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Hye guys, I'm decently new to Tomb Kings, I played Bretonnia before. The other night I played this list against Ogre Kingdoms. We only got to go to turn two, but things were looking great. Here's the list:
Tomb King – 204
Collar of Shapesh
Liche Priest – 160
Cloak of the Dunes
Liche Priest – 168
Staff of Ravening
Liche Priest – 280
Casket of Souls
(20) Skeleton Warriors – 210
Banner of the Undying Legion
(20) Skeleton Warriors – 185
(17) Skeleton Warriors – 136
(3) Chariots – 140
(3) Chariots – 140
*********************Screaming Skull Catapult
Skulls of the Foe Total: 2248
So the basic strategy is to sit back, pepper them with arrows and spells and SSC, whatever I can do to thin them out, then let them run into my skeletons. If they can survive a round, which was definitely the case, then I can slam into the flank with either Chariots, Scorpions, or something. I should mention that I'd like to run a unit of tomb guard, but right now they are too expensive money-wise.
Previously, I didnt run any skeletons with shields and armor, just two units of bows, one 18, the other 19. They did ok, but as you can imagine, as soon as they got into combat they were toast. I think I like the idea of my hammer and anvil units, but anyways, any suggestions? Thanks for looking!
Last edited by DavidWC09; December 18th, 2007 at 00:48. Reason: some point totals removed
Looking at it its very similiar to my list, so im going to say pretty good
Id recommend dropping the Standards from the Chariots though, i think they are more risky than required on minimal chariot units.
I think you may find a Carrion unit very handy over a 3rd Scorp.
Also look at adding Music to the 2 larger skellie units, as well as adding 4 to the number of the Kings unit with UDL bannner.