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A bit of a different list. Still fairly magic heavy but not maxed out. The 2nd Prince (on the chariot) and the Bone Giant give me some CC punch to make up for the loss of the 3rd Priest and Casket.
 Tomb Kings
Liche High Priest (Hierophant) - 345 points
- Golden Ankhra, Cloak of the Dunes, Nefarra's Plaques of Mighty Incantations
Tomb Prince (General) - 129 points
- Great Weapon
- Collar of Shapesh
Tomb Prince - 205 points
- Flail, Light Armour, Shield, Chariot
- Golden Eye of Rah-Nutt, Chariots of Fire
Liche Priest - 168 points
- Skeletal Steed
- Staff of Ravening
(24x) Skeleton Warriors - 241 points
- Shields, Light Armour, Full Command
(12x) Skeleton Warriors
(5x) Skeleton Light Horsemen
(3x) Chariots - 165 points
- Banner of the Undying Legion
Screaming Skull Catapult - 110 points
- Skulls of the Foe
Total Points: 2249
Magic (Offense): 10 Incantation Dice + 2 Bound Spells
Magic (Defense): 5 Dispel Dice
Personally not a fan of spending lots on Chariot Princes, maybe lose the magic items and spend the points elsewhere. (2nd Swarm maybe?)
Chariot Princes (and Kings to some extent) are an expensive investment, often topping out around 200pts.
In lower points games its likely youll run TP LP LP, so the Prince will be your general. From experience (i always used to have a Chariot General) then your general is far more valuable to you at the centre of your army rather than running around on the flanks attacking small vulnerable units. One Prince doubles the cost of the a Chariot unit, and doesn't add TOO much to the unit for its role.
In addition, it limits one of your valuable spells. If you want a Chariot charge, then youll be casting it early on, and the opponent will likely dispel it. Youll need Priest in support to get a vital magical charge off, and thats another load of points in a character likely over out on the flank, himself in a vulnerable position.
Also specifically for a Prince, its hard to get one that hits hard AND good defensively. With 50pts available, its just not possible. Collar isnt really a good option in a Chariot, so that leaves you with the Golden Ankhra. Or you can go for a 3+ armour save, often too easily negated.
For a King its a bit more possible, and in a fully mobile and offensive list then its easily possible but as a personal preference i prefer to have him central to my army.
As an after thought, most of these comments probably apply mainly to those more defensive lists out there (anything with an SSC really, so most of them). If you want an all out offensive army, its probably best ti have all Characters as fast as possible, so go with the Chariots.
I was curious how you planned to use this army. I imagine the LHP will be with the big block of skeleton warriors, one of the princes with the chariots, the LP on mount with the light cavalry. Where would the other prince end up? Does the bone giant usually move around all by itself?
i would like to add that as you dont have a tomb king chariots are speciel and im a fan of foot sloging princes mabee drop the 2nd chariot prince all together and get a casket they rock so hard your opponent always saves his dispell dice for it and a 4+ chance of not hiting the priest or gard also gard are praticly exsta atks and wounds for preist and always make the casket priest or high priest a scroll caddy my high priest has staff of mastery and 2 dispell scrolls and a casket DEADLY0: