Welcome to Librarium Online!
What follows is a progressive look at all of the formations and heroes in the War of the Ring book, to which I will hopefully add 1 or 2 entries each day (time and uni study permitting). To start with I'll make a few comments on each entry and comparisons within that entry's list (an example of a list is Mordor), later expanding to comparisons to possible allies and what to do if you happen to be facing them.
Everything written here is my words and my (humble) opinion.
Throughout I've ignored the costs of acquiring some miniatures (like metal ones), so some will have to look at what they have or can get when reading this thread rather than going by what I've suggested here.
If you want to make a comment, please PM me rather than posting here so this thread is easier to navigate (I anticipate this thread becoming rather big in the due course of time).
Minas Tirith/Numenorean Warriors
These are a trade-off between good Fight (Numenoreans) and high Defense (Gondoreans), otherwise there's no difference between them. Whether you take one or the other depends whether you want to do more damage or survive longer. These, along with the Warriors of Arnor, are the basic formations in this list (Gondor and Arnor).
Last edited by onewhois; February 5th, 2010 at 00:07.
Minas Tirith/Numenorean Archers
Again the only difference between them is the good Fight (Numenoreans) or good Defense (Gondoreans), otherwise they put out the same amount of shots. It's again your choice as to which ones you'll have, but if at all possible you should have Rangers instead.
Last edited by onewhois; February 5th, 2010 at 00:09.
Minas Tirith Knights
These are the 'basic' cavalry for this list, with comparable stats to Minas Tirith Warriors. With lances they can hit hard (4+ vs D5, for example), and with good Defense (even more so if you take shields) will take less damage in return than most cavalry. If you don't have Knights of Dol Amroth you should think about taking these.
Rangers of Gondor
The Rangers of Gondor have the same profile as Numenorean Archers, so they're not bad in a fight, but with a better Shoot value and the Pathfinders(Woodland) rule they are better at both shooting and getting into position (all for the same points!). You should take these over Gondorean/Numenorean Archers, and I also prefer them over Rangers of Arnor.
Rangers of Arnor
The Rangers of Arnor are similar to the Rangers of Gondor, trading low Courage for the Pathfinders(Master) rule, and as such have similar advantages over Gondorean and Numenorean Archers. My personal preference is the Rangers of Gondor, but the Arnoreans will do as well.
Warriors of Arnor
The Warriors of Arnor get the relative advantages Warriors of Minas Tirith and Numenor had over each other, but make up for it with low Courage. This means they are better in combat than the other Warriors (which is just as well, as the lower Courage makes losing a combat worse for the Arnoreans than both the others). Useful if you have them.
Citadel Guards have good Defense, Fight, Strength, and Courage, meaning they're good to start with, but give them longbows and they become really good (one of the few things I have ever considered using for their abilities in combat and at shooting: I prefer to have separate combat and shooting formations). This versatility and ability means you can adapt somewhat to your opponent. This does cost more points but I believe it's worth the cost.
Last edited by onewhois; February 11th, 2010 at 11:48.