+ Reply to Thread
Page 1 of 2
1 2 LastLast
Results 1 to 10 of 12

Thread: TL plasma rifles vs fusion+plasma rifle

  1. #1

    TL plasma rifles vs fusion+plasma rifle

    Right, 90% of the time i play tau, i am not using the 24'' range of the rapid fire plasma as i am moving, shooting and hiding all the time. So wouldnt it be better to use a fusion blaster which could count as a twin linked plasma with 1 more strenght?( i tihnk its cheaper to have fusion +plasma than TL plasma not sure tho).

    Only real dissadvatage is getting the double rapid fire shots when something deep strikes next to you.

    Any thoughts??

  2. #2
    Senior Member Broadside_Pilot's Avatar
    Join Date
    Jan 2005
    Location
    Whitehorse, Yukon
    Age
    22
    Posts
    948
    Broadside_Pilot might score again soon Broadside_Pilot might score again soon
    66

    I'm not quite sure what you mean...you DO know that you can still move and rapid-fire, right? And, if you can use the Fusion Blaster, you can rapid-fire with the Plasma Rifle.
    Burn the land and boil the sea. You can't take the sky from me.

    Member of the Canadian Clan, eh.
    Mech Tau Cadre: 2000 points, needs paint and magnets.
    Paladins of Avalon (SW):-1500 points, needs paint.

  3. #3

    OK lets say i move my crisis suit 6 to get out of cover, my plasma rifle MAX(movement) distance is 12", with 1 shot. So instead of twinlinking the same gun for the same distance, why not use a fusion blaster and a plasma rifle(similar to twin link) and have a chance of getting 2 wounds in???

  4. #4
    The deep down truth Rikimaru's Avatar
    Join Date
    May 2005
    Location
    York
    Age
    44
    Posts
    5,339
    Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment.
    132

    Quote Originally Posted by Broadside_Pilot
    I'm not quite sure what you mean...you DO know that you can still move and rapid-fire, right? And, if you can use the Fusion Blaster, you can rapid-fire with the Plasma Rifle.
    All the above, but the things that swing it towards the Fusion for me are the 2d6 against vehicles and armoured foes, and the insta kill against things like Chaplains or Grey Knight Grand Masters and other hard as nails multi wound models.
    Its great when you pop a Dread or kill a valuable character model and jump away.
    The Fusion / Plasma / Multi and Shield Gen set up has performed so well for me I will never change it unless something really good comes up in the new codex release

  5. #5
    Senior Member Broadside_Pilot's Avatar
    Join Date
    Jan 2005
    Location
    Whitehorse, Yukon
    Age
    22
    Posts
    948
    Broadside_Pilot might score again soon Broadside_Pilot might score again soon
    66

    Quote Originally Posted by $w!ft
    OK lets say i move my crisis suit 6 to get out of cover, my plasma rifle MAX(movement) distance is 12", with 1 shot. So instead of twinlinking the same gun for the same distance, why not use a fusion blaster and a plasma rifle(similar to twin link) and have a chance of getting 2 wounds in???
    Sorry, you're a bit off the mark.
    1) Units can now move and Rapid Fire in 4th Edition. Check the Weapon Types section in the 4th Edition rulebook.
    2) Crisis Suits have Recoil Absorption, which allows them to fire Rapid Fire weapons as if they were stationary. Check out Tau Battlesuit Technology in the Tau Codex.
    Burn the land and boil the sea. You can't take the sky from me.

    Member of the Canadian Clan, eh.
    Mech Tau Cadre: 2000 points, needs paint and magnets.
    Paladins of Avalon (SW):-1500 points, needs paint.

  6. #6

    the main difference is that the fusion plasma combo + multitracker is expensive and only usefull at short range. where as the t/l plasma is very cheap and can fire out to 24" on the move. lets you keep your crisis out of range and still shoot accuratly. downsides to the t/l plasma are that your not good at killing vehicles (use your railgun for that anyways) doesnt instakill heroes and can potentially do less wounds overall.

    So the question becomes does the insta killing ability and antitank ability make up for being that close to the enemy and the ability to instakill 2 wound models? IMHO no it doesnt. I dont want to be that close as many times CC units are within charge range even after I move back and there arent enough 2 wound models to make the instakill ability worthwhile. that and i allways seem to roll snake eyes for my fusion gun! I HATE THAT! GRRRRRRRRRRRRRRRRRRRRRRRR! I do however use a shas'o with 2 tl fusion guns multitracker and a plamsa rifle. he pops behind tanks or termies and lets them have it.

  7. #7

    I can move 6" with teh crisis fire 24" with plasma then move 6" back? really? its it rapid fire tho?

  8. #8
    Senior Member
    Join Date
    Mar 2005
    Posts
    620
    ReaverRider is a pearl
    63

    no thats called shooting.

    a crisis suit count as a bike sorta thing but without turbo boost, so it can move 6'' and fire 24'' with the plasma rifle and jump back and he/she can also move 6'' and fire 2 shots up to 12'' and jump back

  9. #9
    The deep down truth Rikimaru's Avatar
    Join Date
    May 2005
    Location
    York
    Age
    44
    Posts
    5,339
    Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment. Rikimaru Relax. You have achieved enlightenment.
    132

    Quote Originally Posted by Deathwishjoe
    the main difference is that the fusion plasma combo + multitracker is expensive and only usefull at short range. where as the t/l plasma is very cheap and can fire out to 24" on the move. lets you keep your crisis out of range and still shoot accuratly. downsides to the t/l plasma are that your not good at killing vehicles (use your railgun for that anyways) doesnt instakill heroes and can potentially do less wounds overall.

    So the question becomes does the insta killing ability and antitank ability make up for being that close to the enemy and the ability to instakill 2 wound models? IMHO no it doesnt. I dont want to be that close as many times CC units are within charge range even after I move back and there arent enough 2 wound models to make the instakill ability worthwhile. that and i allways seem to roll snake eyes for my fusion gun! I HATE THAT! GRRRRRRRRRRRRRRRRRRRRRRRR! I do however use a shas'o with 2 tl fusion guns multitracker and a plamsa rifle. he pops behind tanks or termies and lets them have it.
    You can move and shoot the Plasma to 24" with the PL / FUS / MULTI set up, yes you dont get the reroll if you miss but your still only getting one shot to 24" with the twin linked, and thats the problem '1 shot', the PL / FU is much more versatile and if it hits something close it usually kills them, and the PL / FU is not really an assault unit killer so it should not be close to fast moving assault units. Its meant more for armour and tough Unit (termies etc) killing.
    And your 2 wound / Multi point is laughable do you really want me to list the amount of multi wound models that can be insta killed by a Fusion blaster? the ability to kill tough multi wound characters is invaluable and can be done at 12" with a 6" jet pack move takes you out to 18" which is usually enough to avoid assault, plus you also have Plasma shot as back up.
    So yes the ability to kill multi wound models, armour, and anything else does justify it and by the way 63 points is not expensive for what it does, as the PL / FU Multi combo allows it to kill high point value models easier than one plasma shot. thus making its points back more often.

  10. #10

    DAmn Ive been playing wrong this whole time LoL.

+ Reply to Thread
Page 1 of 2
1 2 LastLast

Similar Threads

  1. First ever attempt at Tau, 1000 points
    By Bmn3000 in forum Tau Army Lists
    Replies: 2
    Last Post: September 12th, 2005, 01:26
  2. Crisis suits
    By onlainari in forum Tau Empire
    Replies: 70
    Last Post: August 4th, 2005, 10:32
  3. The Maximum Plasma Weapon Army
    By Flix in forum Space Marines
    Replies: 11
    Last Post: November 23rd, 2004, 16:47
  4. Thunder Scar Tau
    By Vaughn in forum 40k Army Fluff
    Replies: 8
    Last Post: March 19th, 2004, 05:19

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Warhammer-Toplist Warvault Webring


Content Relevant URLs by vBSEO 3.5.0 RC1 PL1