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Tau Empire Fight with fire and courage.

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Old December 23rd, 2005, 22:42   #51 (permalink)
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Originally Posted by MiketehFox
Just to clarify Lost Nemesis' situation.

He had a Tau army, not big, but it was Tau, but then he decided to do anougher army, and then anougher, he just can't sit at one spot. AFAIK, I'll point this out to him so he can come defend himself.

Mike
Oh, I know the whole situation. He and I are friends, and I rag him about his lack of any real army, yet he's always on LO giving advice and whatnot.


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Old December 23rd, 2005, 23:08   #52 (permalink)
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You know, personally I just started playing again after a long break... like I quit right as the Tau came out and as a result I have never played them (b/c no one I know plays them) but I plan on it because they look really cool! Personally, I think the Tau just look sweet overall, you know? Especially those crisis suits... Anyway, I'd totally play you and don't worry about those 'tards - Like Deek said they probably all play Ultramarines hahaha. (not that there is anything wrong with Ultramarines - it's just that everybody plays them). So you keep doing your Tau thing!
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Old December 24th, 2005, 06:46   #53 (permalink)
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What would some of these hypothetical "Game winner no thought needed to play" units be in other armies? The armies I have experience against (chaos, necrons, tyranids, SM & orks - no IG, eldar or dark eldar, and only limited SoB and Witch Hunters) have some damn fine units but they all have their weaknesses and can be dealt with, especially if they aren't played or positioned well by their general. Or is that more or less what you are refering to, and it's just a bit of a simplification to say they require no thought to play with and win?
I'm oversimplifying it a bit, of course. Any unit can be spectacularly ineffective if it is poorly placed or poorly played.

The specific unit I'm talking about is the Chaplain leading an assault squad that one of my friends fields in every game he plays. I don't know the Chaplain's exact loadout, but it's something like MC Lightning Claw, Rosaruis, Jump Pack, Iron Halo, Artificer Armor and Terminator Honors. I've lost Hive Tyrants and entire Genesealter broods to this character and have only managed to bring him down once with a lucky Railgun shot.

Quote:
Originally Posted by MiketehFox and The Doctor
*snip*
Yeah, I know. I'm just givin' him a hard time. :yes: Nemesis is cool.
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Old December 24th, 2005, 06:52   #54 (permalink)
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*Snip*

???

Well, the full load out is...

Assault Squad

10 Marines
2 Plasma Pistols
Segeant with Powerfist and Plasma Pistol

Chaplain
MC Lightning Claw
Plasma Pistol
T. Honors
Iron Halo
Purity Seals (I would)
Teleport Homer (I just cut a big whole in your army, and oh look! Terminators to help me even more!)

At least that's how I could do it, thewre are lots of little differences that can be made based on the rest of the army.

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Old December 24th, 2005, 07:47   #55 (permalink)
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That loadout looks right, Mike, except for the Tele Homer. I don't think I ever saw him use Terminators.

Don't ever believe anything I say about Space Marine wargear. There's too much of it and it all looks the same through my Railhead's targeting array anyway. I know Tau stuff, I know Nids stuff, and that's about it.
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Old December 24th, 2005, 07:58   #56 (permalink)
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Well, if he WAS using Terminators, I'm sure he would have done it. I would.

Mike
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Old December 26th, 2005, 04:23   #57 (permalink)
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hey everyone, im new to LO, i come from the foreign land of 40konline! except ive grown comfortable here, so no intro is needed... ANYWHO. i was just coming to comment on some statements earlier and give some feedback. i find it completely off that you guys are saying that tau are the hardest tactically, and now im not going to say that my f-slogging orks or my pure gk DHs are any more challengin (im not saying theyre incredible easy either...) but i would say that there are alot of armies that take more strategic planning than tau (no offense AT ALL intended), just saying that tactics are very straightforward (for most armies) if u break it down.

static- stand. shoot before they get to you. hope they dont get to u durring opponents turn. stand. shoot. repeat

mech- move fast into position. shoot. move away. repeat.

its the same with every army if broken down.

my gk's- move. shoot. move. shoot. charge. destroy all w/ str 6. DS in half of army. repeat.

my orks- move. move. move. (fire with looted leman/ bassie). move into cover. travel along cover. take grot casualties. keep moving. rip apart those GOD D@%^ ULTRAMARINES!!! AH I HATE THEM!!! (that was the tourettes kicking in lol)

not trying to make the game seem unstrategic, but if you wanted to compare strategies, many are simple.

now onto wat someone said about blood angels being CC gods. i beg to differ. i find it strange that my 2 armies are what i see as some of the best in CC. orks with sweet T, choppas, massive numbers. GK's with S 6, power armor, and can make it to CC thanks to shrouding. but, my next planned army (could change at any time) is crons, or possibly a radical DH army with inducted guard, which i think would b alot of fun. (3 deth cultists, 3 daemonhosts, and a callidus should b interesting). anyways, i just dont think that you should attribute blood angels as being CC gods...

I agree completely with what you people (trying to inclue the ladies) have said about some armies just not being suited for different people. I personally cannot play any super speedy but frail army well. ive tried with my friends eldar, a dark eldar from a store, and ive proxied a speed freaks, it just doesnt work well for me, because in my opinion, many transports become useless if they deliver their 'cargo', and when they dont, its because they got blown up by a bolter (dark eldar are soooo frail). I am more of a sledgehammer or battle axe kind of guy. i like to strike, and when i do, i strike hard,which is why im either gonna do radical dh w/ inducted guard or necrons next. I think this is because in reality, people see me as a brute force kinda guy (lets say im big for my age at 6'0'' 200 lbs at age 14) but im actually pretty smart, so the tactics are there too. but i agree, that not everyone can adjust as easily. BUT i disagree in what someone said very early, that the ork players are loud, like their army. everyone in my gaming group goes for the opposite lol. me, i started with orks and im not overly loud. one of my friends is just crazy, he will say random stuff, start laughing, and then makes everyone else laugh. guess wat he plays? eldar. another i guess does fit in, he considers himself a strategist, takes the fluff really seriously (like is against anyone teaming up with the chaos player for games even if theyre just for fun), plays tau. last, sorta an idiot, but not actually stupid. you know what kind of person. plays a 1k son army.

Last, i just dont agree with you saying u dont have an 'ace' in your army. i dont mean to b 'stereotypical', or noobish by saying something along the lines of 'OMG Railguns!' but they are incredibly good weapons that everyone should be afraid of. they are one of the very few S 10 guns in the game, ap 1 (of course) and the longest range of any gun that something other than a tank can have (broadsides). i dont in any way complain about them, because my armies dont really have anything worth the shots. (my DH army has 2 dreads and a GM, thats the extent of my critical targets. and my ork army had even less. bassie/Leman Russ, and a warboss. thats it. pretty fun to see those railguns wasted) anyways, thats just my 2 cents

~GM Halls


P.S. what kind of person would you say would be the stereotype for playing GK's?
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Old December 26th, 2005, 07:11   #58 (permalink)
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No offence, but your break downs are rather...crude.

whiel your Ork and GK Breakdowns cover most situations, a Tau Mech Force plays differnetly based on many factors like terrain and opponents, like Against Nids, theres not much point in getting close, so you'd be better off thrying to use the Transport (empty) to block choke points and such.

A static Tau army vs a Static Guard army would have ot move up as each squad dosen't have weapons with long ranges like the heavy weapons found in pretty much every IG squad. Plus because each of our squads is concentrated on one genral type of target, you have to plan well in advance so that every section can be covered by anougher. With an army like Tyranids, chances are if you have 4 broods of gaunts and other FA and HS critters, you won't mind sticking one brood of Gaunts ahead of the other to absorb as much fire as possible because you have so many.

Also, no offence, but as far as we know, you've never played Tau, and watcching dosen't count, so you can't truely understand. (Again no offnce, but it's like the baseball player explaining to a football player how the foot ball player and improve)

And, I know all about Pure GK armies, 200 points, 50 PAGKs, 1 GM, 3-5 GKTs, 2 Dreadnoughts (AC/DCCW) with no Deep Striking.

Mike
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Old December 26th, 2005, 16:29   #59 (permalink)
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thats the word i was looking for! CRUDE! sorry you guys, i was just saying that at the very core of every army, is a simple tactic that drives it, with more complex tactics piled on top. not trying to insult anyone here, just looking deeper. But, i do know that Mech tau are a very difficult army to play in my experiences (at least for me, my friend who plays tau doesnt have as much trouble) and for the record, i have played (not as well as i would have liked...) with a mech tau army in a campaign (the one with orks and tau... Vor'Anoth or something...) after we finished with out own armies, we tried switching, which was challenging considering that they are possibly the complete opposites of eachother. i ended up winning, but barely after i used some serious weaponry to take out his HQ and most of the army with only 1/2 a squad of firewarriors, a broadside and a crisis suit team. So yes, i have played as tau, in many different scenarios, but im not saying that im a tau expert, i just play against tau, watch tau games, and play as tau sometimes. Not challenging anyones knowledge or insulting their army, cos i just can't stand that kind of stuff. when people call my gk's "beefed up SMurfs" i know that they are , fluff-wise, completely right, but my army plays nothing like any marine army ive ever played against. Then they call them cheese because my troops can take out dreadnaughts in CC, and then i have to start an arguement about tons of stuff, and its just not fun. sorry for the rant.
anyway, no offense intended, just giving my input


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Old December 27th, 2005, 22:16   #60 (permalink)
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Of course, if you boil anything down to it's most basic, crude, macro form, you will find similarities. For instance, despite the fact that all of us here are carbon-based life forms, we actually have some startling differences - age, education, tetris high-scores, geographic location, gender, favored play styles, socio-economic background, shoe size, political beliefs, etc.

If you take simplification too far, ALL armies have the same strategy:

Kill your opponent without dying. (AKA: Win without losing.)

But we all know that kind of oversimplification doesn't really help. No-one has ever become a better player because they logged on to LO and learned that the game is about trying to inflict more casualties on their opponent than they take themselves. Hence, we tend to discuss tactics and strategies at a more detailed level.

Which is not meant to discourage you from sharing your observations, just a further observation of my own. And stop apologizing so much.:yes:
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