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Really, though, how friendly do we want these lists to be? I mean sure, I'm not going all-out for victory, but I don't want to lose too badly, either.
Anyway, here's my list -- I of course wouldn't be posting it if I wasn't open to suggestions/criticism.
Tomb Prince -- Collar of Shapesh, Great Weapon.
Liche Priest 1 (Heirophant) -- Cloak of the Dunes, (1) Heiratic Jar.
Liche Priest 2 -- (1) Dispell scroll.
20 Skellingtons -- Hand Weapons, Bows. Standard Bearer.
20 more Skellies -- Hand Weapons, Shields. Full Command.
20 Tomb Guards -- Standard Bearer (Icon of Rakaph), Champion.
3 Chariots -- Standard Bearer (Banner of the Sacred Eye).
1 Tomb Scorpion.
Screaming Skull Catapult -- Skulls of the Foe.
The general plan (such as there is one) is to keep Priest #2 beside the Catapult, either allowing it to fire twice each turn or giving my Heiro the opportunity to get my guards (and, obviously, chariots) into position to deliver the charge when the opportunity arises. The scorpion would, meanwhile, be doing its stuff behind enemy lines. It's a little basic, but it's my first list.
One concern I have is with the skeletons' (and guards') command. I understand that command isn't that critical for Kings, but once all of the actual models are bought and paid for (points-wise) I end up with ~40 or so left over. I could either buy a couple of extra skeletons, or cut a skelly and get a single Tomb Swarm, or go with the command...
I suppose that I could ditch the Sacred eye from the chariots and get two Tomb Swarms, but... meh. Thoughts? Critiques? Ridicule?
Shield Skellies need LA. Either go Shield/LA or naked, anything in between is a waste.
Drop the Skeleton Champ for points if you need them. Utterly useless. Musicians are about 90% useless but they're so cheap it doesn't matter.
Drop the Standard bearer from the non armored skellies (also consider splitting htem into 2 x10, has benefits and drawbacks). Non armored skellies only 20 deep WILL get crushed and its 100 free vp for your opponent.
The banner of The sacred eye is not nearly as good as it may seem, especially with no character in the unit. And its bloody expensive.
The nonflying Priest could really use a horse for survivability purposes.
If you can find the points to squeeze in, you really want to try to fit in one or both of our bound items, The Banner of the Undying legion (on the sponge unit) or the Staff of Ravening (on the non-hiero priest with a horse, the Prince can take a Brooch to replace your dispel scroll).
Last edited by Nephthysis; September 10th, 2007 at 05:10.
Assuming the Prince is joining the Tomb Guard, either drop one or add 4 to that unit, and look at giving them the Undying Legion banner.
Drop the magic banner and standard from the chariots.
As for the skellies, i only use blocks of 20-25 bowmen, so id say drop the shields from the one unit, and run 2 units of 20 bow skellies.
The Characters look good, possible give the non flyer a steed though.
Thanks for the input, guys -- great and useful stuff. I've made some revisions and run up against a familiar problem: a few (dozen) extra points.
My new list:
Tomb Prince -- Collar of Shapesh, Brooch of the Great Desert, Great Weapon. 173 pts
Liche Priest 1 (Heirophant) -- Cloak of the Dunes, (1) Heiratic Jar. 160 pts
Liche Priest 2 -- Skeletal Steed, Staff of Ravening. 193 pts
20 Skeletons -- Hand Weapons, Bows. 160 pts
20 more Skeletons -- Hand Weapons, Bows. 160pts
19 Tomb Guards -- Standard Bearer (Banner of the Undying Legion). 265 pts
3 Chariots -- 120 pts
1 Tomb Scorpion. -- 85 pts
Screaming Skull Catapult -- Skulls of the Foe. 110 pts
Right. So, it all looks good so far. Except that it's only 1426 points. Far be it from me to complain about extra points to play with, it's just that I've got no idea what to do with them. Should I squeeze out an extra 11 points and buy a second scorpion? Should I trick out my Tomb Guard squad with full command? A Tomb Swarm? A fourth chariot? Light armour/shields for one/both of my skelly units? Buy 9.25 extra skeletons? (I guess I'd just have a pair of legs running around the back of one of my units for fun -- or a torso strapped to another skelly a la Empire Strikes Back.)
Anyway, thanks again for your help. Any thoughts you might have on this would be greatly appreciated.
Any of those are decent enough choices. You've got an anvil and hammer and the skeletons are set up appropriately to harass. I think you only get 3 special choices at 1500 though so the other scorpion is out. I wouldn't give up the chariots or TG for one.
Swarms always serve me well (for their point value). I've never had one to fail the job I assign it (just don't ask it to kill anything).
FC for the TG never hurts. There may be some situations that you don't want your Prince to accept a challenge or come out in a tie.
Also consider another 5-6 TG. They are the ones most likely to win a combat and Fear+outnumber = omg.
I have a similiar issue with 1500 lists, that i always end up quite a few points short and end up taking some unit (light cav or swarms) that i dont really want.
I would say add 5 more TG to the unit, then they can take some damage before their Static Cres effectiveness is lost, and it will make the Princes collar and their banner more useful. Also add Full Command maybe.
I dont know if the Broach on the Prince is worth it, though a scroll may come in handy, look at the Vambraces of the Sun as he is your Challenge / Combat guy.
Maybe add a 4th chariot to the unit too, that could be quite a nice addition.
You definitely want to have a dispel scroll of some sort, whether its the brooch or an actual scroll. You *need* to have the ace up your sleeve in case someone gets Comet or Pit of Shades off.
Now, it's my understanding that you can use the Incantation of smiting to attack the engaged character as it happens outside of the combat phase. Is this right?
... only triumph could turn pooing his pants into a good thing..
You are right about the Smiting Triumph, you get to attack in the magic phase, each model in base to base gets one attack.
Also to add to what Triumph said, the extra Killing Blow chance from the champ makes him even more worthwhile
Last edited by Phoenix; September 12th, 2007 at 02:05.
Thanks for all of your thoughts on my Tomb Kings. I've been running this list (modified per your instructions) for a couple of weeks now:
Tomb Prince -- Collar of Shapesh, Brooch of the Great Desert, Great Weapon
Heirophant -- Cloak of the Dunes, Hieratic Jar
Priest -- Staff of Ravening, Skeletal Steed
Skeletons (x20) -- Hand Weapon, Shield, Light Armor. Musician <-- I had six extra points or so...
Skeletons (x20) -- Hand Weapon, Bows
Tomb Guard (x23) -- Banner of Undying Legion. Full Command.
Screaming Skull Catapult -- Skulls of the Foe
I've been having some success with it. I've also been having some problems.
Specifically, a lot of people around here tend to use tough guy armies, it seems. There are a few elves and so on, but generally I run up against Chaos, Bretonnian, and Dwarf armies the most.
I'm getting better at using magic to get the charge and so on, and I think that I'm more or less working the army right (tarpitting with my skellies, assassinating characters and war machine crews with my scorpion, getting flank charges & doubling up enemy units etc etc etc). So that's working out, and I'm having a lot of fun with the army.
The problem is this: Often, when I'm fighting the aforementioned tough armies, the only damage I do in battle is to my own weapons -- as they're dented by the armor of my opponent's models.
The sound *tink* followed by bretonnian giggling as they roll a 2+ save is starting to get me down. I have trouble winning combat without doing any wounds, especially as my skeletons are so fragile -- giving my opponents a fair number of wounds towards their combat resolution.
So. I've purchased three Ushabti. I figure that 9 strength six attacks will be Good Things.
Now I can't figure out how to make room for them. My LGS has a 1500 point cap on non fully-painted armies, which means that I'm stuck with three specials, for now.
I've considered taking out the Chariots (heresy, I know) and borrowing the rest of the necessary points from my archers and/or Tomb Guard.
I'm having trouble beating high-toughness armies. I have a 1500 point store-imposed cap, and the following models:
1 Tomb King/Prince, on foot.
2 Liche Priests, on foot.
1 Liche Priest, mounted.
40 Skeletons (20 w/bows, 20 w/shields)
2 Tomb Swarms
23 Tomb Guard (inc Command group)
2 Icon Bearers (1 mounted, 1 on foot) <-- I won these, I didn't buy them.
Thank you all once again for any advice or guidance you might have.