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I was wondering what everyone thought of WotR now that it's out?
Personally I love it! I've now played 6 games and I see no signs of quitting anytime soon.
I'm getting ready to expand my Dwarf army, cause they are gonna be dead hard when led by Gimly or Balin.
I can see how it can speed up massive games, but on the other hand, it also seems to limit the (what I considered unique) ability to utilize the very tactics that I thought set LotR above WFB: The ability to move individual models around without having to worry about 'unit coherency'. I think playing a game or two this way would be fun, but I don't think it will be permanently changing the way I play the game. I think I would rather a long drawn out game with lots of models playing the original way the game was designed than using the 'movement tray' method of tabletop warfare. I will report back again once I've had a closer look/play.
Thanks for the reply! For me the SBG is great for skirmishes, it just drags way too much when trying to fight a real battle involving more than 40 or 50 models per side.
I understand you comments on the tactical ability in the SBG. WotR has it's own learning curve in the tactics department. I've been really enjoying the new challenge!
A few thoughts:
I guess first of all, WOTR is the expansion that brings LOTR in line with the other games. I have played a very little of LOTR and I have enjoyed it, but you do need to keep things small for it to work properly. For example the demo games in the stores work great where they have the fellowship facing off against the goblins and cave troll. When these games get much bigger they can take a huge amount of time to play. As much as I wish it wasn't so my time is pretty premium these days and I just can't afford to play for days at a time.
WOTR is fast and straightforward and yet it retains some nice tactical nuances for those who are interested in micromanaging their army. I think the army lists work really well and the decisions are still there to be made but are a lot more straightforward.
You can still go for a small elite or large horde type army and everything in between but now you can choose those armies a lot faster because some of the micro management elements that exist in 40k and Warhammer simply arent' there.
I thin WOTR is going to be a huge success and I know that I am planning to collect LOTR armies in pretty mush the same way I do 40k and Warhammer armies, about 2000points of each.
I think it really helps that the models are some of the best I have ever seen. I honestly can't wait to get my hands on 'em.
Has anyone else been caught up by the release?
I just love scattering my big bow-armed warg rider force around and driving my opponents crazy too much to bunch them up in a single movement tray. (I think)
I will be grabbing the book on or after May 1 (payday!). I will have more input for this discussion then.
I'm not so sold on it. It just seems to be a lot of dice rolling without the same imagery of ballte that the other games create. You just roll dice once and that many guys die. I really grew to like the LotR system recently and WotR leaves me a little bit wanting.
http://www.armyroster.com Check out my ToP WIP in the projects section!
I have played a few games of WoTR, and find to be very fun, although the model count is so high, and when it come to packing everything up, it is such a bore, it's fun when everything is on the table, but then to take off and put it all away takes something away from the game.
I have a 500 point army, which is very small for WoTR, and I have 81 models in total, I have 72 Warriors of Minas Tirith, 8 Knights of Minas Tirith, and Faramir. So when larger battles present themselves it's gona feel even worse packing everything up, and it's going take forever. But it's a cool game overall.
Also, could you please elaborate on what you mean WOTR doesn't have the "same imagery of battle?"