Originally Posted by Blackadder
As title
Basically next year (I think - this is according to a friend of mine) there might be some kind of 40k doubles tourney where two different armies of 500pts come together to fight an opposing army of the same size. Me and my friend were thinking of giving it a go, and it'll be our first tourney for both of us, since we've never participated in one before, but have quite a bit of experience in friendly games and the very occassional GW gaming.
Anyway, there's 2 options we were thinking of - 1) An Imperial army - I'd be fielding the good ol' fashioned Imperial Guard, and he'd be fielding Black Templars/Space Marines - which is outside this discussion really, and then there's option 2) - Namely, me using Tau, and him using another Xenos army, most likely Eldar (as that's the only one we could think of which would ally with Tau...).
So... what i want is advice from my fellow LO Tau players on what to take in a 500pt Tourney going Tau army - They were my first 40k army ever (although not my first GW army... I played Fantasy for a few years before starting 40k) so I've got a few bits and bobs, although more recently i've moved much more strongly onto marines and guard so I've got less tau than them (although I still really like Tau...). The stuff I've got (that i know of off the top of my head) is the following:-
. 2 Battlesuits set up as Fireknives (that's plasma rifle, missile pod and multi-tracker)
. 10-12 FWs with Pulse Rifles (it's the carbine model they're using but I just say they're pulse rifles as I just prefer the look of carbines over rifles) - speaking of which would I have any problems with that at tourneys...would anyone really care?
. Devilfish with SMS or gun drones... they're not glued in so I can swap 'em out if I want.
. A Railhead Hammerhead I converted out of another devilfish... I don't have the Burst Cannon side things, although I did convert some from drones...but they look crap and are pretty fragile... but I do have loads of Gun Drones.
. about 12 Kroot Carnivores.
So yeah - What would you suggest taking for a tourney worthy Tau army? Feel free to suggest other purchases too, as I don't mind getting one or two extras, just so long as it's not too much/a completely new army... I'm not expecting to win this tourney by any stretch at all, as there'll be far more experienced players than us two there, but I'd at least like to get somewhere
Lastly, there's no concrete Eldar army built yet (as my friend is in the middle of his A-Level exam period...) but what he said to me in the text message when I asked him about a Tau-Eldar alliance was that it'd be an "autarch based army"...
Cheers
EDIT: After reading the tactica articles on LO I've thrown together a quick and easy 500pt Tau list - it might give us a better starting point of discussion _
HQ
'El - Fire-Knife set up (see the main body of text for description on what it is), HW Multi-tracker, Targeting Array - 97
Troops
6 FWs - Nothing - 60
10 Kroot - nothing - 70
4 Pathfinders - Nothing - 48
Pathfinder Devilfish - Disruption Pod - 85 (this thing will be transporting the FWs not the PFers... they will just sit back in cover and Marker-light up key enemies)
Hammerhead - Railgun, Burst cannons & Disruption pod - 155
XV8 Battlesuit - Fire-knife combo, Multi-Tracker - 62
Total = 577
Obviously we're quite a bit over the target points value so something is going to have to go, but honestly I don't know what... I'm leaning more toward the kroot and or the XV8, and using the spare points to buy more FWs, as I think even at 500pts with a transport, 6 guys will be just too fragile. The same goes with Kroot too - even if (and this is the plan) I infiltrate them into woods to give them the 6+ cover save straight off the bat, they wont be that great in CC without the hounds, and the Kroot Rifles aren't going to do that much anyway...
Pathfinders I dont think are a problem if there's only 4... as I say I plan to keep 'em in cover at the back and just Marker-light stuff, so 4 guys isn't much of a problem as they'll be out of range of most guns (bar stuff like Snipers and heavy bolters and that), it might also work to their advantage, if they enemy doesn't view 4 guys as big a threat as 6 (even if they do have MLs...)
I'm also aware that the hammerhead is an absoloutely massive points sink at this level... but it does have great versatility in that it can take on the very best tanks the enemy can throw at me at any point level and also comes with that Submunition round which will also chew up enemy light infantry and possibly heavies too - AND it can have Markerlight support to reduce the scatter by 5' - trouble is it'll be the target of every single heavy and anti-tank weapon that has a hope of damaging it from turn one... the key to keeping it alive will be to get it to keep flying and hug cover... I'm toying with the idea of a broadside instead though...
So yeah, thoughts? Suggestions? Changes? What should be dropped and how do you think this kind of thing would fare in a doubles 500pt tourney with an eldar army by my side?
EDIT 2: Oh yeah, the original questions about purchase suggestions and so on are also still on, so if you want to help me out on those issues then feel free to do so
Well first things first, there is lots of fluff regarding Tau allying with imperial forces (including Marines), so a Tau/Marine team up is by no means out of the question.
Secondly and I say this without any insult intended, you cannot build an effective list with what you have available. If you go the Marines/Tau route (which I would) then the way to build is to have the Marines as the move forward, take punishment and take the fight to the opponent component. The Tau are the fire support, staying back and taking down the armour, transports and tougher units part of the army.
With that in mind this is what I would go for.
XV8 Shas'El with twin linked missile pod, targeting array and HW BSF 81pts
XV8 Shas'El with twin linked missile pod, targeting array and HW BSF 81pts
XV8 with twin linked missile pod and targeting array 53pts
XV8 with twin linked missile pod and targeting array 53pts
6 Fire Warriors 60pts
Hammerhead with railgun, burst cannons, multi, BSF and disruption pods 170pts
498pts
I know it does not look like much but stay with me. In this little army you have four highly accurate XV8's. You have two Shas'El's hitting on BS5 with a re-roll (essentially they won't miss and more importantly means you do not need expensive marker lights) and two XV8's with BS4 re-rolls. You have a Railgun to take down heavy stuff but more importantly it has the submunnition.
You have 8 STR7 shots a turn, that will rarely miss and either a Railgun or subs as well, this may not seem much but remember the job of the Tau in the team up is to supply targeted support fire. This means their job is to surgically eliminate transports, tanks and other threats like bikes, Monstrous creatures etc and to do this you need highly accurate, high strength, long range firepower and that is exactly what this list does.
While it seems that the list does not offer masses of firepower you have to remember that you have the Marines as well and the opponents army is not going to be that big. I personally would not want to be facing that Tau army allied with Marines with a 1000pt army.
Keep all the XV8's as individual units, this allows them to exploit even the smallest amount of cover and makes it very very hard for the opponent to stop your shooting because he has to split fire between four units. Make sure that you keep the Hammerhead moving and at maximum range and use it a s long range sniper unit.
The first two turns are what this Tau list is built to exploit, do not move the XV8's or HH forward (only as much as needed to get into range), keep them back and let the Marines do the dirty close up work.
This army works because it has all thee phases of the battle covered, the Tau are the main shooting element and the Marines should be the assault element. The Marines should be moving forward if possible to put pressure on the opponents (obviously taking into account the opponents CC abilities). The good thing about Marines is they have decent shooting as well so even if you are facing a dangerous assault army they can still contribute decent shooting and pressure the opponents that way. The good thing about Marines is they are resilient and have decent mobility which means they can protect the Tau while they shoot (this is why you do not need Kroot).
This Tau list is built to work with a close combat flavoured mobile Marines force, I would not use it with IG as they are mainly a shooting force themselves and would struggle to keep armies at bay, it would work OK with a CC themed Eldar force but I would not advise it over Marines.
Finally the Fire Warriors should either be kept in reserve as long as possible or kept in heavy cover, do not use them as an offensive unit. I would stick them on an objective deep in your quarter and leave them there if not in reserve.
This is a reasonably cheap army as well because you already have some XV's and the build of the Shas'El's can be built from the normal XV8 kit (a lot cheaper than the El/O kit) and you already have the Hammerhead and Fire Warriors.
Hope that helps.
EDIT: Oh I forgot and important small element of the list. You have three highly accurate units with black sun filters, very useful for night fight scenarios and against Necrons.