2250 TK - Alamo Indy GT - Warhammer 40K Fantasy
 

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  1. #1
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    2250 TK - Alamo Indy GT

    I'll keep this as brief as possible:

    TK - 240 - Flail of Skulls, Collar of Shapesh

    LP - 168 - Hierophant, Golden Ankhra, Mounted

    LP - 168 - Staff of Ravening, Mounted

    LP - 173 - Dispell Scroll, Hieratic Jar, Mounted

    Chariots (3) - 120

    Chariots (3) - 120

    Chariots (3) - 120

    Chariots (3) - 120

    Skeleton Warriors (20) - 195 - Champion, Musician, Shield - Hierophant will reside here

    Skeleton Warriors (19) - 221 - Full Command, BoUL - TK will reside here

    Skeleton LH (5) - 70 - LP resides here

    Skeleton LH (5) - 70 - LP resides here

    Tomb Scorpion - 85

    Tomb Scorpion - 85

    Carrion (5) - 120

    Carrion (5) - 120

    Total: 2195

    I plan to run a fast army using the TK and the Heirophant to boost movement of foot soldiers. Carrion will march block and hit warmachines as warranted. Tomb Scorpions will catch strays and remaining warmachines. Skeleton LH provide a hide-away for the LP's. Chariots will set up for flanking charges with support from LP's.

    I have a few points to spare. I chose not to use a SSC due to the fast moving theme, it did not seem to fit and to gain any good benefit would require a static LP. The bone giant seems to expensive for what it does.

    I have more than enough models to adjust and compensate where needed. Please lend me your knowledge in this.



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  3. #2
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    not Questioning your army list at all , just wondering . why the Flail of skulls over the DOE?

  4. #3
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    579 (x8)

    Id say, drop the GA from the Hiero, and give him the Claok. The flight movement should be sufficient protection. Add the HJar to him too, best used as late as possible in the phase.

    At a quick glance, you have fast units, tarpits and ''shock'' units. With the lack of an SSC though, nothing to really give you some umph. Maybe consider a nice unit of 4 Ushabti?

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