
If the mahud raiders were plastic I would definately get them. But since they arent Im just going to get some haradrim raiders. I bought some mahud with blowpipes, since the hand weapon blister only comes with one spear At least the raiders are cheap in points and money wise.
I want to get about 5 Mahud raiders, 1 mahud king mt, 1 mahud king ft, a Mahud chieftain, and about 15 Mahud Warriors.
The 15 Mahud warriors, i dunno what i'd give them. Since Blowpipes don't count as bows ( thank god) i don't have to count them towards any bow limit, allowing them to be Blowpipes. Heck, you could have a massive Mahud army, and never worry about the bow limit, and still have decent fire strength and hit ratio.
I'd like that sort of army, y'know. Allying mahud with easterlings would really work.
Say... 6 easterling shieldsmen in a front line, 1 easterling captain, and one Mahud King on foot. 8 Mahud spearmen in the second row, and, in the third row, 8 Easterling spearmen. That's 4 attacks in each row ( 5 in the mahud row, as the phalanx rule wouldn't work, elsewise, and 5 in the Easterling cap'ns row.
That's be a pretty wicked formation. Or , a regiment of easterlings, 16 spearmen, 7 easterling shieldsmen and 1 Easterling Captain, and a war-band of 15 Mahud warriors, 5 blowpipes, 5 spears, and 5 with just shields, and a Mahud king, with spear, and finally, 20 easterling archers , creating either 2 volleys or 1 large and very hard to eliminate, volley.
I think all 3 of the above ideas would make for good easterling/mahud allied forces.