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Been playing with this list for a while and it seems to do quite well. Was interested in suggestions on how to improve it. The king usually accompanies the archer unit as does one priest. The other skulks behind the archers or with the warriors untill the turn before they hit combat. The hierophant sits with the catapult unless its threatened or his magic is needed elsewhere. I recently removed a catapult and added in another scorpion to make the games a bit more interesting as it was not alot of fun playing someone who had lost the bulk of his army when the catapults had caused troops to run back through the carrion units sitting behind them
Tomb Kings 2000pts
Tomb King - Destroyer of Eternities, Collar of Shapesh
Hierophant - Cloak of the Dunes, Dispel Scroll
Warriors (20) Standard, LA, SH, HW
Warriors (20) Standard
Chariots (4) Standard, War Banner
Screaming Skull Catapult – Skulls of the Foe
Looks good overall, though im not so sure about the unbalanced Chariot units (im a fan of ''Symmetry'', as sods law youll always wish the units could swap places mid game lol)
Try and get music on your Skellie units too, make the most of Outnum with fear.