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| Tau Empire Fight with fire and courage. |
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| | #1 (permalink) |
| Member Join Date: Aug 2005
Posts: 33
Rep Power: 37 ![]() | Right, 90% of the time i play tau, i am not using the 24'' range of the rapid fire plasma as i am moving, shooting and hiding all the time. So wouldnt it be better to use a fusion blaster which could count as a twin linked plasma with 1 more strenght?( i tihnk its cheaper to have fusion +plasma than TL plasma not sure tho). Only real dissadvatage is getting the double rapid fire shots when something deep strikes next to you. Any thoughts?? |
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| | #2 (permalink) |
| Senior Member ![]() Join Date: Jan 2005 Location: Whitehorse, Yukon Age: 21
Posts: 959
Rep Power: 47 ![]() ![]() | I'm not quite sure what you mean...you DO know that you can still move and rapid-fire, right? And, if you can use the Fusion Blaster, you can rapid-fire with the Plasma Rifle.
__________________ Burn the land and boil the sea. You can't take the sky from me. ![]() Member of the Canadian Clan, eh. Mech Tau Cadre: 2000 points, needs paint and magnets. Paladins of Avalon (SW):-1500 points, needs paint. |
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| | #3 (permalink) |
| Member Join Date: Aug 2005
Posts: 33
Rep Power: 37 ![]() | OK lets say i move my crisis suit 6 to get out of cover, my plasma rifle MAX(movement) distance is 12", with 1 shot. So instead of twinlinking the same gun for the same distance, why not use a fusion blaster and a plasma rifle(similar to twin link) and have a chance of getting 2 wounds in??? |
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| | #4 (permalink) | |
| The Silencer ![]() Join Date: May 2005 Location: York Age: 43
Posts: 3,876
Rep Power: 73 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Its great when you pop a Dread or kill a valuable character model and jump away. The Fusion / Plasma / Multi and Shield Gen set up has performed so well for me I will never change it unless something really good comes up in the new codex release | |
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| | #5 (permalink) | |
| Senior Member ![]() Join Date: Jan 2005 Location: Whitehorse, Yukon Age: 21
Posts: 959
Rep Power: 47 ![]() ![]() | Quote:
1) Units can now move and Rapid Fire in 4th Edition. Check the Weapon Types section in the 4th Edition rulebook. 2) Crisis Suits have Recoil Absorption, which allows them to fire Rapid Fire weapons as if they were stationary. Check out Tau Battlesuit Technology in the Tau Codex.
__________________ Burn the land and boil the sea. You can't take the sky from me. ![]() Member of the Canadian Clan, eh. Mech Tau Cadre: 2000 points, needs paint and magnets. Paladins of Avalon (SW):-1500 points, needs paint. | |
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| | #6 (permalink) |
| Member Join Date: Oct 2003
Posts: 165
Rep Power: 59 ![]() | the main difference is that the fusion plasma combo + multitracker is expensive and only usefull at short range. where as the t/l plasma is very cheap and can fire out to 24" on the move. lets you keep your crisis out of range and still shoot accuratly. downsides to the t/l plasma are that your not good at killing vehicles (use your railgun for that anyways) doesnt instakill heroes and can potentially do less wounds overall. So the question becomes does the insta killing ability and antitank ability make up for being that close to the enemy and the ability to instakill 2 wound models? IMHO no it doesnt. I dont want to be that close as many times CC units are within charge range even after I move back and there arent enough 2 wound models to make the instakill ability worthwhile. that and i allways seem to roll snake eyes for my fusion gun! I HATE THAT! GRRRRRRRRRRRRRRRRRRRRRRRR! I do however use a shas'o with 2 tl fusion guns multitracker and a plamsa rifle. he pops behind tanks or termies and lets them have it. |
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| | #8 (permalink) |
| Senior Member Join Date: Mar 2005
Posts: 620
Rep Power: 44 ![]() | no thats called shooting. a crisis suit count as a bike sorta thing but without turbo boost, so it can move 6'' and fire 24'' with the plasma rifle and jump back and he/she can also move 6'' and fire 2 shots up to 12'' and jump back |
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| | #9 (permalink) | |
| The Silencer ![]() Join Date: May 2005 Location: York Age: 43
Posts: 3,876
Rep Power: 73 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
And your 2 wound / Multi point is laughable do you really want me to list the amount of multi wound models that can be insta killed by a Fusion blaster? the ability to kill tough multi wound characters is invaluable and can be done at 12" with a 6" jet pack move takes you out to 18" which is usually enough to avoid assault, plus you also have Plasma shot as back up. So yes the ability to kill multi wound models, armour, and anything else does justify it and by the way 63 points is not expensive for what it does, as the PL / FU Multi combo allows it to kill high point value models easier than one plasma shot. thus making its points back more often. | |
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