Welcome to forums, please register on the red button below

Go Back   Librarium Online > Warhammer 40k > 40k Armies > Tau Empire
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  
Register Blogs FAQ Calendar Mark Forums Read

Notices

Tau Empire Fight with fire and courage.

Reply
 
LinkBack Thread Tools Display Modes
Old April 8th, 2007, 00:50   #1 (permalink)
Senior Member
 
Join Date: Jun 2005
Location: Michigan
Age: 38
Posts: 638
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 56
Otsego is nothing like as gross as beforeOtsego is nothing like as gross as before
Default Missile Pods

I have read several posts lately that claim the missile pod is a good MEQ killer. I don't understand why, it doesn't negate a save or anything, it does wound on 2+ but that's it. There are other weapons in the Tau arsenal that are definately MEQ killers, but I don't think of missile pods as one of them. Don't get me wrong, they do have a role, and one that I utilise in every list. Am I missing something?

I decided to start a new thread instead of highjacking someone elses.


__________________
---------------------------------------------------------------------------------------------------------
Otsego is offline   Reply With Quote

Join the #1 Tabletop Gamer Forum Today - Its totally free!

Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!

Sign Up Now!

 
Old April 8th, 2007, 00:54   #2 (permalink)
LO Zealot
 
hero's Avatar
 
Join Date: Feb 2006
Age: 17
Posts: 1,148
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 48
hero has hit a centuryhero has hit a century
Arena of Death 
Total Awards: 1
Default

Well i have just started tau but you basicly listed the reasons for why they are good MEQ killers. They have a good strength long range and mulitple shots. the more wounds means the more armour saves whiich equal dead men. Plus when you combine it with a PR you can kill around 2 MEQ'z at 24 or 3 MEQs at 12
hero is offline   Reply With Quote
Old April 8th, 2007, 01:56   #3 (permalink)
Son of LO
 
The_Giant_Mantis's Avatar
 
Join Date: Nov 2004
Location: London
Age: 25
Posts: 4,087
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 98
The_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountainThe_Giant_Mantis #2 is chasing his shadow up the mountain
Default

Maybe they mean in addition to the plasma rifle? I can see how that would work if you didn't want your suits to get too close.. Even so though, it seems a bit of a 'best of a bad bunch' option, as there really are no other weapons which work at that range.

Personally, though, I'd use plasma rifles and fusion blasters. I'm not sure how well that one's going to work out with my mediocre distance-judging skills, but hey, it seems like once you've cracked it it's a better option.
The_Giant_Mantis is offline   Reply With Quote
Old April 8th, 2007, 02:04   #4 (permalink)
Senior Member
 
Join Date: Jun 2005
Location: Michigan
Age: 38
Posts: 638
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 56
Otsego is nothing like as gross as beforeOtsego is nothing like as gross as before
Default

Quote:
Originally Posted by hero View Post
Well i have just started tau but you basicly listed the reasons for why they are good MEQ killers. They have a good strength long range and mulitple shots. the more wounds means the more armour saves whiich equal dead men. Plus when you combine it with a PR you can kill around 2 MEQ'z at 24 or 3 MEQs at 12
If you are using a standard fireknife config, plasma and missile pod, then it would be (potentially) 3 dead MEQs at range and 4 at 12".

But that's not the point, I think of an MEQ killer as something that either negates an armor save or is an instakill, missile pods have neither of these. I think calling missile pods MEQ killers is missleading if not out right wrong. I realize I'm probably spliting hairs here but it just doesn't seem right. I guess it's more about proper target prioritization than anything else, if all transports, speeders, or anything else with a 4+ save is dead, then yes by all means go for the marines or whatever but that doesn't make them an MEQ killer. You will probably kill more MEQs with the same amount, points wise, of kroot or fire warriors if all you are doing is hoping he fails alot of armor saves, granted missile pods have a little further range.
__________________
---------------------------------------------------------------------------------------------------------
Otsego is offline   Reply With Quote
Old April 8th, 2007, 07:55   #5 (permalink)
Gone
 
LittleBlueMan's Avatar
 
Join Date: Nov 2006
Location: Across the street.
Posts: 1,284
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 42
LittleBlueMan has reached CCCLXXVLittleBlueMan has reached CCCLXXVLittleBlueMan has reached CCCLXXVLittleBlueMan has reached CCCLXXV
Default

Well, I am fresh off of a space marine game vs. my mech tau in which i took 2 deathrains with target array.
They never miss (well occasionally).
Missilepods are excelent against against space marine ARMIES.
They take out rhinos nicely, they are definately good against spacemarines, as it will be 4 saves a turn the have to make.
They aren't straight MEQ killers. But they are definately very effective.
__________________
Turtles For the Turtle God!
Shells For the Shell Throne!
LittleBlueMan is offline   Reply With Quote
Old April 8th, 2007, 14:25   #6 (permalink)
Extra gravy
 
xsickpeoplex's Avatar
 
Join Date: Feb 2007
Location: MADchester
Age: 34
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 35
xsickpeoplex is nothing like as gross as beforexsickpeoplex is nothing like as gross as before
Default

its got decent range and decent strength.

combined with a plasma rifle and jump suit jump you can get a kills and force and force 2 saves while staying out of bolter range.

sounds good to me.

a fushion blaster is really effective but you can really get yourself in a world of hurt with them if the terrain isn't right!
xsickpeoplex is offline   Reply With Quote
Old April 8th, 2007, 17:55   #7 (permalink)
running
 
xbanditsx's Avatar
 
Join Date: Jan 2007
Location: Boston
Age: 25
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 69
xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.xbanditsx Zeus himself seeks your guidance.
Tale of Painters Tale of Painters 
Total Awards: 2
Default

It is true that Deathrains aren't going to chew through a tactical squad (although they are going to give it a damn good headache). There are plenty of other things in your army that are going to do that. What they're really good at is wrecking mobility and and being frustrating as hell.

A Deathrain excels at taking down Rhinos and Razorbacks from a very safe distance, and suddenly all those marines inside are exposed to your plasma rifles, fusion blasters, railguns, and ion cannons. They also have to walk, which is frustrating to your opponent.

Deathrains can also knock down landspeeders pretty eaisily, which takes a very mobile heavy bolter and assault cannon off the table (always a good thing). They can also be used to hit Dreads, although the front armour of 12 takes a bit more time to crack.

In my 1000 point list, I run a single Deathrain. My main opponent plays Imperial Fists, and the first few turns almost always go like this: Turn 1 I pop his razorback which is carrying his command squad. Somewhere between Turn 2 and Turn 4 (depending on deployment and if I can get a rear armour shot or not) I take down his Dread. Any turns not spent shooting at the Razorback or Dread are spent taking pot shots at one squad or another, and I'll usually account for 2 or so marines.

That means that my 53 point suit accounts for a 70 point Razorback, a 100ish point Dread, and around 30 points of marines. That is 200+ points (and in a 1000 point game, that's 20% of my opponents army) from a single model who, because of JSJ and the range of the pods, has been killed a total of once in 10 or some games.

So no, Deathrains aren't MEQ killers per say, but I'd be pretty unhappy if I were a marine player staring at one or two across the table
xbanditsx is offline   Reply With Quote
Old April 8th, 2007, 18:32   #8 (permalink)
Senior Member
 
aussiedave's Avatar
 
Join Date: Jul 2006
Location: Philadelphia
Age: 26
Posts: 672
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 50
aussiedave is octopoidaussiedave is octopoidaussiedave is octopoidaussiedave is octopoidaussiedave is octopoidaussiedave is octopoidaussiedave is octopoid
Default

I am a big purponent of the Missile pod on this forum and I might be the person you are talking about as saying that Missile pods are good MEQ killers.

If you got that from me i would like to apologise and make myself clear.

Missile Pods are great weapons against light armour (walkers, light tanks, killer kans etc) they just absolutely excel at this.
Once these things are dead, the missile pods next best thing is the MEQ. MP's don't pump out enough shots to kill hordes, but they have a good range, a nice strength to cause wounds really easily, and they have a good number of shots vs the average numbers in a marine squad.

So missile pods aren't nessecarily "These kill marines like nothing else" instead they are "these kill marines good, and i don't get shot back in return."

Or something along those lines.

Dave
__________________
I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi
aussiedave is offline   Reply With Quote
Old April 9th, 2007, 01:45   #9 (permalink)
Senior Member
 
Join Date: Jun 2005
Location: Michigan
Age: 38
Posts: 638
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 56
Otsego is nothing like as gross as beforeOtsego is nothing like as gross as before
Default

No one needs to sell missile pods to me, I use them always and to great effect. A deathrain squad can cause some major damage and I never leave home without them.

The reason for the post, I guess, was so that someone new, or fairly new, to Tau doesn't get the wrong impression of missile pods. They are great weapons and most opponents groan when they see them come out of the case, though not as much as when they see the pair of broadsides.
__________________
---------------------------------------------------------------------------------------------------------
Otsego is offline   Reply With Quote
Old April 9th, 2007, 06:46   #10 (permalink)
Ahhhhh....
 
nekochen's Avatar
 
Join Date: Apr 2006
Location: Toronto
Age: 27
Posts: 1,233
Blog Entries: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 55
nekochen is now officially grandnekochen is now officially grandnekochen is now officially grandnekochen is now officially grandnekochen is now officially grandnekochen is now officially grandnekochen is now officially grandnekochen is now officially grand
Default

Missile Pods are indeed a killer weapon.. but so is the AutoCannons (Another name for the human army) -- Medium strengh combined with long range and rate of fire, you can never go wrong with AutoCannons Especially when Tau gets an assault-variant of the same weapon plus it is twin-link capable like a Chaos Reaper AutoCannon.
__________________
Anima Tactics - try it out!
nekochen is offline   Reply With Quote
Reply

Similar Threads
Thread Thread Starter Forum Replies Last Post
use of missile launchers Nosomis 40k Rules Help 10 December 3rd, 2006 19:04
Changing Missile Pods onlainari Tau Empire 14 September 2nd, 2005 03:41
How Much Do Missile Pods Cost TauManpoo Tau Empire 12 December 15th, 2004 21:32
Missile Scout Brother Bethor Modelling 4 July 30th, 2004 05:06
Missile Launcher PrOtOcoN 40k Rules Help 8 June 3rd, 2003 21:42


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 06:29.

Array [contact_us] - Librarium Online - Archive - Top
Warvault Webring

Join The Librarium Online Banner Exchange