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I'm looking to join the proud ranks of LotR players out there. I've been playing Warhammer for a couple of months now and enjoying the experience with friends. I have, however, found the rules lacking in some way. When watching a demo game of LotR the other day, I really enjoyed what I saw and started working on some ideas for armies. I've got a few thoughts on what I want to play and I'd appreciate some input coming back my way, if it's possible.
-I always end up playing good. I'd like to at least start off with an Evil Army.
-I enjoy fast units, either as shock troops or guerilla fighters.
-I really like the Ringwraiths.
Here's what I was thinking of fielding.
-Shadow Lord w/ Horse
-5x Morgul Knights
-Gothmog w/ Warg & Shield
-10 x Warg Riders w/ Throwing Spears and Shields
This comes out to 500 even, apparently the target number ATM.
Other thoughts I'd had were to field a horde of Orcs with a Drummer. This means they only move 1" slower than the War Riders. Now those are shock troops.
Note: I'd prefer something that works together at least slightly well fluffwise.
Thonhin, Guardian of the Vaults of Winter
Wood Elves: 17/1/2
That current army, I'm sorry to say, has too few models for a 500 point army. All mounted armies are typically very difficult to use, as your opponent can simply find some difficult terrain, denying you your charge bonuses.
Generally it's best to keep all mounted armies with as many models as possible, generally lead by a couple of generic captains and a shaman.
On the other hand, a drum is a very good option. I personally use it with morannon orcs, who are perhaps the best shock troops in the game point-for-point. My own 500pt army uses this:
Shagrat with shield
Ringwraith on horse 2/7/1
15 Morannon orcs with shield
15 Morannon orcs with shield and spears
5 Mordor Uruk-hai with shields
4 Orcs with spears
Sadly, no orc is really a shock troop, unless atop a warg. I think an army of 500 pts can't really go as full cavalry, unless it's got cheap cavalry, like Harad.
I real simple yet good force on cavalry with -- units is this one
With 1 really good Haradrim Hero, that could slaughter any good captain, no trouble, with 5 Mahud raiders to act as him 'bodyguards', yet without the awesome rule.
- Suladan, mounted, 100 pts
- 5 Serpent Raiders, 65 pts
- 17 Haradrim raiders, 2w/ banners, 5 w/ bows, 10 w/ War-spear 237 pts
- 4 Mahud raiders, all w/ War-spears, 84 pts
17 Haradrim raiders & 2 of them banners means re-rolls are plentiful, and numbers aren't that low for a haradrim cavalry force. The 5 Serpent raiders are there to add F4 to the fray where's it's needed to even the odds.
That'd be a decent Haradrim cavalry force.
A good orc cavalry force, would be---
Total of 499 pts, exactly.
- Gothmog On warg 140 pts
- 15 Warg riders, 5 w/ bow, 5 w/ shield, and 5 w/ lance and shield. 201 pts
- 1 warg rider w/ banner, 38 pts
- 6 Morgul knights, 120 pts
Gothmog's there to act as ... well... the hero, duh... with 6 morgul knights making him a little army in their own right, able to punch holes in the opposition, with the other 15 warg riders following in close suit.
For a more flexible force, then you might try replacing the Wargs with Morannon Orcs on Foot and have the Knights attacking up the flank. Their special ability will really mess up your opponent as they have to roll to attack.
Vashnir, how can you say that S4 Morannon Orcs are not shock troops, especially with a Drummer nearby. Warg Riders are better, but are much more expensive: at least 4 points. They wound gondorians and similar like few others on foot.