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Ok, so, hi! I've just started the Fantasy Battle, with the Tomb Kings. My friend is also starting the hobby with me, using the Wood Elves. Now the thing is; I have no idea about what the Wood Elves can do, and, vise versa. All I know is, that they have some deadly shooting units and they're relatively fast. I've been looking some ideas and some of you will notice that I'm actually missing 105 points. I would really, really appreciate any ideas you can offer for how to use 'em. To cut the chase, here's my list so far:
Tomb Prince 129
Great weapon, Collar of Shapesh
Liche Priest 135
Cloak of the Dunes
Liche Priest 123
19 Skeleton warriors 196
Hand weapons, shields, light armour, Full command
15 Skeleton archers 120
3 Skeletal Chariots 120
Tomb Scorpion 85
Screaming Skull Catapult 90
I'm not sure about the Skulls of the Foe upgrade on the catapult, so I'm willing to drop it, in which case I would have around 130 spare points to use. Maybe some heavy cavalry? As I'm planning on starting with the battalion boxed set, I could use the horsemen, instead of only the skeletons and the chariots. I would also, on top of all the latter, like to hear what would (in general) be a good choice against the pointy-eared ones. Thanks for reading all this and I'll hope to hear from you!
Last edited by Clearasil; September 22nd, 2008 at 06:39.
Welcome to the Legions fellow King
At 1K, you may find you struggle a little vs WEs to begin with, but stick with it! Things only get better for you
Your list looks good. Against WE, often they have many Skirmish and Immune to Psych units, so drop the Cat. upg.
The Battalion is a great start, make those Cav into light ones, the speed and bows are handy for picking off weak targets.
Definitely consider a unit of 3 Carrion too, very handy to have to add some much needed speed and tactical advantage.
However, the best place to spend points for now is on another Priest, your magic is key to your army.
I took off the Skulls of the Foe and added a mounted Liche priest. Any other suggestions? Should I take off the catapult and add some Light/Heavy cavalry? I really like the models.
Last edited by Clearasil; September 22nd, 2008 at 06:44.
Personally i wouldnt remove the Catapult all together, its the most lethal thing TKs have generally. The only issue with fighting WEs is that they are all skirmishers that you mostly see. However, if you ever have to face a Treeman or Treekin, it is so valuable its almost unreal. No armour or ward saves for the trees, and flaming doubles wounds!
If you like the models, then you should take some... How would you feel about having your main skellie unit as bowmen instead of with HW/S/LA? See HERE (Common points made when commenting on lists) for my opinions.
I really wouldn't like to field two big units of bowmen. How about if I change the Hw/s/La unit to Heavy cavalry? Like 5-6 horsemen with full command and use the other points on to my characters.
Both, me and my friend, decided that we expand the armies to 1500, as we both found out that we couldn't fit in all the models that we liked the look of. So, I'll be expanding the army to 1500 points soon and I'd like to hear if the Heavy horsemen or Ushabti are of any use. Thanks!
I think I'll remove the bigger block of skeletons, add a unit of Heavy Cavalry, Ushabti and Tomb Guard.
Having both Ushabti and TG in any list, let along one at 1500, really digs into your special choice and points options. Stick with normal skellies over TG, you have the Ush for some hitting power, and the skellies are cheaper for numbers.