2k TK.. WHFB veteran, but first TK list. - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 7 of 7
  1. #1
    Son of LO Manu_Forti's Avatar
    Join Date
    Dec 2005
    Location
    South Australia
    Age
    30
    Posts
    2,076
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    117 (x6)

    2k TK.. WHFB veteran, but first TK list.

    Hi all,

    Basically I keep beating my mates tomb kings with my Dark Elves, and we cant quiet figure out what the problem is. So, I offered to swap army books and see if I can figure some things out for him.

    I want to build an effective list, but using units he already owns / has painted (fortunately, he has about 3000 pts worth).

    Here's my attempt:

    CHARACTERS
    Tomb King (General) - 260
    -Crook & Flail of Radiance, Golden Ankra
    (or if that is too expensive / overkill)
    -Golden Ankra, Great weapon (216)

    Tomb Prince - 191
    Light armour, Shield, Flail
    Rides Chariot - Chariot of Fire
    Vambrances of the Sun

    Liche Priest (Heiro) - 160
    Cloak of Dunes, Heiratic Jar

    Liche Priest - 168
    Staff of Ravening
    Skeletal Steed

    CORE
    25 Skeletons - 235 (+ King)
    Standard, Shields, Banner of Undieing legion

    25 Skeletons - 210 (+ Heiro)
    Standard
    (basically archers who will reform before being charged)

    5 Heavy Horse - 94 (+ Priest)
    Champion
    (Just a cheap & mobile home for the Priest, and a good flanking option).

    3 Chariots - 180 (+ Prince)
    Standard, Mirage standard
    (My DE list has 2 Reaper Bolt throwers, so the banner will do very well)

    SPECIAL
    Tomb Scorpion - 85 (burrow to take out a Bolt thrower)

    3 Ushabti

    RARE
    Screaming Skulls Catapult - 110
    -Skulls of the Foe

    TOTAL = 1880 (or 1826 with cheaper King items)

    Not sure what to spend the rest on.
    He has:
    -A second Scorpion
    -2-3 Swarms
    -Some light Cav, and a few more heavy cav
    -5 Carrion
    -Bone Giant
    -Some more skellies (i think). Wouldnt bother me if he used them as Tomb Guard also.

    Rip it to shreads!

    Thanks

    Dark Elves - Game #28 vs High Elves: Draw
    W L D
    21 5 5

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member InvaA's Avatar
    Join Date
    Nov 2004
    Location
    Poland
    Age
    32
    Posts
    151
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    5 (x1)

    Hi.

    Good you made normal points list, in lower games, even half asleep DE player can oblitarate TK (his record is 3 rounds:yes:.) In 2k battle TK for sure can give DE hell of a fight!

    BTW- you shouldn't post points cost like that (25 skellies with CG and stuff is ok, but cost of 3 "naked" Ushabti is not).

    Quote Originally Posted by Manu_Forti
    Tomb King (General) - 260
    -Crook & Flail of Radiance, Golden Ankra
    (or if that is too expensive / overkill)
    -Golden Ankra, Great weapon (216)
    Second version is better. High strenght is good to reduce COKs imba save. You may also consider using Destroyer, againsts COK is almost quarantee 2 kills per combat phase.

    Quote Originally Posted by Manu_Forti
    Tomb Prince - 191
    Light armour, Shield, Flail
    Rides Chariot - Chariot of Fire
    Vambrances of the Sun
    I suggest swapping him for Prince. TK relies (sp) on magic, and he can easly bring losts of DD on the table. He also have some nasty spells, so additional DD for you will also help.

    Quote Originally Posted by Manu_Forti
    Liche Priest (Heiro) - 160
    Cloak of Dunes, Heiratic Jar
    Good.

    Quote Originally Posted by Manu_Forti
    Liche Priest - 168
    Staff of Ravening
    Skeletal Steed
    Good.

    Quote Originally Posted by Manu_Forti
    25 Skeletons - 235 (+ King)
    Standard, Shields, Banner of Undieing legion
    Drop one, make it 25 -with- King.

    Quote Originally Posted by Manu_Forti
    25 Skeletons - 210 (+ Heiro)
    Standard
    (basically archers who will reform before being charged)
    Good.

    Quote Originally Posted by Manu_Forti
    5 Heavy Horse - 94 (+ Priest)
    Champion
    (Just a cheap & mobile home for the Priest, and a good flanking option).
    It's called heavy but five 4+ save won't help much. Swap them for light cavalry- easier to redirect charges or flank. Consider taking more than 1 unit, will help against his cavalry, and is quite capable of killing his (my LC killed his DR thx to incantations, then I do what I want with COK)

    [quote=Manu_Forti]3 Chariots - 180 (+ Prince)
    Standard, Mirage standard[quote=Manu_Forti[/quote]

    IMHO not worth it. Expensive unit, and your only fast, hard hitting one. It screams "avoid me". You also do not have enough magic to turn it or charge it when you want.

    Quote Originally Posted by Manu_Forti
    Tomb Scorpion - 85 (burrow to take out a Bolt thrower)
    I suggest taking 2nd one, really helps against bolts and crossbowmens.

    Quote Originally Posted by Manu_Forti
    3 Ushabti - 195
    He fire he's bolts. *Poof* you loose 195 points. Talking from experience. Ushabti looks nice but that's when their role ends. More LC, another Scorpion wil do better.

    Quote Originally Posted by Manu_Forti
    Screaming Skulls Catapult - 100
    -Skulls of the Foe
    That's good, skulls are also nice. While I don't use them, I play only standard vs standard army, against specific one (DE) -1 to LD is nasty. Another one recommended.:shifty:

    It'll also be good to take some DS.
    And the ground did tremble, as the king marched to war...

  4. #3
    Son of LO Manu_Forti's Avatar
    Join Date
    Dec 2005
    Location
    South Australia
    Age
    30
    Posts
    2,076
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    117 (x6)

    Well the games were 2k !

    Thanks for the comments. I'll work on the list and post the changes later

    I agree that a 4+ save on the Cav wont do much, but for only 2 points more than light cav, it's really pretty good, plus better strength on the charge.

    By the way I dont usually field magic in my balanced DE lists. I either take none of it, or occassionally a tonne of it.

    Do you think Tomb Guard could fit into the list? Maybe instead of Skellies?

    Cheers
    Dark Elves - Game #28 vs High Elves: Draw
    W L D
    21 5 5

  5. #4
    King of Librarium's Tombs Phoenix's Avatar
    Join Date
    Feb 2007
    Location
    Lancaster / Warwick, UK
    Age
    28
    Posts
    7,143
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    579 (x8)

    I think one key problem is the lack of magic, and TK rely on that. Either a Casker or a third priest instead of the prince, if not both, would be a good idea, but if he doesnt have the models yet, he may struggle.

    I prefer a cheap setup for the King, so id go with your second option, onle a he is in a skellie unit, drop the Ankrah for the Collar of Shapesh.

    Im not a fan of giving a Chariot Prince too much gear, as he becomes very expensive and is quite vulnerable (no look out sir, etc) He could do with a decent save, and has low Init anyway, so , light armour, Eshield and Spear gives a good basic cheap setup.

    The heavy cavalry are pretty much a waste, even basic guns or bows can take them out easily enough. Some people say they work well in larger units, but i dont think their effectiveness justifies spending a lot of points on them, so imo drop these all together.

    The Ushabti work best in units of 4, they are more able to take damage and still strike back then.

    For now, from his other options, the scorpion or carrion would both make nice additions.

  6. #5
    Member
    Join Date
    Jun 2007
    Location
    CoLoRaDo
    Age
    26
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    8 (x1)

    You need to change the point value on the Screaming Skull Catapult, it's 110 points, not 100.

    Or i missed some update here .



    Otherwise, inva hit most of the stuff you need to work on.

  7. #6
    Son of LO Manu_Forti's Avatar
    Join Date
    Dec 2005
    Location
    South Australia
    Age
    30
    Posts
    2,076
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    117 (x6)

    Well the character set up of King, Prince, Priest, Priest was the most popular according to a poll in the TK forum. I think combined with 2 bound spells, its a reasonable amount of magic.
    I'd love to use a casket, but unfortunately he doesnt have the model.

    Maybe I should keep the Prince on foot as my General, then take a High Priest & 2 low Priests, to give me a good amount of magic without taking the casket.
    Problem is, if I dont have a King, then my chariots are specials. So if I drop the heavy horse as suggested, I would need another Core unit. I guess Light Cav?

    Something like:

    High Priest
    -Cloak of Dunes, P of M incantations

    Liche P
    Staff of Rav, Steed

    Liche P
    Heiratic Jar, Scroll

    Prince
    Rides chariot of fire
    E-shield, Light armour, spear

    25 Skellies with Standard
    25 Skellies with Standard, shield
    5 Light Cav
    Scorpion
    Scorpion
    3 Chariots, S, Mirage standard
    Skull catapult, SotF

    = 1764
    ----
    OR, keep the King and swap Prince for 3rd Priest. Add a 4th Chariot to replace Prince. 4 Ushabti.
    ---

    Also, my understanding was that chariots are considered one of the best units TK have? Im surprised about the comments they are getting (same for the Ushabti really). Or, is it a case of needing to have more of them before they are useful? As in, either take a defensive list with none, or take an attacking list with a lot of them, not half way between?

    Cheers
    Dark Elves - Game #28 vs High Elves: Draw
    W L D
    21 5 5

  8. #7
    Member oldWitheredCorpse's Avatar
    Join Date
    Dec 2006
    Location
    Sweden
    Posts
    42
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    4 (x1)

    Chariots ARE great - on the charge. A chariot unit with a prince or a king can take weaker units head on and naked groups of three are excellent flankers. Three chariots with a warbanner can run over an unsupported beast heard (or similar semi-light infantry), but shouldn't attack blocks with bsb support, fully upgraded infantry or empire units with detachments.

    I'd also recommend taking more than one unit of chariots and place them aggressively to threaten the flanks or support charges in the center. On a bad day shooting will kill you, but that's still better than hifing too much IMHO.

    DE have good leadership but are not immune to psychology, so try autobreaking them with outnumber.

    Tomb scorpions are great for a number of tasks. Against DE they can be used to outmaneuver small units of warriors or cavalry.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts