Welcome to Librarium Online!
Here is the 2000 point list I put together tonight after a few games at 1500 points..
Tomb Prince (General) - Great Weapon, Collar of Shapesh
Liche Priest (Hierophant) - Cloak of the Dunes, Hieratic Jar
Liche Priest - Mount, Staff of Ravening
Liche Priest - Casket of Souls, dispell scroll x2
20x Skeleton Warriors - HW, LA, Shield, Full command
12x Skeleton Warriors - HW, LA, Bow
3x Chariot - Nothing special
Screaming Skull Catapult - Skulls of the Foe
5x Light Cavalry - HW, Bow
2x Tomb Scorpion
2x Tomb Swarm
19x Tomb Guard - Banner of the Undying Legion, Full Command (prince goes here)
After playing 3 games at 1500 points tonight.. 2 games against dwarfs, 1 game against High elves.. i noticed that scorpions are amazing, i want more ICFB things, and I need a more power in melee combat.
In the 2 games against the dwarfs - i had a draw the first game, and a massacre victory the second.
In the 1 game against the High elves - i lost every single model I had on the table by the end of turn 5... it was bad for me.. bad rolls.. lost my hiero early, and he loaded up on dispell capabilities (which is bound to happen from time to time). I feel like i lost the game.. and he didnt win it.. I made some bad choices.
List looks fine. Although im not a fan of small skellie units, but instead of increasing them to 20 strong which may be quite difficult and require dropping too much... how about loosing them and a scroll for 3 more Chariots?
Some things I would think about...
I wouldn't bother giving your skeleton archers LA... its a 6+ save and for the points its not worth it especially when you can raise back the ones that you lose.
One thing that might be worth thinking about in 2000 pts is either running a Tomb King or a High Liche Priest. Just a thought there as tomb kings are heavily reliant on magic and the Tomb King will give you 2 WBDs (also chariots will become a Core choice) or the Liche will give you 2 Incantations of 3D6 each.
Add this to the fact that you have the casket and a SSC it would make a pretty solid magic phase that few armies would be able to stop comfortably.
Just some thought there for you though...
There is nothing more annoying when your Wyches with Plasma Grenades get "Always strikes First" for their combat drugs!
I would normally jump on the idea of having more chariots - but the people I play against love to build 'character/chariot' killing armies. When I played last night (i played dwarves twice, and high elves once) - i had to be tactful around the dwarven cannons, and the dragon princes of the high elves. Both of the lists I played were very anti-magic (rightfully so) so it was very difficult for me to get alot of my magic off.
I'm not quite sure I fully understand our magic phase, and that is what probably caused me the draw and loss that I had out of the 3 games.
Do we get power dice? (not our characters.. but us.. as the general/player). How many 'dice' do each of our casters get? They say "power level of xD6" but they dont say "you can only use this many dice per turn" If they do.. I have over looked it many times.
Also - I would normally agree with not giving my skeleton archers LA.. but i had like 13 points left before i hit 1500 in my list.. so i gave 'em LA
Last edited by wrekka; April 21st, 2008 at 18:37.
The power level you are referring to, works in this manner:
All of our incantations function similar to bound spells. They are automatically cast, but rather than have a set power level, as bound spells do, we roll to determine the power level required for dispelling each time we use one.
For instance; we have a Liche Priest casting Urgency on a unit of Light Chariots. The incantation is considered successful, and you roll 2d6 to determine the power level. We will say you hit average, and roll 7. Your opponent will need to roll a 7 or better(not including modifiers from items or abilities) in order to dispel that incantation.
Hope that helps you out some.
As for your list, it seems pretty decent though. I do not think you could add another unit of Light Chariots though. Your General is a Tomb prince, so they are special choices, and unless my math fails me, you seem to be full. Adding up on AB, I get your list to come to 1943, well short of 2,000. Simply dropping the light armor from your archers, and losing one frees up more than enough to swap a King in over a Prince, also netting you an open special choice.
We do generate the standard two power dice for an army, they can be used to dispel remains in play spells, or hang around to be stolen up by certain enemy items. That is about it for them, however. That makes sense.
The power level you are referring to, works in this manner:
All of our incantations function similar to bound spells. They are automatically cast, but rather than have a set power level, as bound spells do, we roll to determine the power level required for dispelling each time we use one. I understand this part - but how many spells can each Priest/Prince cast? If I have a normal Liche Priest.. and he casts Urgency at 2D6.. can he then cast something else at 2D6? Or does it work so that they have a total of 2 dice they can use how they want on Incantations? (for instance, cast the same incantation twice, at 1D6 each). Or.. can they cast two incantations at 2D6 each? I guess that didnt compute properly when I was reading those rules.
As for your list, it seems pretty decent though. I do not think you could add another unit of Light Chariots though. Your General is a Tomb prince, so they are special choices, and unless my math fails me, you seem to be full. Adding up on AB, I get your list to come to 1943, well short of 2,000. Simply dropping the light armor from your archers, and losing one frees up more than enough to swap a King in over a Prince, also netting you an open special choice. Hmm.. I must be forgetting something because my list at home came out to 1999 points. I'll have to take a look at it when I get home from work and figure out what I'm missing. And do you think the King is going to make that much of a different over a Prince? Reason being.. I have enough points to squeeze in a King, but don't have the points to equip him with the magic items that I'd like to give him.
The breakdown is as follows:
A Tomb King can cast MWBD(My Will Be Done) at a power level of 1d6 twice, a Tomb Prince only once.
A Liche Priest can cast an incantation at a power level of 2d6 once, a High Liche Priest can cast two at a power level of 3d6.
Now.. final question about the magic phase - the Casket.. it has a priest, so can the priest cast an incantation AND use the Light of Death?
Yes, although they will happen in the Hiero casting order, so casket priest -> hiero -> casket for example.
u should take a lord. a king wll be great...Both of the lists I played were very anti-magic (rightfully so) so it was very difficult for me to get alot of my magic off.
and for magic phase; banner of undying, then your king cast 2 incantations, then your priest's staff, then your priest incantations(3),then casket.... u have a long magic phase. how do they dispell all of these incantations... ;?
Last edited by vace; April 22nd, 2008 at 11:07.