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Well I think I've finally convinced the lady friend to get into Warhammer, so I'll need to get an army back up to use with her and help her get into it. After much debate I've settled on restarting Tomb Kings. Here's the list I've got worked up, so feel free to C&C.
Tomb Prince (General) - 129 points
- Great Weapon
- Collar of Shapesh
Liche Priest (Hierophant) - 160 points
- Cloak of the Dunes, Hieratic Jar
Liche Priest - 168 points
- Skeletal Steed
- Staff of Ravening
(10x) Skeleton Warriors
(10x) Skeleton Warriors
(11x) Tomb Guard - 187 points
- Full Command
- Banner of the Undying Legion
Screaming Skull Catapult - 110 points
- Skulls of the Foe
Total Points: 999
Magic (Offense): 5 Incantation Dice + 2 Bound Spells
Magic (Defense): 4 Dispel Dice
Very interesting list... Magic heavy. Only issue is, are you sure you can find a une for all those spells consistently? The enemy could avoid activating the BotUL until thye can bring their full strength to bear against the TG, and then they may fall pretty fast.
Possibly drop the SoR for a Scarab Swarm, or loose 10 bowmen and put it in that way, as well as other additions.
Also, the Hjar. Not sure if that will be truely necessary with all the other spells flying around as above,... but you never know.
An interesting list, dont think ive seen similar before (its the TG that do it). Give it a try.
I like this list.. im a fan of magic heavy and shooty heavy lists. Im curious as to whether or not you take the Banner of the Undying Legion or the Icon of Rakaph.. at 1000 points, being able to reform your unit of TG to charge another unit might be very benefitial and cause your opponent to think twice about how they move/setup.
Depending upon what armies you're going to face on a regular basis, I might agree with Phoenix about the Staff of Ravening. If you're playing against a magic heavy army (lots of dispel dice) this might be a good idea to have. Or if you're playing against an army that has lots of cheap blocks of units (skaven, orcs n' gobbos, etc) it would also be nice to have. But if you're going to be playing against other types of armies, especially ones with cannons and things of the like, more ICFB units would be key. Being able to stop those cannons and other warmachines from blasting through your units would be highly benefitial. Maybe make 2 lists, one with the staff, one without.. try them both and see how you like it.
Eldar Project Log
Saim-Hann Eldar: 5000 Points
lol this reminds me of a list i made a while back. Have yet to use it though, but i think i might for a 1k tourny my friends are making.
TP collar, LA, and great weapon.
2x LP cloak jar (place the items i see fit best atm)
18 Tomb Guard with FC and Banner or undying legion
I dunno if the extra bound spell is more usefull than the extra TG.